Posts Tagged ‘Facebook’

EA Closes The Book On Dragon Age Legends

By Nathan Grayson on May 22nd, 2012.

The Darkspawn have fewer hearts because they can't actually understand the power of love.

Alec didn’t care for Dragon Age Legends too terribly much, and apparently, neither did most of you. As such, to be perfectly honest, it’s no great tragedy to hear that the Facebook-friend-unfriendly spin-off is headed for the big server farm in the sky. Unsurprisingly – especially given EA’s previous track record with these things – the legend of Legends has hit the end of the line because it “doesn’t make enough revenue to sustain itself.” So then, nothing to see here, worth a throwaway mention and little else, move along, etc, right? Not entirely. There are some potentially far-reaching ramifications here – many of which spring from an incoming single-player standalone version EA’s releasing to compensate.

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Gaikai Lets You Shoot A Man In The Face On Facebook

By Craig Pearson on April 13th, 2012.

Poke
I’m writing this in one tab as a tractor is idling away in another, and it’s not even a webgame: right now I have Farming Simulator 2011 running on Facebook, via Gaikai. That’s kind of neat. The cloud-streaming service is hosting seven demos of PC games, with five available in Europe and (Magicka, Sniper – Ghost Warrior, The Witcher 2 – Assassins of Kings, Orcs Must Die!, Farming Simulator 2011) the US, and two (Saints Row – The Third, Dead Rising 2 – Off the Record) only playable to US Facebookers. You get 30 minutes of gametime to test out potential buys, before you need to return to update your status as “Farmboy”.
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Impressions: Prom Week

By Craig Pearson on February 16th, 2012.

Oh GOD!
I just got Chloe a date with Doug, and now I’m manipulating the emotions of a high-school Prom judge. This is sick. Prom Week’s plots are raging, emotional torrents of cruelty, humiliation and, if you’re inclined, affection. If you’re old enough to look back on youth as a learning experience, making a teenager insult someone so their enemy becomes your friend has that horrible air of familiarity to it, but one that you can eventually (hopefully) look back on as an ugly fact of life. I like Prom Week, but there are times when its social strategy just made me feel bad about myself.
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Microtransacting The Fridge: Indy Facebook

By Alec Meer on November 29th, 2011.

Social networks. Why'd it have to be social networks?

I was nosing at Uncharted 3 on the playbox last night (professional curiosity!), marvelling at its graphics and likeable characters but becoming exasperated at its extreme train-track constraints, and its acrobatic adventures had me yearning for another good Indiana Jones game. A character who doesn’t say too much but when he does it’s gold; a character who doesn’t immediately die if he jumps from the wrong place because he’s got a whip to save him; a character who doesn’t say ‘crap’ every two minutes. When did we last get a proper, decent Indiana Jones game? There were, of course, two Lego Indiana Joneses, but I’ll discount those because, while joyful, they’re pastiche in many ways. Sensibly, there wasn’t a specific one for the Doohickey Of The Crystal Thingum, as no-one wants to play a game about four old people shuffling around a CGI temple while Shia LeBeouf trails along doing his best plank of meat impression.

Could FarmVille overlords Zynga resurrect Indy’s gaming legend? They’ve just rebranded – apparently permanently – their Facebook game Adventure World as Indiana Jones Adventure World. Does this mean that if adventure has a name, it’s micropayments? Let’s take a look.
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Are There Any Good Facebook Games?

By Jim Rossignol on August 29th, 2011.


I had a fun weekend blowing the minds of distant relatives by showing them that the PC can actually run games better than the Xbox. They were pretty sceptical, but a brief trip through hi-resolution land later and they were nodding along amiably. I tried to show my teenage cousin the stealthy, choice-rich excitements of DXHR, too, but he wasn’t convinced. “I just use my laptop for Facebook games,” he said. Sigh. But that reminded me that that I wanted to ask you lot if there are actually any good Facebook games now. Stuart has been insisting that gaudy retro-remakes of games like Pacman-S and New Rally-XS are actually worth visiting Facebook for, and he’s probably right, but I suspect there’s probably some more RPSy games out there.

I mean there has to be, right? Anyone?

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To Arms: King’s Bounty Legions Open Beta

By John Walker on August 9th, 2011.

No sign of riots here yet.

King’s Bounty: Legions, the “the fighting bits” Facebook version of the King’s Bounty series, is now in open beta. Which means if you weren’t one of our lucky subscribers who got access to the closed beta, even you can play. Yes, we instinctively sneer because of the word “Facebook”, but the day is coming when a perfectly decent selection of games will be on it, and some of them might not be begging for your change every few seconds. Legions is still begging for change, of course, but it actually seems a pretty decent effort. It does seem a shame to have KB with all the in-betweeny stuff removed, but after my quick go the battles seem just as good.

