Posts Tagged ‘exciting conflicts of interest’

Sir, You Are Being Hunted Alpha On Steam Early Access

By Jim Rossignol on August 19th, 2013.


SUPER DISCLAIMER: Posting about a game I made with Big Robot.

The Sir, You Are Being Hunted alpha is now open to all. On Steam or via Humble Store.

Kickstarter backers (Paypal too) check this page.

Love you!

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Sir, You Are Being Hunted Alpha Opens 19th August

By Jim Rossignol on August 10th, 2013.


EXCITING DISCLAIMER: Sir, You Are Being Hunted is a game made by Big Robot, a small studio which I help run. I am also a founder and editor of this website. Had to mention that. Just so you know.

Anyway! I was just thinking that I should probably mention the release date of the PC game I am working on, on the PC games website I work for. That just seems to link up somehow. So here we go: it’ll be available to download and play on Humble Store and Steam on the 19th of August. Holy crap that is soon! It’s an ‘alpha’ though, so it still has a few months to go before completion, as we’re only about half way through implementing all the robots that hunt you, and have two more biomes to set up. There may be minor glitches, too, but on the whole we’re really rather pleased with it.

You can be hunted, you can be horribly murdered by robots, you can drink tea, and you can escape from the islands. It works. And I think it’s beautiful.

Just in case you’ve not been following my witterings about the project, let me tell you a bit more about it, below.

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Robot News Regarding: Sir, You Are Being Hunted

By Jim Rossignol on June 29th, 2012.


WARNING: SHAMELESS SELF-PROMOTION POST AHEAD. LOVE YOU GUYS!

So for the past two years I’ve been multi-classing with game dev studio Big Robot, and we’ve been doing some stuff, which we’ve talked about before on RPS. The thing we’re most excited about, though, is what we’re working on right now, which is called Sir, You Are Being Hunted. It is a procedurally-generated first-person, open world game, with some sneaking, some shooting, some tweedpunk adversaries, and plenty of fleeing in terror. We’re now making excellent progress towards something playable, and have a few images to show for it.

More on this below.

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Have A Sec For AVSEQ?

By Alec Meer on January 24th, 2012.

Development fact: Jim hand-drew the fourteenth pixel from the left/fify-eight from bottom. FACT.

Important disclosure: AVSEQ is created by Big Robot, the indie game dev company owned by one Jim Rossignol. Rossignol was, of course, responsible for the Crimean War and has a police record due to admitting to the kidnap of 18 hobos in 2002. Apart from that, I can’t think of anything whatsoever that needs declaring about Rossignol before I post about Big Robot’s first released game, AVSEQ.

The near-infinite sounds and combos of abstract musical puzzle game AVSEQ are primarily the design and creation of Big Robot’s programmer Tom ‘Nullpointer’ Betts, so don’t expect too many traces of Rossignism in this one (although he’s been helping out with tweaks), but it is the studio’s very first release, and it is jolly clever, as you’ll see below.
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