Posts Tagged ‘exploration’

Freeware Garden: Hypothermia

By Konstantinos Dimopoulos on November 25th, 2014.

An ocean of deadly cold water always breaks the ice at parties.

I only recently (re-)discovered that I love my games with snow storms in them. I seem to find extreme, digital snowfall soothing for some reason. Even if said games are called Hypothermia, which doesn’t sound like a particularly enjoyable thing to experience, but here is a lovely looking game that feels effectively cold and blizzardy.

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Freeware Garden: Beneath The Crimson Moon

By Konstantinos Dimopoulos on November 18th, 2014.

Chances are that the average nightmare of an architect looks a bit like Beneath The Crimson Moon, but in this instance the nightmare is narrated by a guilty old woman on her deathbed dreaming she’s a girl. A woman who has run from that guilt for decades and is now finally and cruelly forced to confront it.

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Freeware Garden: Slumber Shine

By Konstantinos Dimopoulos on November 4th, 2014.

In Slumber Shine you play as Zane and wake up to the sky falling. Criminally, this doesn’t lead to an Asterix joke or at least a small tiny reference to the magnificent Gaul, but those angsty games usually don’t do humour. Please though, do not hold such trivialities against Slumber Shine for it is freeware, pure of heart and worthy of your time.

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Freeware Garden: Line Crossing

By Konstantinos Dimopoulos on October 24th, 2014.

Trains with trees. What will they think of next?

Afra, the wonderfully pixelated protagonist of Line Crossing, has found herself on a mysterious train. One I’d also have absolutely no qualms calling beautiful.

What’s more, Afra has simultaneously found herself starring in a very simple adventure game (of sorts) that seems to prefer focusing on exploration than more traditional puzzles. It starts when day suddenly turns into night. Now you have to help her go through the train and run into a menagerie of wonderfully weird creatures, situations and images.

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Freeware Garden: Dust City

By Konstantinos Dimopoulos on September 3rd, 2014.

Meta-post-modern landscape architecture is the vice of the future.I can’t quite explain why playing through Kitty Horrorshow’s Dust City felt so great, but I suppose it must be due to a combination of the joys of exploring strange worlds, the realization that some truly clever things have been included in this game and the brilliant atmosphere that evokes an ungodly mix of Pathologic, Geoff Crammond’s Sentinel and Phenomenon 32.

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Even Prettier Is Luminesca

By John Walker on January 23rd, 2013.

We last mentioned Luminesca way back in May 2011, back when the Earth was still cooling. The extremely pretty exploration game is now available to buy as an alpha, for a coo-look-at-that price – £2.99. I’ve had a play of it.

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Outcast (Reprise)

By Jim Rossignol on August 21st, 2007.


Originally written for the UK’s resplendent Edge magazine, this look at action adventure masterwork Outcast features a handful of retrospective comments from one of the key developers from the project, Yves Grolet. Mr Grolet was one of the founders of French Belgian development house Appeal, and was one of the key proponents of third-dimension bearing pixel, the voxel. Grolet is now a senior games bloke at the dubiously named 10Tacle Studios.

I’ve given the original text a spruce up by replaying Outcast, and erasing almost everything I originally submitted… Because there’s nothing quite like rewriting history. Read the entire thing by clinking that the link, down there. Yep.
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