Posts Tagged ‘Everquest II’

Privilege Issues: Start Everquest II At Level 85

By Jim Rossignol on October 3rd, 2013.


SOE send word that the latest update to ageing fantasy massive ‘em up Everquest II will give players a shoe-in at higher levels. They explain: “for a limited time new, returning and current players can create one permanent Heroic Character for free.” This option will be available from now until the 15th. Beyond that, a new Heroic Characters Programme will allow you to try a level 85 character for free, and to buy in should you so wish. All this is in preparation for getting the community buffed and with a level 85 tan ready for November’s high level expansion, Tears of Veeshan.

I’ve posted a video of the SOE Live panel explaining the upcoming expansion, below.
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Foreverquest: EverQuest Will Never Stop Expanding

By Nathan Grayson on September 8th, 2012.

There's not enough skeleton imagery in this picture.

I remember when I first played Everquest. I was younger then - naive, optimistic, and completely unable to grasp the concept that a PVP server meant idly tapping the attack button around other people could cause an international incident. Still though, it was my first MMO, and what a magical experience it was. I’ll never forget my first death by Sand Giant or related, nearly naked corpse run through Terror Country. I tried it out again recently, though, and it’s, uh, really different. But I suppose that makes sense, seeing as there have been 18 expansion sets. And now it’s about to get even more different with a 19th. Also, EverQuest II’s hitting number nine, because… jeez, really? Nine? Where did the time go, everyone? What were we doing?

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SOE Reveals Steam-Workshop-Ish ‘Player Studio’

By Nathan Grayson on September 7th, 2012.

I really, really, really want those gloves.

MMOs are pretty much about two things: breaking and taking. Kill ten things, take six things, etc, etc, etc. Monsters, boar gizzards, fish, barrels – nothing is safe. But all that destruction can get a bit exhausting at times. I mean, who hasn’t met an Orc, ogre, or space marine who just wanted to paint? So now SOE’s letting players balance out their wanton destruction with a little creation. Player Studio, as the new system’s known, will allow players to submit custom items to the likes of EverQuest, EverQuest II, Vanguard, and (eventually) PlanetSide 2 for potential use by everyone in each respective game. It does, however, seem a bit less community driven than, say, Steam Workshop.

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Express Yourself: Everquest II Adds SOEmote Tech

By John Walker on August 9th, 2012.

People are still playing EQ?!

The continued support and updating for EverQuest II never fails to surprise me. The MMO is now eight years old, but still played and receiving regular updates and content, and now some tech that I’ve not seen used elsewhere. They’re awkwardly calling it SOEmote, a thing where a webcam pointed at your face will translate your expressions onto your in-game character. You can see it in action below.

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EverQuest II Adding Vaguely Terrifying Voice/Facial Tech

By Nathan Grayson on June 2nd, 2012.

And by 'vaguely,' I definitely mean 'completely'.

OK, so I actually sort of love the idea behind EverQuest II‘s latest bit of technical wizardry, but well, when I say “wizardry,” I mean less Gandalf and more the really clumsy kid from Harry Potter - millennia before he became improbably talented. Basically, though, EverQuest II will – via mic and webcam – soon be able to read your vocal and facial cues and translate them 1:1 into Norrath. Conceptually, that’s great! So long, demons of anonymity. Meet one of mankind’s most primal, utterly essential roots of communication. But, uh, can we maybe try this again in ten years or so? And without the frog person?

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Oceans Apart: Planetside 2 Region Locked?

By Jim Rossignol on February 24th, 2012.

Hi, I'm Gary from the Vanu Sovereignty.
This is big news for all SOE games, actually, including EverQuest II, DC Universe Online, Star Wars: Clone Wars Adventures, and Free Realms. PCG points out that SOE are signing a European publishing deal with Germany company ProSiebenStat. According to SOE’s proposals this could mean that SOE customers will no longer be able to play on both American and EU servers, and in fact existing European players are going to be asked to create an account with the new company to transfer characters and continue playing. Of course, people aren’t too happy about that, what with them having relationships with real people outside international boundaries and so forth. The inevitable internet shouting resulted in this response from SOE, indicating that they are “listening”. The upshot of the current proposal would be that Europeans would not be (easily) able to play Planetside 2 with American chums. The RPS Planetside 2 outfit would be divided! Those are tears running down my cheeks.

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EverQuest II: Now With Wings!

By John Walker on January 11th, 2012.

Just really.

I still can’t quite shake off the strangeness of receiving information about a game that came out seven years ago. But EveryQuest II lives on, and of course last month became free to play. But that’s not stopping the updates, and the next is the ability to fly! Treading on Aion’s toes, the old man of online gaming has added wing-ed combat, and just general flying around, looking faintly ridiculous. For those who still doubt, there’s video proof below.

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Meanwhile… A Tour Of Revamped Everquest II

By Alec Meer on December 20th, 2011.

Fungal boogie

If you can’t or won’t afford The Old Republic but are grumpily hanging around comments threads wishing you too were off on online adventures, it’s worth remembering that exactly 312,129 MMOs have now gone free to play. No lightsabers, but also no queues. One of the more recent of these is Everquest II, the at-the-time ambitious fantasy world that’s probably slightly annoyed that its precusor still co-exists alongside it. Below is a narrated video tour of some of the new stuff in the free to play to play update, the Age of Discovery expansion, the new class Beastlords, a dungeon designer tool and a major overhaul of key city Freeport. This is actually my first peek at the game in quite some time – it’s really quite pretty, in a slightly austere way.
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Everquest II Entering New Age Of Free Play

By Adam Smith on November 14th, 2011.

That may be the happiest tiger I'll see today

Another day, another gobbet of news about pricing options in an MMO. This time it’s Everquest II, which has been running two parallel worlds, one for subscribers and a lesser world for those who want their fantasy for free. Confusingly, the slimline free world is called Everquest II Extended, presumably because Everquest II Shrivelled didn’t focus test well. Soon, that world shall be no more and subscribers will find themselves playing alongside all manner of freeloaders as the playerbase is merged. Non-subscribers will find some features limited, including access to the new Age of Discovery expansion. More details and a trailer below.

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Alsoquest: Everquest II Goes F2P

By Alec Meer on November 10th, 2011.

Apparently I wrote about this in December, which I don't even slightly remember doing

Right then, what’s left? Everquest 1, Ultima Online, World of Warcraft, Warhammer Online, Lineage… What else yet stands firm against the free to play tide? The latest to switch is SOE’s 2004-launched Everquest II, which will offer itself to the microtransaction gods next month.

It’s dabbled before with a F2P parallel client, with but as of the Age of Discovery expansion free-to-play will be active on every one of its servers. It’ll retain subscriptions and expansion packs for those who want to stick to the old ways, however. Full details on exactly how it all works are in this Massively post; apologies for not summarising here, but I’m still a zombie after power-playing Skyrim. Also, I want to go and play some more Skyrim.

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