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Posts Tagged ‘failbetter games’

Revolt And Romance: Fallen London

By Adam Smith on February 14th, 2013.

When I read Alec’s salute to Kingdom of Loathing, I recognised the sentiment immediately. Although it hasn’t existed for as many years, Fallen London is a firmly entrenched feature of my waking life. I’ve written about it before and I’ll readily admit that I’ve only been reminded to mention it again because of a Valentine’s press release, detailing The Feast of the Exceptional Rose content. That’s a fantastic name for a romantic event. The Failbetter folks spin some marvellous word-threads and the possibility of discovering new parcels of prose is the best reason to revisit every day.

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Text My Breath Away, StoryNexus

By Richard Cobbett on May 25th, 2012.

It's easy to get into. Simply be rescued by the Enterprise, then use trilithium missiles to detonate suns so that it flies through Veridian 3, and be standing on it when it hits.

While it’s still at the ‘sign-up for info’ stage, Fallen London creators Failbetter Games are getting ready to launch a cool sounding set of tools that could let you beat them at their own game. It’s called StoryNexus, and with it anyone will (eventually) be able to create their own card/text based adventures. There’s also going to be a new game based on the technology, described with the company’s ever-erudite panache as “kind of a musketeer noir thing”.

I’m really looking forward to seeing this in the flesh, for a number of reasons…

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Impressions: Fallen London

By Adam Smith on March 30th, 2012.

The RPS social club is at The Medusa's Head

Browser-based narrative experiment Echo Bazaar has quite the following and when it took on the new name, Fallen London, I decided I was long overdue a visit to the delirious, devil-haunted sprawl of suggestive steampunk. It’s a browser-based adventure, working from a lovingly illustrated but mostly textual interface, which involves seeking mysteries, stories, secrets and opportunities in the sunken city. There are stats that increase as plotlines are pursued and there are action points that replenish over time, or through the expenditure of real world currency. The pleasure of it isn’t really in the self-improvement though, it’s in the joy of discovery, and the word-forging and world-building are quite brilliant.

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