While the many ends of human civilization are all the rage nowadays, Before has been looking at its beginnings. It’s a singleplayer-focused survival game about your prehistoric tribe exploring, foraging, hunting, surviving wild animals, surviving the elements, and, over time, developing a culture, beliefs, and rituals. It all sounds delightful, but creator Bill Lowe was struggling for money to finish it. Normally this is where I’d link to a Kickstarter campaign, but no need! You see, those moneybags from Rust and Garry’s Mod gang Facepunch Studios have taken Before and its team under their gamewing.
Posts Tagged ‘Facepunch Studios’
By Ben Barrett on August 2nd, 2014.
The revelation that Facepunch Studios were not working exclusively on Rust, but daring to prototype new games like Riftlight too (spoiler: this happens literally everywhere), sent some people on the Internet into a bit of a tizzy. “They are probably going to be even angrier to find out that we have three other prototypes being worked on,” head Facepuncher Garry Newman said.
Now they’ve revealed the first of these others, Deuce. It’s a cross between Street Fighter and tennis, which lands it somewhere around one of the Mario sports games.
By Graham Smith on July 28th, 2014.
What do you do when your released games unexpectedly make all the money in the world? Use some of it to create prototypes of other games, I guess. Facepunch Studios, makers of Garry’s Mod and Rust, are beginning to write about different projects they’ve been developing. The first is Riftlight, an arcade shooter with “light-RPG” elements like levelling and skill trees. Over on the Facepunch blog, designer Adam Woolridge has concept art, early in-game footage and other details, some of which I’ve picked out below.
By Nathan Grayson on March 10th, 2014.
Rust is already a purring, slurring engine of human depravity, but there’s no denying that it’s all rather barebones at the moment. You can explore, you can build a house around other people’s houses and take them prisoner but mercifully feed them tuna every couple hours, but Garry (of Garry’s Mod fame) and co have much bigger plans for the future. At this particular moment, that means a whole slew of improvements including a new UI, farming, and an item editor modeled after the one that produces Team Fortress 2′s infamous headwear selection.
By Rich Stanton on January 7th, 2014.
I was hunting a deer with a rock, as you do, when I heard a voice.
“We’re not going to kill you.”
A shot cracked past my head and the deer slumped to the ground. I turned around to see two guys wearing kevlar and toting M4 rifles. Having recently spawned, my offensive options were a stone and some green trousers.
“Take the deer. It’s yours.”
I scurried over to the corpse like Gollum and began hacking it to pieces with my rock. So delighted, in fact, that I didn’t hear the footsteps as one of the pair walked up, took aim, and killed me with a headshot. I heard the laughs though. I clicked respawn, and started over. Welcome to Rust.
By Graham Smith on November 25th, 2013.
Last week, Garry Newman tweeted a sales chart that backed up what we already knew: that his game Garry’s Mod is extremely successful and that its sales have not slowed down since its release back in 2006. The extra detail was a little surprising though. July 2013 was the game’s best month ever in terms of copies sold, the number of copies sold doubles each year, and it has sold 3.5 million in total since launch.
Even accounting for Steam sales, those are remarkable numbers. I emailed Garry to ask him how this has happened, and also why, and also how, and what? Fwuh?
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