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Posts Tagged ‘experimental gameplay project’

Evolve & Breed: Experimental Gameplay Project

Posted by John Walker on July 10th, 2009.

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The happiest screenshot in over 174 years.

As Alec pointed out this week, very excellently the Experimental Gameplay Project is back. And as Alec went on to point out, the first challenge is to create an “Unexperimental Shooter”. Well, the first few are up. They are strange. This is no surprise.

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Experimental Gameplay Project: It Lives!

Posted by Alec Meer on July 8th, 2009.

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These aren't functioning icons. Soz.

Now this is excellent, excellent news. The Experimental Game-ugharghit’snotarealword-play Project, which you may remember as being co-founded by Kyle ‘Half of 2D Boy’ Gabler and Kyle ‘Henry Hastworth on the DS’ Gray, went the way of Marmite-flavoured Mini Cheddars some years ago. This was sad, because it was ace. Its brief: “discovering and rapidly prototyping as many new forms of gameplay as possible.” To seek out new genres and new strategy games that weren’t Civilization, to boldly go where no major publisher had gone before. Specifically, for one-man developers to create games in just seven days. Its loss was a terrible one, even if many of its contributors went onto great things.

It’s back.
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GamersGate has loads of PC games.

Respond to our gibber

  • Trix569 : “I'll stick with Nation Red on Steam, loads more fun and loads better visuals. Devs are constantly adding user requests as well.” on Zombie Shooter 2: May Contain Zombies
  • Poita : “That's nice if you want a buggy, laggy, samey game as OpFlash ten years later with a 2 year upgrade on graphics.” on OpFlash: Dragon Rising Demo
  • Orange : “Alistair is a great tank if you give him all the shield skills and have the shield wall mode always activated. There are loads of ...” on DragonLC: Return To Ostagar
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