Posts Tagged ‘Evolve’

New Hunter Lennox Headlines Evolve’s Hunting Season 2

By Jem Alexander on June 18th, 2015.

Like the great playable beasts found within the game, Evolve [official site] is transforming into its second form. A second season pass’s worth of DLC has been revealed, consisting of four additional hunters and one horrifying-looking monster. The first of these hunters is Lennox, the first female member of the Assault class, who fights in a battle suit she built out of scrap.

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UnShocked: Evolve Will Be A “Permanent” Franchise

By Emily Gera on June 1st, 2015.

Rumblings in the towers of Take-Two have gotten me wondering about the status of the BioShock franchise. GameSpot are reporting the publisher’s CEO and potential movie villain Strauss Zelnick calling the series “really important” to Take-Two at a recent conference. According to Zelnick, it’s so far sold a whopping 25 million units, 11 million of which were BioShock Infinite.

Zelnick has previously referred to this as one of Take-Two’s “permanent” franchises, alongside Grand Theft Auto, Red Dead Redemption, Civilization and Borderlands. But things have so far been quiet. No future full-releases have been publicly confirmed for the series – Zelnick notes he has no announcements to make of BioShock’s whereabouts. Likewise, Irrational Games are but a memory. Ken Levine is working on something about blocks or something.

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Transitional Forms: Evolve Adding Free Maps

By Adam Smith on March 17th, 2015.

Two free maps, to be precise.

The Broken Hill Mine and Broken Hill Foundry maps introduce two totally unique environments: Mining caves below the planet’s surface and a fully industrial setting that has you sprinting down factory corridors.

Maybe you’re running around as one of Evolve’s [official site] big beasties, smashing your friends and shouting RAWWWWWRRRR out of the window to let people know you mean business. Maybe you’re having a great time and can’t wait to stomp around in a mining cave or a factory. But on the off-chance that you’re not already enjoying Evolve, two new maps probably won’t tempt you to join the hunt, eh?

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Evolve Wot I Think-In-Progress: Conclusion

By Alec Meer on February 17th, 2015.

Please note this is the last instalment of a multi-part Wot I Think (done that way as we didn’t have pre-release code) and may seem a little bamboozling out of that context. Previous instalments – one and two.

One week later isn’t anything like enough to be definitive about any online shooter. No matter how few parts it might have will inherently shift and – oh, I’m so sorry – evolve over time, so I’m not going to pretend this is anything like a definitive judgement. It does, however, mark the likely end of my own time with Evolve [official site], at least until the DLC monsters arrive.

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Evolve Wot I Think-In-Progress, Part 2: Puny Humans

By Alec Meer on February 11th, 2015.

Editor’s note – we only received review code for Evolve [official site] yesterday. Rather than now wait a week or so to run a review, I’m posting a very short series of my thoughts as I think ‘em, in the hope of providing more timely information to those who want it. Here’s part 1 ICYMI.

I’m into the swing of things now, having tried out all the classes in PvP matches with randoms, and unlocked a couple of new characters. Before I get into that stuff though, let me tackle the singleplayer mode, such as it is, in case anyone online-phobic has been curious about that side of things.
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Evolve Wot I Think-In-Progress, Part 1: Monster Maths

By Alec Meer on February 10th, 2015.

Turtle Rock’s asymmetrical multiplayer shooter Evolve [official site] went live today, though its many and various DLC shenanigans mean I’m not entirely sure just how much of the game is on my hard drive right now. That’s a dilemma for further down the line though: today, I just want to natter about how it’s feeling a few hours in. We didn’t get review code before release day, so any sort of definitive judgement lies further along your puny mortal timeline. Let’s do this as we go along.
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Evolve Guide: Turtle Rock On Beginner’s Tips For Monsters

By Philippa Warr on February 9th, 2015.

A low key entrance

Evolve [official site] is out tomorrow, meaning some of you might be looking for tips on how to get a head start in Turtle Rock’s monster vs hunters asymmetric multiplayer game. To that end we’ve tracked down Phil Robb – Turtle Rock’s creative director – for a briefing on how each of the game’s player-controlled monsters work. Here are the fruits of our conversation.

