Posts Tagged ‘Eve’

Forging Frontiers: EVE’s Future

By Rich Stanton on June 3rd, 2014.

If there was a subtext to the announcement that development on CCP’s World of Darkness was being stopped, it is surely that CCP has learned what it is good at – and that may not include vampires. “That was a big part of the keynote this year,” says CCP’s Torfil Oloffson. “And [CEO] Hilmar [Petursson] has said this a few times: CCP is now an EVE company. We will make other games and other products of course, but they will be set in the EVE universe.”

New Eden is a big place, of course. But just how big?

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EVE Diary Part Three: Oui Together

By Rich Stanton on April 28th, 2014.

Rich Stanton has been playing player-driven space MMO Eve Online – read parts one and two here. In this third and final part, Rich joins a corporation and goes to war.

In Stendhal’s The Charterhouse of Parma an idealistic young Italian called Fabrice del Dongo runs off to join Napoleon’s army, and ends up at the Battle of Waterloo. He gets bonked on the head, sees soldiers running around, shoots a retreating opponent, and gets stabbed in the leg by one of his own side. The whole thing’s a mess, Fabrice has no idea what’s going on, and he returns to Parma broke and dejected, wondering if he really was at Waterloo. By the end of the novel he’s an old man, and spoken of with reverence as one of Napoleon’s key captains.

Reader – when Brave liberated the HED-GP system, I was one of their key captains.

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EVE Online Diary Part Two: Pew Pew Pew!

By Rich Stanton on April 25th, 2014.

“OK guys I wantcha to align to Vard annnd… warp. That gate is green on land.”

Our FC – Fleet Commander – takes EVE very seriously indeed. This is great because I have no idea what I’m doing. The soothing computerised voice of the ship fills my ears: “Warp drive active.” I arrive out of warp and, per the FC’s instructions, jump through the waiting Stargate.

“I got three purples, four, OK we’re all here.” The FC’s taking care of his newbie charges, babying us through the basics. Our scout is already in this system, checking out the various instances we can warp to for anything interesting. His reedy voice fills comms: “Not much on d-scan, oh waitaminnit I got… a Merlin and a Slicer in the open?”

“Guys how brave are we feelin’?” The FC doesn’t wait for an answer, and starts to jump the fleet while barking at the scout. “Let’s go! Get in there and scram ‘em, I want webs!”

I watch our warp drives activate one-by-one, as space begins to shift around the fleet. I double-check my keyboard hand’s position. My throat tightens. Time to die.

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EVE Online Diary Part One: Spaceships And Supermarkets

By Rich Stanton on April 23rd, 2014.

Rich Stanton has been playing EVE Online. In the first of a three-part diary series, he explains the tools and apps he uses to make sure he never wastes a minute of valuable space time.

It is often said, and not without justification, that EVE Online is more of a spreadsheet simulator than a space game. At the very core of this magnificent creation are the spaceships, and shooting from them are not lasers and missiles but tables and text; endless columns of statistics that nestle in your monitor’s corners and burst forth with inelegant bravado. For everything in EVE Online, and this game is as dense as a concrete fruitcake, there is an explanation that leads in multiple other directions. This bewitching and bamboozling universe swallows unwary players whole.

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Are CCP Hinting At PC Release Of Dust 514?

By Jim Rossignol on March 8th, 2012.


So here’s a thing – Massively have been talking to CCP at GDC, and this came out of their discussion:

And while the devs weren’t ready to make any official statements on the spot, a bit of wink-nudging indicates that a PC release may still be in the cards. As the devs note, mouse and keyboard controls are already supported in the PS3 version of the title. “I wonder why we did that,” Hilmar joked during the interview.

We have, of course, always been said that releasing the Eve tie-in purely on consoles is the way of madness, so perhaps CCP have always (sensibly) had that PC release in mind. We shall see.

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Eve: Trinity

By Jim Rossignol on November 27th, 2007.

The graphics update for Eve is very nearly upon us. While the first few images were distinctly unimpressive shiny reskins of old ships (as you’ll see at the start of this trailer) the actual rebuilding of larger structure such as spacestations, motherships, and jumpgates is pretty jaw-dropping. As others have noted, Trinity finally gives something of a sense of scale to Eve, with its shadows and detailed textures. One of Eve’s biggest problems was conveying how vast a carrier is compared to a frigate, and Trinity should help with that.


