Posts Tagged ‘Facebook’

King’s Bounty: Legions Starts Invite Beta

I think the animations here might actually be better than the ones in the game.

As we mentioned back in May, King’s Bounty: Legions, the Facebook incarnation of the well loved RPG/TBS series, has now begun its invite-only beta test. The game, licensed from 1C and developed by Russian developers KranX Productions, has access to all the assets created by creators Katauri Interactive. But the original developers are not otherwise involved. The “freemium” game can now be accessed by those lucky enough to be invited. Which includes some of our lucky subscribers, who got their hands on 50 codes. Imagine if you were one of them, eh? You can also see a few new screenshots below.

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Words With Friends Will Eat The World

RRLCLOG isn't a real word, silly

Facebook games struggle to make an appearance on RPS without a boo-hiss from the crowd, but this one bears a little more patience. Words With Friends – owned by but not created by FarmVille frighteners Zynga – was a quiet giant on mobile platforms, due to basically being a persistent, online, score-based, multiplayer Scrabble, geared towards play with chums’n’family. Now it’s on its way to Facebook.
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King’s Bounty Joins Facebook

Will it be silly?

RPS favourite King’s Bounty, as revived by Katauri Interactive, has been providing us with huge amounts of fun over the last few years. It even gave Alec a wife. Albeit a dead one. So it’s with confusion that we meet news that publishers Nival have licensed the game from 1C and had a different team create a Facebook version: King’s Bounty: Legions. We’re genetically programmed to bristle at the thought of Facebook games, but we love playing King’s Bounty. This is a strange feeling.

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Attention Seeking: Deus Ex 3 Asset Nonsense

Scenes of excited fans responding to the news.

If I were Square Enix, and I were planning a promotion for Deus Ex 3, I might just avoid something where I ask gamers to unlock the results. Just for a couple more weeks, maybe. But that’s what’s happening with a campaign to “unlock exclusive content via Facebook”. But apparently rather than employing the techniques of Chippy1337, we’re supposed to do this by “liking” the game, whatever the bloody hell that means. Are they really so desperate for approval? It’s a “slew of assets” that will become available – 90 of them apparently – when an unnamed number of “likes” are achieved. Guh. Let me tell you something…

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Please Stop It: Dragon Age Legends

Also, the combat's rubbish

I’d heard decent things about EA’s Facebook-based Dragon Age side-project, Legends. I am scarcely free from cyncism about Facebook gaming in its current form – so uncomfortably dependent on building compulsive play then charging to continue immediately -but I by no means believe it won’t improve. I am always willing to look and see where it’s going.

A big license and the promise of deeper mechanics sounded like it might be taking the genre/platform somewhere newer. In a way, it does – but it’s also a large and frightening backwards step for roleplaying games.
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Want Diablo 3 Screens? Get On Facebook

After two and a half years of gobbling niblets of information on Diablo III from Blizzard’s outstretched hand, I’m sure I’m not the only one who’s started to get a little aggravated. Why the need for this opaque development? Why can’t they estimate a release date? We still don’t know. But here’s something new- as of this week Blizzard has announced that for each 25,000 additional likes the Diablo III Facebook page gets (it was on some 550,000 at the time of the announcement) they’ll release one screenshot or piece of artwork. One. Here‘s the latest. Tell you what, Blizzard. If 1,000 Diablo fans mail you a kidney in a brown envelope, will you actually release the game? No? OK. If you need me I’ll be over here, “liking” games which I can actually play.

Civ World Closed Alpha Starts Jan 12th

I wanted 'Social Wetwork' for the above strap but dammit the game isn't right.

Yes, the free-to-play Facebook Connect version of Sid Meier’s Civilization, Civ World, (which was mentioned in this interview) will enter a closed Alpha next week. No details on the game just yet, but interested parties can apply for a slot in the Alpha here. If memory serves the lot of you love Facebook games, you just can’t get enough of them, so I am sure that this will be good news and won’t at all result in grumbling. Right?

I deleted myself from Facebook, you know. Already my social life is in tatters. Some people say it’s because I keep trying to have sex with their cats, but I definitely blame Facebook.

Antisocial Network: Evil Genius On Facebook

Somehow, 2000AD owners/ AvP developers Rebellion ended up owning the Evil Genius IP in the wake of Elixir’s sad demise, and they’ve finally revealed their nefarious plans for the spiritual Dungeon Keeper sequel – a social network adaptation that should perhaps be known as MinionVille.
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Preview: Python’s The Ministry Of Silly Games

God doesn't appear in nearly enough games.

We don’t often cover Facebook games on RPS. I’ve a feeling that’s going to start changing as they become more involved, more inspired, and less like another Farmville clone. And one example of a bit more imagination going into a game is The Ministry Of Silly Games, an official Monty Python-themed project that seems to combine about seven hundred and sixteen genres.

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Monty Python Facebook Games Inbound

Supposedly Holy Grail was a horrible chore to make.

I plucked this odd story off the Edge tree. UK studio Zattikka, creators of, uh, Isoball 2 and mobile phone title Mr Bean: Out Of Control, has announced that it’s acquired the rights to produce “social and browser games” based on Monty Python’s Flying Circus. They’ve also updated their site with a ‘Coming Soon’ header hinting at a ‘Ministry of Silly Games’.

According to Zattikka the surviving members of Monty Python (including animator Terry Gilliam) will be involved in the project, which is described as “a homage to all the characters, settings, sketc hes and comedic approach that has made Monty Python a worldwide phenomenon.” You can read the full announcement from Zattikka CEO Tim Chaney after the jump.
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