Posts Tagged ‘Evolve’

Hunted By A Freak: Evolve Baits Us With A Trailer

By Alec Meer on February 11th, 2014.

Words about Evolve, Turtle Rock’s forthcoming 4v1 co-op beast hunting game, are no good for you, eh? You animal. You monster. Well, have a carefully-edited and highly-stylised promotional video instead. A proper one though, not like yesterday’s nonsense.
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Hands On With Evolve, The Monster-Bullying Simulator

By Alec Meer on February 11th, 2014.

Evolve is a 4v1 asymmetrical multiplayer co-op action game from Turtle Rock Studios, the main team behind the original Left 4 Dead. Picked up by 2K for an eyewatering sum at the THQ IP firesale, it’s due for release later this year. A couple of weeks ago, I went to play it.

I’m shaking, which while a state I usually associate with over/under caffeination or discovering that there’s been a distressingly cynical free to play remake of one of my most beloved games, is in this case a good thing. I’m shaking from built up and released tension, and from an infusion of adrenaline into my frail, pale form. I’m shaking because I became a monster, and because I won, and because I beat the real monsters.
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Rock, Paper, Shotgun Officially Rules Against Teaser Trailers

By John Walker on February 10th, 2014.

The Court Of Horace has ruled, and the decision is final – infinite even: teaser trailers can bugger off.

Trailers are adverts. Adverts are not precious jewels. Adverts are materials with a joint purpose – to convince people to buy your product, and to inform people about the product. The former is creepy and insidious and why we walk around like a race of sentient billboards with our Nike swooshes and names of jeans manufacturers on our t-shirts. The latter is vaguely useful, and the reason we post trailers on RPS – so you, the ASTONISHINGLY ATTRACTIVE reader, can learn more about a game you might care about. Teaser trailers fulfil none of these roles. As is adeptly proven by both Techland’s latest for Dying Light that we showed you earlier, and frankly the worst, dumbest teaser I can ever recall seeing, for Evolve, which is below.

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Evolve: What The Original Left 4 Dead Team Did Next

By Alec Meer on January 7th, 2014.

2014 would seem to be the year in which the games industry has another crack at making primarily multiplayer shooting games work all over again. There’ve been a few false starts in the past, but Destiny and Titanfall are some super-big, super-fat attempts at achieveing enormous mass market success from shooters where narrative takes a backseat. Now Evolve joins the ranks of big games looking for a piece of glossy, next-generation COD-seasoned pie, and it comes from Turtle Rock Studios, those former Valve chums who did the heavy lifting on the original Left 4 Dead.
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Darwinian Overlay: Evolve Enters Open Beta

By Jim Rossignol on January 11th, 2012.

You might be aware of Evolve, which has quietly been developing in closed beta up until today. It’s a fairly neat piece of software for gamers: an open gaming platform with various functionality such as chat, VOIP, partying systems with integrated VPN, stats and achievement tracking, and so on. With the big companies trying to corner their bit of the PC market with their own digital download system and accompanying social doohickeys – Steam, Origin, etc – this is one way to centralise your social gaming stuff while remaining independent of a publisher’s platform. I mean, hell, I only use one IM chat client, and this serves much the same purpose. Evolve’s mandate is to offer a system that exists alongside the diversity of PC games and digital distribution systems, offering the various systems you might want and it’s a pretty good attempt at doing that. It even has screenshot and video recording in there. As an overlay it already offers a bit more functionality than Steam, especially with older games that can use VPN setups. It still needs a lot of work, but it’s worth taking a look at the open beta, is what I am saying. Evolve have created a special RPS group sign up page here.

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Survival Of The Smartest: Evolve

By Jim Rossignol on April 22nd, 2011.

UPDATE: Use this link to sign up to the beta, and there’s an RPS group already in there, I believe.

For the past few months I’ve been playing around with an unreleased gaming application called Evolve. It’s an interesting piece of software, rather like Steam without the digital distribution, and with a whole load of other functionality that is otherwise spread across different applications such as Hamachi, Raptor, and so on. Evolve is an attempt to merge all of that stuff into a single system that will encompass both LAN-bridging systems to play older games, and social networking systems to make it easier for people to play in larger groups. It’s a website, a social network for gamers, and an overlay with stuff like an in-game browser. It has even more exciting features planned, too, as this interview reveals.

Impressed by what I’d seen, I decided to talk to founders Michael Amundson and Soren Dreijer and find out a bit more about where the Evolve project – which is about to launch publicly – is going.
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