Normally, if anything that I enjoyed were to add realtime combat, I’d plan a protest immediately. Whether I’m playing a game or chewing a pint of Grandfather’s Stout at the Dog & Whistle, the last thing I want is to find myself involved in a fight that doesn’t pause while I’m planning my next move. If it’s fisticuffs in the Whistle’s snug, I expect Tommy Champion to take a breather while I figure out whether to leg it or lob a tankard at his noggin. If it’s a naval shoot-out in a murky undersea realm…well, in the case of Sunless Sea I’m very glad that the move to realtime combat has been made. The pace and repetition of combat was just about the only thing that bothered me in Failbetter’s splendid creation.