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King’s Bounty: Legions Starts Invite Beta

By John Walker on August 3rd, 2011.

I think the animations here might actually be better than the ones in the game.

As we mentioned back in May, King’s Bounty: Legions, the Facebook incarnation of the well loved RPG/TBS series, has now begun its invite-only beta test. The game, licensed from 1C and developed by Russian developers KranX Productions, has access to all the assets created by creators Katauri Interactive. But the original developers are not otherwise involved. The “freemium” game can now be accessed by those lucky enough to be invited. Which includes some of our lucky subscribers, who got their hands on 50 codes. Imagine if you were one of them, eh? You can also see a few new screenshots below.

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Words With Friends Will Eat The World

By Alec Meer on August 2nd, 2011.

RRLCLOG isn't a real word, silly

Facebook games struggle to make an appearance on RPS without a boo-hiss from the crowd, but this one bears a little more patience. Words With Friends – owned by but not created by FarmVille frighteners Zynga – was a quiet giant on mobile platforms, due to basically being a persistent, online, score-based, multiplayer Scrabble, geared towards play with chums’n’family. Now it’s on its way to Facebook.
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King’s Bounty Joins Facebook

By John Walker on May 25th, 2011.

Will it be silly?

RPS favourite King’s Bounty, as revived by Katauri Interactive, has been providing us with huge amounts of fun over the last few years. It even gave Alec a wife. Albeit a dead one. So it’s with confusion that we meet news that publishers Nival have licensed the game from 1C and had a different team create a Facebook version: King’s Bounty: Legions. We’re genetically programmed to bristle at the thought of Facebook games, but we love playing King’s Bounty. This is a strange feeling.

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Attention Seeking: Deus Ex 3 Asset Nonsense

By John Walker on May 16th, 2011.

Scenes of excited fans responding to the news.

If I were Square Enix, and I were planning a promotion for Deus Ex 3, I might just avoid something where I ask gamers to unlock the results. Just for a couple more weeks, maybe. But that’s what’s happening with a campaign to “unlock exclusive content via Facebook”. But apparently rather than employing the techniques of Chippy1337, we’re supposed to do this by “liking” the game, whatever the bloody hell that means. Are they really so desperate for approval? It’s a “slew of assets” that will become available – 90 of them apparently – when an unnamed number of “likes” are achieved. Guh. Let me tell you something…

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Please Stop It: Dragon Age Legends

By Alec Meer on March 16th, 2011.

Also, the combat's rubbish

I’d heard decent things about EA’s Facebook-based Dragon Age side-project, Legends. I am scarcely free from cyncism about Facebook gaming in its current form – so uncomfortably dependent on building compulsive play then charging to continue immediately -but I by no means believe it won’t improve. I am always willing to look and see where it’s going.

A big license and the promise of deeper mechanics sounded like it might be taking the genre/platform somewhere newer. In a way, it does – but it’s also a large and frightening backwards step for roleplaying games.
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Want Diablo 3 Screens? Get On Facebook

By Quintin Smith on February 9th, 2011.

After two and a half years of gobbling niblets of information on Diablo III from Blizzard’s outstretched hand, I’m sure I’m not the only one who’s started to get a little aggravated. Why the need for this opaque development? Why can’t they estimate a release date? We still don’t know. But here’s something new- as of this week Blizzard has announced that for each 25,000 additional likes the Diablo III Facebook page gets (it was on some 550,000 at the time of the announcement) they’ll release one screenshot or piece of artwork. One. Here‘s the latest. Tell you what, Blizzard. If 1,000 Diablo fans mail you a kidney in a brown envelope, will you actually release the game? No? OK. If you need me I’ll be over here, “liking” games which I can actually play.

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Civ World Closed Alpha Starts Jan 12th

By Quintin Smith on January 7th, 2011.

I wanted 'Social Wetwork' for the above strap but dammit the game isn't right.

Yes, the free-to-play Facebook Connect version of Sid Meier’s Civilization, Civ World, (which was mentioned in this interview) will enter a closed Alpha next week. No details on the game just yet, but interested parties can apply for a slot in the Alpha here. If memory serves the lot of you love Facebook games, you just can’t get enough of them, so I am sure that this will be good news and won’t at all result in grumbling. Right?

I deleted myself from Facebook, you know. Already my social life is in tatters. Some people say it’s because I keep trying to have sex with their cats, but I definitely blame Facebook.

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