In space no one can hear you scream say thanks, Gametrailers

There are plenty of other changes coming up for Eve too, in the form of major changes to combat, and new ships. And that reminds me that I really need to follow up my last Eve-related post, and about talk PvP in Eve. Maybe later in the week.

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Mid-Atlantic Jamboree

By Jim Rossignol on November 14th, 2007.

Hello you. It’s been a while. That’s because my early November has been as rudely busy as ever, and this year I had to juggle numerous game-related activities, and still find time to go to The North America for a holiday. And by holiday I mean a week-long shopping spree. Man, that weak dollar is ace. Except when you get paid in dollars. Mmm.

Anyway, what I missed out on (other than suckling at the grand info-teat of Mother Internet) was the one game-convention fan-festival thing I’ve ever gone to out of my own free will (and still enjoyed): The Eve Online Fanfest in Reykjavik. My own thoughts on this particular event (the 2006 iteration) will soon be immortalised in the dead-tree tradition via a “book”, set to be published by DigitalCultureBooks in 2008. That’s a project that I’ll talk much more about closer to the time of lift-off. Others meanwhile did attend the 2007 Fanfest and came away with many different impressions of their own, including this lengthy interview-feature on Gamasutra.
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World Of EveCraft

By Jim Rossignol on October 19th, 2007.

Following on from this thread, some MMO theory gibber.

So here’s the thing: Eve Online is a better model for making an MMO than World Of Warcraft. If someone, right now, was looking for a way to create an interesting MMO they should take Eve as their mechanical gameplay model, and not WoW.

Now that doesn’t necessarily mean that Eve Online is a better MMO than World Of Warcraft. Eve is messed up and broken in all kinds of outrageous ways, and the PvP-heavy spaceship-centric world design puts most people off the idea completely. What it does mean is that there’s the potential for a better MMO to be built using the principles that Eve has pioneered. So forget what you know, or think you know, about Eve Online and imagine instead what World Of Warcraft would be like if it were designed with the same principles as Eve Online.
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Sporadic Links Round-Up

By Alec Meer on September 12th, 2007.

We at RPS have but eight eyes between us, no matter what magical powers Kieron claims his rectum has. This means we miss a lot of stuff, and thus are very grateful to readers who tip us off to great stories.

Eventually, we’ll get really damned good at throwing them up as soon as they arrive, but for now, here’s a quick-fire summary of what’s slapped through our pretend letterbox recently. They’re sequenced at random by an idiot (that’s me), but there’s a rough hierarchy from Woo! to Meh to Huh?

The B sends glad tidings of Guitar Hero III – coming to PC. The game itself isn’t that exciting because a) we really want Rock Band now, to be honest and b) Frets on Fire got there first, and for free, but that there’ll be a custom USB guitar controller means mega-W00tings. I’ll be first in the queue to buy one, and will establish whether or not it’s possible to play Peggle on it. Due by the end of the year, reportedly. Dunno the GH3 tracklisting as yet, but I will forcibly cuddle as many Activision product managers as it takes to get Fortunate Son by Creedence Clearwater Revival on to it.

Apologies to Jon, who sent this ages ago – a fine tale of obsession, skullduggery and paranoia in Eve. Our own Jim is one of the world’s premier Eve chroniclers, so expect more revelations of politiking in space here soon.

Joachim sends Beer Tycoon. ‘Beer’ is, of course, the only noun in the dictionary apart from ‘Unicorn’ not to have had ‘Tycoon’ suffixed to it, so you can take my withering ohgodnotagain, whoevermakesthismustcrythemselvestosleep criticisms as read, frankly. Reading the game description however, it’s quite remarkable how entirely straightlaced it is. Booze=funny, right? But no gags about spousal abuse, irreversible liver damage or drinking to excess in order to avoid the miseries of reality here – just something about buying yeast and stuff.

Finally, Mike sends this couple of minutes of distressing misogyny. Ah, the ever-depleted comedy goldmine that is claiming women aren’t very good at driving.

In a final piece of excellent news, RPS is currently the fifth Google result for ‘japanese face slap’. I pray mentioning it here gets us closer to the coveted number one spot.

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