Posts Tagged ‘F1 2012’

Wot I Think: F1 2012

By RPS on September 25th, 2012.


We tasked Craig Lager with earn pole position on the F1 2012 reviews circuit. After a few laps he’s identified the worse bumps in the road, and is keen to tell you wot he thinks.

Codemasters have straddled the line of “absolutely not a sim but by no means an arcade game either” pretty well over the last couple of years with the F1 license. They’ve never got it perfect though, and the problem of how best to balance approachability while still providing a challenge for dedicated race fans is a difficult one. They want people to be able to get into F1 quickly and easily. For fans of the sport to become fans of the game they need to get used to coaxing the super machines around a track, yet people already versed in racing cars need proper complexity and challenge to keep them interested. The end goal, I think, is to be able to turn the former set of people into the latter, all in one game. Tricky.
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Test Your Vettel: F1 2012 Demo

By Adam Smith on September 17th, 2012.

F1 2012 is out soon and a brief spin around the included track, Monza, confirmed what I had predicted. These are cars that look like stasis chambers with wheels and they mostly try to go as fast as they can. Sometimes it’s necessary to go slightly less fast but the cars hate that and would rather explode off the track. You are not a car though, you are a man in a car and you do not want to explode off the track if it can be avoided. I have no idea if Formula One cars are supposed to handle like they do in the game, or whether they were considerably better or worse in last year’s offering, but you could try the demo for yourself and see how it feels, or watch the trailer below instead.

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How Has F1 2012 Improved On 2011?

By Jim Rossignol on August 31st, 2012.

Cars wot go faster still.
When companies produce games on a regularly basis – such as a yearly racing franchise – the changes tend to be incremental, rather than revolutionary. What matters, then, are how your new version improves on the last, even if the really big issue is the up to date teams, cars, and so on. That’s precisely what Codemasters attempt to explain in the F1 2012 video below. They’re really focusing on realism for this new game, and by gum it looks good. The weather is going to be so detailed that you’ll have wet and dry conditions on the same track.
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