Posts Tagged ‘Facebook’

PSA: Where To Find Rock, Paper, Shotgun Around The Web

By RPS on June 23rd, 2014.

Social media.

Rock, Paper, Shotgun is more than just a website. It’s the last line of defense against the humdrum of everyday existence. It’s an ever-expanding collection of wonderful, videogame-y things to help you remember why you love this medium in the first place. It’s sort of a blog, which is a subcategory of website.

It’s also a Facebook page, Twitter account and YouTube channel, which maybe you’d like to follow.

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Preposterift: Oculus Wants To Build One Billion Person MMO

By Nathan Grayson on May 8th, 2014.

It will take place in the city of Metroculus and you'll be waging ceaseless battle against the nefarious Doctor Oculus.

If I were a videogame exec, I would spend all my time saying the most outrageous things possible in an attempt to get silly reporters like ROCK PAPER SHOTGUN’S NATHAN GRAYSON to write about me in a tone of mock-incredulity. I would say things like “one billion person MMO” and “space game where everybody is an owl so they’re all owlstronauts haha but seriously one trillion microtransactions.” If I stuck with the former, I would be Oculus CEO Brendan Iribe. I would be very handsome.

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John Carmack Speaks Out In Support Of Oculus/Facebook

By Nathan Grayson on April 1st, 2014.

Working for id funded my space ship projects, but Facebook will give me enough to establish my own planet.

Depending on which vomit-and-time-encrusted pub on the edge of the Internet you walk into, Facebook’s $2 billion purchase of Oculus Rift is either the worst or most worthy of cautious optimism thing to ever happen. Many developers are on board with the idea. Notch, however, is not. Oculus’ most recognizable faces – all of which now presumably sport company-mandated books – are quite pleased, but what of the notoriously opinionated (if not exactly outspoken) John Carmack? The former id Software tech guru has always marched to the beat of his own drum, so a corporate overlord like Facebook might not seem like his cup of perfectly optimized (for both flavor and caffeination) tea. But if there’s one thing Carmack is always good for, it’s surprises.

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Valve’s VR Expert Moves To Oculus, Embraces Facebook

By Nathan Grayson on March 28th, 2014.

You may or may not be super jazzed about Oculus VR’s decision to sell to Facebook for a monetary total so big it’s nearly fictional, but a number of virtual reality luminaries sure are. Count former Valve VR mastermind Michael Abrash among them, as he’s taken the Facebook deal as a sign that it’s time for him to hang up his crowbar and practice a new kind of science: chief science, at Oculus, of course. But why now of all times – especially when Valve is loved by all many some for its free-thinking, open mentality and Facebook is, well, not? Details below.

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That Was Fast: Use Facebook In VR With Oculus Rift Novelty

By Alice O'Connor on March 27th, 2014.

WE'RE BRINGING BACK THE POKE

“SCROLL FACEBOOK…WITH YOUR FACE” it promises. “YOU’LL NEVER FACEBOOK WITHOUT YOUR FACE AGAIN.”

Lacking mystical powers of prophecy (try as we might to guess the end of tonight’s Eastenders), we can’t yet see exactly what will be the fallout of Facebook buying Oculus and its Rift virtual reality goggles for $2 billion. However, thanks to GNAH! and Skipping Stones developer KO-OP Mode, we can now experience the majesty and wonder of browsing Facebook in VR. The wags behind have whipped together a vision of the future with Face It: It’s Complicated, letting Facebookers into glimmering cyberspace to look at photos of their friends’ children.

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Speaking Of Which: RPS Has A Facebook Page Now

By Graham Smith on March 26th, 2014.

Witness these acts, cow, and know your fate.

When RPS heard the news that Facebook had bought Oculus, makers of virtual reality headsets, we had much the same reaction as everyone else. “What is Facebook? Who are they? What do they do?” After brief investigation, it seems it’s a confusing website in which humans observe one another without the need for physical exposure to the putrid strench of their wraith-like husks.

As PC gaming’s oldest and most suppurating website, we’d like to get in on that. Which means the Rock, Paper, Shotgun Facebook page is now a regularly updated source of links to our news and articles. You can follow it, if you like.

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Interview: Oculus’ Luckey Promises Big Pre-Facebook

By Nathan Grayson on March 26th, 2014.

Now here’s a weird thing: when the news broke that Facebook had suddenly made Oculus VR’s reality much, much greener, you want to know what I was doing? Transcribing a last-day-of-GDC interview with… Oculus Rift’s resident wonderchild, Palmer Luckey. In retrospect, he almost certainly knew his company would be under Facebook’s globe-spanning blue umbrella come Tuesday, but that obviously never came up. Instead, Luckey spoke enthusiastically about Oculus’ future in gaming, his company’s research into interfaces that can simulate arms and legs in VR, all the while batting away assertions that Sony’s PlayStation VR mega-mask Morpheus is any sort of threat. So here you have it: one of the final Oculus interviews ever pre-Facebook. Let’s see how it all holds up. 