This article focuses on the Monsters. If you’re looking for Hunter tips you’ll need our Hunter guide instead!

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Evolve Guide: Turtle Rock On Beginner’s Tips For Hunters

By Philippa Warr on February 9th, 2015.

Meet the hunters

Evolve [official site] is Turtle Rock’s monster vs hunters asymmetric multiplayer title. Recently we’ve been more likely to talk about the game for its pre-order content shenanigans or its free-to-play progress promotion app but this time we’re focusing in on how the game actually works. To that end we’ve tracked down Phil Robb – Turtle Rock’s creative director – for a briefing on how each of the characters work. (This is entirely a selfless act and not just a way for Pip to get a tactical advantage over the rest of RPS, by the way.) Here are the fruits of our conversation:

This article focuses on the Hunters. If you’re looking for monster tips you’ll need our Monster guide which will be up soon.

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Watch Evolve Singleplayer Matches With Commentary

By Shaun Green on February 1st, 2015.

An in-depth gameplay video with two matches demonstrating the offline mode in Evolve [official site] has popped up. If you’re curious about Evolve but aren’t a big fan of games with a multiplayer focus, or are already gearing up for the game’s release and are interested in how its offline mode works as a tool for practice and experimentation, feast your eyes on this beast.

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A… Match 3 App? Evolve Makes Things So Complicated

By Alec Meer on January 30th, 2015.

noooooooooooooo

I really want to like Evolve (official site). I’ve dabbled a little in the beta, and while it doesn’t have anything like the character or tension of Left 4 Dead, a whole lot about it felt good. I just can’t say the same of what’s happening outside the game. There’s been too much focus on too much DLC before the game’s even with us, and now it turns out there’s a match-3 companion game for telephones, which will accelerate progress in the game proper. It’s free, but you can pay real money to boost your progress in the mobile game. Which will then boost your progress in the main game. And. Well. No. God. Why.

Sometimes a guy just wants to hunt a monster/pretend to be a monster. Why can’t it be that simple any more?
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Turtle Rock Defend Evolve’s DLC Shenanigans

By Alec Meer on January 15th, 2015.

shots fired, and all that

Turtle Rock and 2K are currently on the receiving end of an Internet Frown due to their approach to DLC and pre-order gubbins in their impending humans vs monsters multiplayer shooter Evolve. They’d pared some pretty major stuff, including playable monsters, off into bonus payments, and as well as their various editions and DLC being simply confusing, there’s been concern that the game experience might be harmed by such bestial partitioning.

Turtle Rock now claim otherwise, and that this isn’t them cynically holding back finished content in the name of extra moolah.
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Evolve’s Bewildering Pre-Order Devolution

By Alec Meer on January 14th, 2015.

The Behemoth. First name 'Clive'.

As I mentioned t’other day, I’m a wee bit psyched about Left 4 Dead maker Turtle Rock’s upcoming 4v1 shooter Evolve, but an unhealthy excess of pre-orderballs is fast unpsyching me. Imagine if L4D had restricted the Boomer to a pre-order bonus, or you could only play as Zoey if you bought the Left 4 Dead: None Left Behind Deluxe Ultra Apocalypse Master Race Edition. It’s so hard to think of a game as being fully-formed and entirely honest when big features are nickel’n’dimed. Thus, I’m worried about Evolve. The power to play as some of its various characters – including its ‘biggest’ monster – has been devolved into assorted and confusing special editions.
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Egold: Evolve. Also, PC Beta For L4D / Binfinite Owners

By Alec Meer on January 9th, 2015.

*chomp*

A game going gold isn’t particularly big news in this age of early access, unless you’re someone who worked on it, or you’re one of those not-at-all-fatiguing people who just have to start singing Spandau Ballet whenever a certain precious metal is mentioned, but I keep meaning to say something about Evolve. Here’s an excuse to: Evolve, the 4v1 team shooter from original Left 4 Dead creators Turtle Rock, is gold. I’m not exactly a frequent flier to multiplayer land, but brief dabbling with Evolve’s alpha late last year got me all excited.
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