Posts Tagged ‘failbetter’

Lyrical Ballast: Impressions Of A Sunless Sea

By Adam Smith on July 1st, 2014.

We’re deep down now, deep down where dreams and figments tumble and churn together like silt, deep down in sleep, where pain and sorrow fall drop by drop into the Sunless Sea, and wisdom comes in whispers of text and through the rubbery fronds of some ancient lifeform. Now in Early Access, Sunless Sea is the first ‘proper’ game from Failbetter, the clever-clogs creators of Fallen London and the Story Nexus platform. I’ve been navigating its strange shores for the past few days.

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Between The Devils And The Deep: Sunless Sea

By Adam Smith on May 15th, 2014.

If I had my way, everybody who reads RPS would have at least a nodding acquaintance with the writing of Failbetter Games. The showcase for the tiny English studio’s talents is the free to play, browser-based RPG/adventure Fallen London, built in their own StoryNexus engine. Understandably, some people don’t want to invest time and (potentially) money into a fragmented narrative, which requires players to pay or to pause between play sessions.

Good news arrives in the form of Sunless Sea, a new showcase for Failbetter’s magnificent worldbuilding in the form of the most RPS-friendly game I’ve seen for some time. Steampunk ships undertake FTL-inspired voyages of “discovery, survival and loneliness”, while crews face down vast tentacled horrors, risking life, limb and sanity. Watch the first in-game footage below and keep an eye on the log at the bottom-left.

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Of London And The Sunless Sea: Failbetter Interview Pt 2

By Adam Smith on September 19th, 2013.

Our lengthy conversation with Alexis Kennedy and Paul Arendt of Failbetter Games continues, with mysterious, enigmatic and untold tales of Fallen London, details of the nightmarish voyages undertaken by the captains of the Sunless Sea, and adventures in the mind of a dead god. If you haven’t read part one, you’ll find it here. If you have, jump right in.

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