This week we turn our gaze to Fallen Earth, the widely underrated post-apocalyptic MMO which was recently acquired by free-to-play network, GamersFirst. We spoke to Marie Croall, Lead Designer, about the evolution of the game, the challenges of making those changes work, and the basic challenges of running an MMO at the smaller end of things.
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Posts Tagged ‘fallen earth’
RPS Feature Dust To Dust
The MMO-minded chaps at Massively got the scoop on this one: post-apocalyptic MMO Fallen Earth is going free-to-play, thanks to being picked up by GamersFirst. The model will be “unlimited trial”, so subs will still be in place, but have various tiers that unlock stuff and boost XP gain. The design team will also remain intact, and the game will continue development as planned.
We had fun with this, back in the mists of time, and it’s still the closest we’ve got a Fallout MMO until the real thing comes along. It doesn’t actually seem to be free yet, but there’s a 30-day trial to get you started, and I’d imagine it will be by the end of that…
Fallen Earth is a game I keep meaning to return to, only to be held back by a lack of time. It was in a pretty good state when I played it last year, and it’s had a load of updates since there, including a significant overhaul of the PvP system. There was even a UK retail release recently, which got me as far as reinstalling it, but not quite playing it again – yet. Anyway, the post-apocalyptic MMO (this is the Fallout MMO until we get the Fallout MMO) has now revealed more content in a State Of The Game open letter from the developers. There’s a few major bits of content coming up soon, such as new NPC bosses, new locations, fixes to mutations and other balancing issues, but it seems the core of the work is going to be in fixing the wonky player economy, which Icarus want to be at the heart of the game. You can read the full update here. If you want to read my original review, go here, but it’s moved on a fair bit since then.
Ooh, I hadn’t realised this went up: I reviewed Fallen Earth over on Eurogamer. I cause controversy by being fairly upbeat about it, but I think that’s because it’s not a review of the broken game we got at launch, but rather of the game as it is now. And that means there’s plenty of protest about it in the comments. Fallen Earth is rapidly improving, and shouldn’t really be judged on the state it was in at release. It has problems, granted, but I’ve enjoyed this more than many other things I’ve played recently. There’s a ten-day trial available if you want to make your own judgment.
The post-apocalyptic MMO is touting it wares to all and sundry with a ten-day trial and 20% off the purchase price. The game has been noted as being both flawed and interesting, which is why I’m going to having a look at it myself over Christmas. I’ll probably see some of you in there. Meanwhile, go read Phill’s impressions of it for a dram of what it’s like.
Post-apocalyptic MMO Fallen Earth has been live for a few weeks now, and it’s garnered some mixed opinions. We decided it was time to send one of our own sinister agents down into that canyon and see what he could find. Did Icarus Studios fly too high? Or have they earned their wings? Read onwards for splendid revelation.
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The post-apocalyptic MMO Fallen Earth is slowly trundling towards release, and the beta, hosted on Fileplanet (HISS!) is now open to all. Nothing much more to report at present, but I’ll be delving into it myself over the weekend, so perhaps I’ll see you in there. From what I heard from my mate Dan, it’s “mmkay, spose.” So that’s interesting.
Oh, speaking of betas, thanks to everyone who showed up for Section 8 this evening, it was a blast, even if my connection was a bit wonky.
The posh new Fallen Earth website has announced that you can get into the “stress test” of the game via Fileplanet, which is great, because we all love using Fileplanet to get hold of these things… Anyway, the noises coming out of the Fallen Earth beta haven’t so far been too promising, but we’re yet to play it for ourselves, so we’re going to reserve nuke-from-orbit judgment until we do. The trailer has a modicum of snazziness to it, at least, and the lack of activity around the game – which has reportedly been content complete since last October – finally seems to be spooling up to release.
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Last week we took some time to interview Marie Croall, the Content Team Lead for post-apocalyptic MMO, Fallen Earth. The question and answer exchange covers some detail about what to expect from the game world, including PvP and “classless advancement”, as well as a word on why it’s important for low-budget boutique MMOs like this one to aim low and stay fun for a core audience. I’ve posted the recent trailer again too, so you can glimpse the thing in action.
Fallen Earth is a post-apocalyptic MMO. Back in October the Fallen Earth developers sent out a press release announcing that the game was “content complete” and that it would now enter testing. In December a link on the Fallen Earth forums indicated that forum members will be able to participate in the very early testing stage of the post-apocalyptic MMO. And yet we’ve still not mentioned it. The reason for this is because it has had a relatively low profile: the scraps of information on the lo-fi website, a few screenshots, and this trailer are pretty much all the material we have to go on. You’d think they’d be surfing on the back of that Fallout 3 hype-wave, or something. Anyway, press blurb states that Fallen Earth is “set near the Grand Canyon in 2156 after a deadly plague wiped out most of humanity, the game features six factions, a classless advancement system, and a unique crafting feature in which players can make 95 percent of game items.” Intriguing. Go take a look at that trailer below, and we’ll see if we can rustle up an interview with the people behind it.