Posts Tagged ‘Factorio’

The Lighthouse Customer: Factorio

By Christopher Livingston on July 28th, 2014.

The factory is a mess, but at least no one works here.

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, building efficient machines to make other efficient machines in strategy game Factorio.

I’ve got coal-powered drills digging up resources, mechanical arms collecting the raw materials, and conveyor belts transporting it across the landscape where more arms collect it and deposit it into fabrication machines, after which the resulting product is plucked out by still more arms, dropped on more belts, moved on to more factories. Clouds of pollution fill the air, production lines twist and turn haphazardly, electrical poles and storage units appear to have been placed by a confused and drunken city planner. It’s a mess. A big mess. But it’s a beautiful mess, because it all works.

Read the rest of this entry »

, , , , .

51 Comments »

Factorio Trailer Looks Like A Fun Factory, Has Demo

By Graham Smith on May 2nd, 2014.

Like a circuit board of fun.

I used to play Command & Conquer almost exclusively for the base-building; I’d turtle-up, build walls around my home, and get frustrated when enemies would bother me by attacking. If you share my addiction to anal-retentive building placement and efficient production lines, you need to watch the trailer for Factorio immediately. Not only does it evoke the grit of mid-’90s sprite graphics, it’s a game entirely about conveyor belts and machine arms. There’s even a demo! Cor.

Read the rest of this entry »

, , .

39 Comments »