Posts Tagged ‘Facepalm Games’

Wot I Think: The Swapper

By Nathan Grayson on May 31st, 2013.

What would you do if you had a small army of identical, perfectly obedient clones? It’s a question I think we’ve all asked ourselves at least once (usually at around age six) but never really contemplated the ramifications of. Facepalm Games’ The Swapper dives deep into that particular rabbit hole, emerging with a wriggling handful of ethical quandaries and some positively brain-busting puzzles. But does it manage to balance its weighty concept with an equally scale-tipping amount of, you know, fun? Here’s wot I think. 

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Throw Me A Clone: The Swapper Releasing This Month

By Nathan Grayson on May 17th, 2013.

'Dad, where do babies come from?' 'Guns.'

If I could clone myself infinitely at will, I’d probably just spend all my time meticulously arranging dramatic horror movie reveal moments with some unsuspecting stranger realizing that everyone in a town is exactly the same. Bartenders, businessmen, old ladies hobbling across the street – you name it. So it’s probably a good thing I didn’t make The Swapper, because we’re instead getting a game of brain/quantum particle entangling puzzles and ruminations on the nature of the human soul courtesy of Penumbra’s Tom Jubert. It looks utterly fascinating, and every in-game object’s apparently handmade. Oh how I long for it, in the same way wannabe dystopian overlords long for soulless clone-based organ farms. Fortunately, the long and short of the situation is that my period of longing will actually be pretty short. Turns out, The Swapper is coming to Steam in just two weeks.

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Clonesome: The Swapper Soon To Be Steam-Bound

By Nathan Grayson on March 21st, 2013.

Everything in Swapper's environments is made of common household items like leaves, clay, and futuristic space maps.

The Swapper sounds like a name for either a bang-up cleaning product or a not-very-clean banging product, but I assure you it is (thankfully) neither of those. Instead, it’s an extremely intriguing platforming adventure in which you can clone yourself at will and hop between said soulless vessels to give some mean old brain-teasers what-for. Also, as John pointed out, Penumbra’s Tom Jubert is on writing duties, promising a tale about the nature of our being and whether leaping between countless clones somehow perverts that. It sounds well worth getting into an excitement tizzy over, in other words. One made up of equal parts frothy flailing and existential befuddlement, as all the greatest tizzies are. And the best part? Swapper’s coming to Steam. Fairly soon, in fact.

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In Good Conscious: The Swapper

By John Walker on August 1st, 2012.

My found stuff never looks like this. Just old ibuprofen boxes and snotty tissues.

The Swapper has been in development for a good long while now. We first noticed it in October 2010, and today it’s one of seven games receiving the Indie Fund’s financial support. Today they’ve announced that they’ve had Penumbra’s Tom Jubert writing their game’s story (“leading narrative development”). The 2D puzzle-platformer will apparently discuss such existential questions as whether we have a soul, what is consciousness, and the very nature of our being. Which it’s fair to say is something platformers all too often forget to broach.

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Dead Space 2D? The Swapper

By Jim Rossignol on October 21st, 2010.


Actually, it’s even more interesting than that. Forthcoming indie platformer The Swapper by Facepalm Games is, in their words, an “indie game and a story about treating human beings as objects. It features interesting platform puzzles and multiplayer based around never-before-seen game mechanics. Of course blended with an ambiguous storyline. Yet it’s something you’ve not yet seen.” The video, pointed out to me by Comrade Betts, shows off some of those features, and gives us a taste of the Trine-meets-Limbo-in-space atmosphere it has going on. Go take a look, this is a contender for one of the big IGF prizes, I suspect.
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