Posts Tagged ‘Evolve’

Supersize Me: Evolve Big Alpha Signups Now Available

By Ben Barrett on October 11th, 2014.

While I maintain that the best thing about Turtle Rock’s asymmetrical co-op shooter is its fabulous logo, Evolve is also starting to grow on me as an idea. They’ve done everything they can to put me off with impressively terrible shoutcasted trailers, but the central idea of controlling a giant monster and killing my friends is very solid. Equally, ganging up on one-another is what we spend most of our time doing anyway. If that sounds familiar, you can now sign up for the mysteriously named Big Alpha┬áthat’s running through Halloween. To get in you’ll need one of the two codes below.

Read the rest of this entry »

, , .

10 Comments »

The Detour Of The Beagle: Evolve Delayed

By Adam Smith on August 6th, 2014.

Evolve is the monster hunting co-op shooter from Turtle Rock, who were previously responsible for Left 4 Dead. In a big (perhaps) to prove that slow and steady does indeed win the race, TR have announced that the game will be emerging into view several months later than initially planned. October 21st was the precise date that everything was supposed to be ship-shape and ready to roar, but evolution cannot be rushed. It’s end-point can, however, be fixed at another specific date in the future – this time it’s February 10, 2015, which is the day before my birthday. Do I want to be eaten by beasties to celebrate the creakiness of my carcass? When I remember how much I enjoyed Left 4 Dead, I’m half-way convinced.

Read the rest of this entry »

, , .

19 Comments »

The Hunt Is Partially On: Evolve Alpha Signups

By Adam Smith on July 4th, 2014.

Hunters, emerge from your hides and rejoice. A small window of opportunity remains open and if you manage to sidle your camouflaged bulk through to the other side, you’ll be a fully-fledged Evolve alpha tester. A few caveats though – you’ll need to sign up on a PC that can run the game, have a working Steam account and you must be situated in mainland North America. Presumably that’s to do with server locations and timing issues rather than national favouritism. If you fit the criteria, enjoy your so-called Independence (Canadians, ignore that, you’re alright with me) and sign up here, using the password ‘happyhunting’ and referral ‘JoinTheHunt’.

Read the rest of this entry »

, , , .

10 Comments »

Testy: DICE Considering Early Access For Battlefield

By Adam Smith on June 16th, 2014.

In an interview with Game Informer, DICE general manager Karl Magnus Troedsson stated that the beta process for future Battlefield titles may resemble an Early Access release. “We have nothing to announce, but we are having discussions when it comes to [early access]…It comes not from a business perspective, but more from a perspective of if it would help us have a stable launch of the game.” The joke writes itself, of course, given the many complaints about Battlefield 4’s various issues at launch. Is this just a branding exercise that aims to legitamise the unstable first months of a game’s existence or would it be a useful learning experience for the developers. Probably a bit of both.

Read the rest of this entry »

, , , , , , .

57 Comments »

Video Preview: Evolve Is Left 4 Dead 3000

By Nathan Grayson on May 29th, 2014.

Evolve is the next game from original Left 4 Dead developer Turtle Rock, and that alone should be enough to turn an eye or two or however many you happen to have. I was a giant firebreathing space mutant recently, so I can’t judge. I got to go hands-on with Evolve’s second batch of Hunters and gameplay options, and I came away with opinions. Powerful ones, beastly thoughts that couldn’t be caged by mere words alone. So I made this video for you instead. Watch it below.

Read the rest of this entry »

, , , , .

41 Comments »

Evolve: Alien Dogs, Robots, Mini-Guns and Megamouths

By Ben Barrett on May 27th, 2014.

I think my favourite thing about Evolve is its logo. It’s intricately designed, simple genius. Those of you laughing, or perhaps suggesting that says more about the game than the logo, can all shush. Turtle Rock’s Left 4 Monsters sits squarely in the middle of familiarity and originality for me, taking a co-op formula I appreciated and placing it in a more attractive sci-fi sphere. Changing from a long trek through swarms of undead to a single, flowing battle against one foe appeals more to me too. There’s a new trailer with details on the latest four additions to the good guys and the newest map below.

Read the rest of this entry »

, .

26 Comments »

Evolve Won’t Have Mod Support At Launch, But Maybe Later

By Nathan Grayson on May 23rd, 2014.

I'm sorry evil monster rhino man. You can't be a giant beautiful unicorn yet. But someday. Someday.

When you hear Evolve‘s premise, it’s not exactly difficult to trace its lineage back to Left 4 Dead. Four vs one asymmetrical human vs monster competitive co-op? It’s a markedly different experience from developer Turtle Rock’s previous work (they collaborated with Valve) once you’re on the hunt, but it’s a natural, er, evolution of the undead phenom. Left 4 Dead’s staying power, however, wasn’t entirely homegrown. Valve and Turtle Rock gave it festering brains and an undying heart, but modders gave it legs. What about Evolve, though? I’m optimistic about what I’ve played, but I could definitely see it fading into obscurity without frequent support. Are mods a solution? Maybe, but not straight out the gate.

