Posts Tagged ‘Evolve’

Rawr: Evolve And Killing Floor 2 Holding Trial Weekends

Alice Simulator 2015. Remember Simulator jokes, eh?

Whether you want to be a monster or murder them this weekend, video games have you covered. Evolve [official site] and Killing Floor 2 [official site] are both holding free trial weekends on Steam right now, giving you until 9pm UK time on Sunday to play the full versions of the first-person shooters. As is customary, both of the games are on sale too, if you turn out to want them for ever and ever and ever until entropy tears Steam apart particle by particle and we all become nothing.

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Evolve Update Adds New Hunter And New Maps

Fresh out of the Evolve [official site] employment program for shooty dudes and aliens is Turtle Rock Studio’s new Trapper class hunter, a term that in Evolve-speak refers to one of the four characters whose aim it is to slaughter the monster baddie. Meet Jack, a guy who refers to himself as The Jackal and likewise looks like he’s just slipped out from Mad Max casting. It’s some really neat character design.

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New Hunter Lennox Headlines Evolve’s Hunting Season 2

Like the great playable beasts found within the game, Evolve [official site] is transforming into its second form. A second season pass’s worth of DLC has been revealed, consisting of four additional hunters and one horrifying-looking monster. The first of these hunters is Lennox, the first female member of the Assault class, who fights in a battle suit she built out of scrap.

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UnShocked: Evolve Will Be A “Permanent” Franchise

Rumblings in the towers of Take-Two have gotten me wondering about the status of the BioShock franchise. GameSpot are reporting the publisher’s CEO and potential movie villain Strauss Zelnick calling the series “really important” to Take-Two at a recent conference. According to Zelnick, it’s so far sold a whopping 25 million units, 11 million of which were BioShock Infinite.

Zelnick has previously referred to this as one of Take-Two’s “permanent” franchises, alongside Grand Theft Auto, Red Dead Redemption, Civilization and Borderlands. But things have so far been quiet. No future full-releases have been publicly confirmed for the series – Zelnick notes he has no announcements to make of BioShock’s whereabouts. Likewise, Irrational Games are but a memory. Ken Levine is working on something about blocks or something.

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Transitional Forms: Evolve Adding Free Maps

Two free maps, to be precise.

The Broken Hill Mine and Broken Hill Foundry maps introduce two totally unique environments: Mining caves below the planet’s surface and a fully industrial setting that has you sprinting down factory corridors.

Maybe you’re running around as one of Evolve’s [official site] big beasties, smashing your friends and shouting RAWWWWWRRRR out of the window to let people know you mean business. Maybe you’re having a great time and can’t wait to stomp around in a mining cave or a factory. But on the off-chance that you’re not already enjoying Evolve, two new maps probably won’t tempt you to join the hunt, eh?

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Evolve Wot I Think-In-Progress: Conclusion

Please note this is the last instalment of a multi-part Wot I Think (done that way as we didn’t have pre-release code) and may seem a little bamboozling out of that context. Previous instalments – one and two.

One week later isn’t anything like enough to be definitive about any online shooter. No matter how few parts it might have will inherently shift and – oh, I’m so sorry – evolve over time, so I’m not going to pretend this is anything like a definitive judgement. It does, however, mark the likely end of my own time with Evolve [official site], at least until the DLC monsters arrive.

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Evolve Wot I Think-In-Progress, Part 2: Puny Humans

Editor’s note – we only received review code for Evolve [official site] yesterday. Rather than now wait a week or so to run a review, I’m posting a very short series of my thoughts as I think ‘em, in the hope of providing more timely information to those who want it. Here’s part 1 ICYMI.

I’m into the swing of things now, having tried out all the classes in PvP matches with randoms, and unlocked a couple of new characters. Before I get into that stuff though, let me tackle the singleplayer mode, such as it is, in case anyone online-phobic has been curious about that side of things.
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Evolve Wot I Think-In-Progress, Part 1: Monster Maths

Turtle Rock’s asymmetrical multiplayer shooter Evolve [official site] went live today, though its many and various DLC shenanigans mean I’m not entirely sure just how much of the game is on my hard drive right now. That’s a dilemma for further down the line though: today, I just want to natter about how it’s feeling a few hours in. We didn’t get review code before release day, so any sort of definitive judgement lies further along your puny mortal timeline. Let’s do this as we go along.
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Evolve Guide: Turtle Rock On Beginner’s Tips For Monsters

A low key entrance

Evolve [official site] is out tomorrow, meaning some of you might be looking for tips on how to get a head start in Turtle Rock’s monster vs hunters asymmetric multiplayer game. To that end we’ve tracked down Phil Robb – Turtle Rock’s creative director – for a briefing on how each of the game’s player-controlled monsters work. Here are the fruits of our conversation.

This article focuses on the Monsters. If you’re looking for Hunter tips you’ll need our Hunter guide instead!

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Evolve Guide: Turtle Rock On Beginner’s Tips For Hunters

Meet the hunters

Evolve [official site] is Turtle Rock’s monster vs hunters asymmetric multiplayer title. Recently we’ve been more likely to talk about the game for its pre-order content shenanigans or its free-to-play progress promotion app but this time we’re focusing in on how the game actually works. To that end we’ve tracked down Phil Robb – Turtle Rock’s creative director – for a briefing on how each of the characters work. (This is entirely a selfless act and not just a way for Pip to get a tactical advantage over the rest of RPS, by the way.) Here are the fruits of our conversation:

This article focuses on the Hunters. If you’re looking for monster tips you’ll need our Monster guide which will be up soon.

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