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Notch Cans Minecraft Oculus Version Over Facebook Buyout

By Nathan Grayson on March 26th, 2014.

Looks like All of Humanity wasn’t the only one surprised by Facebook’s $2 billion purchase of Oculus Rift. Minecraft creator Markus Persson was equally taken aback, and not in a good way. His solution? Cancel plans for an Oculus-Rift-specific version of Minecraft on the spot. He first made the announcement on Twitter, only explaining that he finds Facebook “creepy.” Now, though, he’s elaborated a fair bit.

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What: Facebook Buys Oculus VR For $2 Billion

By Nathan Grayson on March 25th, 2014.

Update: Palmer Luckey has posted on Reddit about the acquisition, his perspective on Facebook’s goals, and Oculus’ continued relationship with the gaming world. “Very little changes day-to-day at Oculus, although we’ll have substantially more resources to build the right team.” Nothing about those pesky privacy issues, though.

Original story: It’s not quite April 1st yet, so I guess this is happening. Oculus VR, the daringly sexy eyeware fashion company/hobbyist virtual reality outlet has officially been purchased by, um, Facebook, of all things. It sort of makes sense, I suppose, given that VR stands to radically alter the way people communicate from long distances, and that seems to be Facebook’s focus here. Problem is, the social media goliath sent out a press release that’s full of bits like, “mobile is the platform of today, and now we’re also getting ready for the platforms of tomorrow” and hey wasn’t Oculus Rift a PC gaming device at one point? Also John Carmack works for Facebook now, and that’s just weeeeeeeeird.

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ROBOT UNICORN ATTACK ROBOT UNICORN ATTACK

By Alec Meer on December 10th, 2012.

ROBOT UNICORN ATTACK ROBOT UNICORN ATTACK ROBOT UNICORN ATTACK ROBOT UNICORN ATTACK ROBOT UNICORN ATTACK ROBOT UNICORN ATTACK ROBOT UNICORN ATTACK ROBOT UNICORN ATTACK ROBOT UNICORN ATTACK ROBOT UNICORN ATTACK no, I know that guy didn’t find it funny the first time today so I’ll stop now.

But! There is a sequel to Robot Unicorn Attack, the most important videogame ever to feature an Erasure soundtrack. No, scratch that, the most important videogame ever. I discover this within the same hour that I discover there is to be a new, and faithful adaptation of Space Hulk, which makes today The Day Of Days. Or at least it would if…

…IF ROBOT UNICORN ATTACK EVOLUTION WASN’T A HORRIFYING TRAVESTY.
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Calm Down, Everyone: You Can Play Farmville 2 Now

By Nathan Grayson on September 6th, 2012.

You can see it too, right? There's death in that tiny man's eyes.

I know you – probably better than anyone else. Yes, you. Everyone else thought nothing was amiss, but I could see it. Underneath your cool, put-together exterior, you were sweating bullets. “Maybe Farmville 2 will n-n-n-never launch,” you fretted through a mouthful of chewed-off fingernails. “Maybe recent financial woes and legal troubles will improbably bring Zynga to its knees over night! Nooooooo.” Now, though, you can rest easy. Farmville 2 has descended upon Facebook in all its Flash-powered 3D glory. But before you rush off to tearfully reunite with your secret shame, let me give you an idea of what you’re in for.

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In Your Facebook: Outernauts Out Now

By Adam Smith on July 26th, 2012.

Grid-based asynchronous battles await in Insomnia’s first Facebook game, which is now available to play. I like every word in that sentence except ‘Facebook’, although I also dislike ‘first’ if it appears below one of my posts, orphaned from the rest of the English language. I didn’t get on with Resistance but Ratchet & Clank was a fun time and Outernauts’ character designs have more in common with that series. Nathan dubbed the game “space Pokemon” and that seems accurate, with alien creatures to capture, train and pit against one another. It looks quite decent, but takes the approach of having players pay or wait to take action, which means that now I’ve run out of energy I’ll probably forget to ever go back. Trailer and brief thoughts below.

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SimCity Social Casts Net Wide, Ends Up Simple

By Nathan Grayson on June 26th, 2012.

Roving herds of giraffe are, of course, quite common in suburban America.

SimCity Social‘s open beta first really started bothering me when I stopped playing it. And not for the reason you might think. Someone called me on the phone while I was poking around and still mourning the fact that “OppressionVille” was too big for the city name field, so I looked away from my burgeoning burg for, oh, 15 minutes. When I returned, nothing had changed. No tornadoes had struck. Nothing caught on fire. Yes, SimCity Social is a turn-based game, but that only partially robs it of the gleeful insanity that so characterizes’ Maxis’ most-famed of llama-loving city builders. After all, that structure could work if given proper treatment.

Here, though, it’s symptomatic of a much larger problem: SimCity Social is about as easygoing as they come. There have been (at least, after a few hours) no downsides to my actions – no tension or intrigue. Sure, neat things (like a UFO crash) occasionally happened, but they largely served to stuff more Simoleons into my jingling mayoral pockets. Well, until typical social game stuff took center stage, anyway.

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