Read the rest of this entry »

, , .

20 Comments »

Monster a Go-Go: Evolve Trailer Shows Oodles Of Gameplay

By Alice O'Connor on April 25th, 2014.

I'm the king of the castle, and you're all dirty rascals

Left 4 Dead‘s Tank was terrifying for a while, grunting and crashing and smashing all over the place, before everyone realised you can simply set him ablaze then leg it. Something supposed to be so intimidating became a little pitiful, desperately chasing people around while his life ticked down. It’s left me wary of L4D creators Turtle Rock’s new multiplayer man vs. monster FPS Evolve, but a new gameplay trailer puts my mind at ease. I’ve been losing sleep over this. Tearing my hair out. Scratching at the walls until my nails tear off and I’m grinding bone.

The trailer shows an eight-minute round from all five players’ perspectives (four humans of varying classes and the monster) and evidently the big fella’s no slouch.

Read the rest of this entry »

, , .

22 Comments »

Hunted By A Freak: Evolve Baits Us With A Trailer

By Alec Meer on February 11th, 2014.

Words about Evolve, Turtle Rock’s forthcoming 4v1 co-op beast hunting game, are no good for you, eh? You animal. You monster. Well, have a carefully-edited and highly-stylised promotional video instead. A proper one though, not like yesterday’s nonsense.
Read the rest of this entry »

, .

57 Comments »

Hands On With Evolve, The Monster-Bullying Simulator

By Alec Meer on February 11th, 2014.

Evolve is a 4v1 asymmetrical multiplayer co-op action game from Turtle Rock Studios, the main team behind the original Left 4 Dead. Picked up by 2K for an eyewatering sum at the THQ IP firesale, it’s due for release later this year. A couple of weeks ago, I went to play it.

I’m shaking, which while a state I usually associate with over/under caffeination or discovering that there’s been a distressingly cynical free to play remake of one of my most beloved games, is in this case a good thing. I’m shaking from built up and released tension, and from an infusion of adrenaline into my frail, pale form. I’m shaking because I became a monster, and because I won, and because I beat the real monsters.
Read the rest of this entry »

, , , , .

75 Comments »

Rock, Paper, Shotgun Officially Rules Against Teaser Trailers

By John Walker on February 10th, 2014.

The Court Of Horace has ruled, and the decision is final – infinite even: teaser trailers can bugger off.

Trailers are adverts. Adverts are not precious jewels. Adverts are materials with a joint purpose – to convince people to buy your product, and to inform people about the product. The former is creepy and insidious and why we walk around like a race of sentient billboards with our Nike swooshes and names of jeans manufacturers on our t-shirts. The latter is vaguely useful, and the reason we post trailers on RPS – so you, the ASTONISHINGLY ATTRACTIVE reader, can learn more about a game you might care about. Teaser trailers fulfil none of these roles. As is adeptly proven by both Techland’s latest for Dying Light that we showed you earlier, and frankly the worst, dumbest teaser I can ever recall seeing, for Evolve, which is below.

Read the rest of this entry »

, , .

91 Comments »

Evolve: What The Original Left 4 Dead Team Did Next

By Alec Meer on January 7th, 2014.

2014 would seem to be the year in which the games industry has another crack at making primarily multiplayer shooting games work all over again. There’ve been a few false starts in the past, but Destiny and Titanfall are some super-big, super-fat attempts at achieveing enormous mass market success from shooters where narrative takes a backseat. Now Evolve joins the ranks of big games looking for a piece of glossy, next-generation COD-seasoned pie, and it comes from Turtle Rock Studios, those former Valve chums who did the heavy lifting on the original Left 4 Dead.
Read the rest of this entry »

, , , .

23 Comments »

Darwinian Overlay: Evolve Enters Open Beta

By Jim Rossignol on January 11th, 2012.


You might be aware of Evolve, which has quietly been developing in closed beta up until today. It’s a fairly neat piece of software for gamers: an open gaming platform with various functionality such as chat, VOIP, partying systems with integrated VPN, stats and achievement tracking, and so on. With the big companies trying to corner their bit of the PC market with their own digital download system and accompanying social doohickeys – Steam, Origin, Battle.net etc – this is one way to centralise your social gaming stuff while remaining independent of a publisher’s platform. I mean, hell, I only use one IM chat client, and this serves much the same purpose. Evolve’s mandate is to offer a system that exists alongside the diversity of PC games and digital distribution systems, offering the various systems you might want and it’s a pretty good attempt at doing that. It even has screenshot and video recording in there. As an overlay it already offers a bit more functionality than Steam, especially with older games that can use VPN setups. It still needs a lot of work, but it’s worth taking a look at the open beta, is what I am saying. Evolve have created a special RPS group sign up page here.

, , .

60 Comments »