Posts Tagged ‘fallen london’

Of London And The Sunless Sea: Failbetter Interview Pt 2

By Adam Smith on September 19th, 2013.

Our lengthy conversation with Alexis Kennedy and Paul Arendt of Failbetter Games continues, with mysterious, enigmatic and untold tales of Fallen London, details of the nightmarish voyages undertaken by the captains of the Sunless Sea, and adventures in the mind of a dead god. If you haven’t read part one, you’ll find it here. If you have, jump right in.

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Of London And The Sunless Sea: Failbetter Interview

By Adam Smith on September 16th, 2013.

“Have you ever been to C√≥rdoba?” It’s not the sort of question an interviewee normally asks me but this isn’t a normal interview. I’d like to say that I spoke to Paul Arendt and Alexis Kennedy of Failbetter games in a corroded wine cellar by gaslight, but that would be a lie. The creators of Fallen London work in Digital Enterprise Greenwich, overlooking the Thames from on high rather than sifting through its waters in search of stories to tell. I’ve had a long and fulfilling relationship with Fallen London, and Sunless Sea looks like a marvellous mixture of Elite, roguelike and top notch storytelling, so I was hoping for a fulfilling conversation.

A couple of hours later, we’d talked about everything from Dark Souls to Dickens, and the world felt like a more fascinating place. These are two of the most interesting minds making games and whether you’ve played Fallen London or not, you would do well to consume their thoughts.

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Of Madness And Steamships: Sunless Sea

By Adam Smith on September 3rd, 2013.

Sunless Sea takes the excellent writing and world-building of Fallen London, and injects it into a 2D exploration, trading and survival game. It’s Elite but with steamships instead of starships, and dwindling-dark ports instead of space stations. Throw in giant fish with moustaches, living mimic islands and deranged cannibal crew members, and the resulting concoction seems more than satisfying. I spoke to Failbetter about Fallen London, Black Crown and Sunless Sea a few weeks ago, and today, as the Kickstarter launches, I plan to feed you their words over the coming days. Visit Fallen London, toll-free, for a taste of the style and the setting of Sunless Sea, and then ponder if it is possible to pass up on a game in which the images and text below appear.

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Revolt And Romance: Fallen London

By Adam Smith on February 14th, 2013.

When I read Alec’s salute to Kingdom of Loathing, I recognised the sentiment immediately. Although it hasn’t existed for as many years, Fallen London is a firmly entrenched feature of my waking life. I’ve written about it before and I’ll readily admit that I’ve only been reminded to mention it again because of a Valentine’s press release, detailing The Feast of the Exceptional Rose content. That’s a fantastic name for a romantic event. The Failbetter folks spin some marvellous word-threads and the possibility of discovering new parcels of prose is the best reason to revisit every day.

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Text My Breath Away, StoryNexus

By Richard Cobbett on May 25th, 2012.

It's easy to get into. Simply be rescued by the Enterprise, then use trilithium missiles to detonate suns so that it flies through Veridian 3, and be standing on it when it hits.

While it’s still at the ‘sign-up for info’ stage, Fallen London creators Failbetter Games are getting ready to launch a cool sounding set of tools that could let you beat them at their own game. It’s called StoryNexus, and with it anyone will (eventually) be able to create their own card/text based adventures. There’s also going to be a new game based on the technology, described with the company’s ever-erudite panache as “kind of a musketeer noir thing”.

I’m really looking forward to seeing this in the flesh, for a number of reasons…

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Impressions: Fallen London

By Adam Smith on March 30th, 2012.

The RPS social club is at The Medusa's Head

Browser-based narrative experiment Echo Bazaar has quite the following and when it took on the new name, Fallen London, I decided I was long overdue a visit to the delirious, devil-haunted sprawl of suggestive steampunk. It’s a browser-based adventure, working from a lovingly illustrated but mostly textual interface, which involves seeking mysteries, stories, secrets and opportunities in the sunken city. There are stats that increase as plotlines are pursued and there are action points that replenish over time, or through the expenditure of real world currency. The pleasure of it isn’t really in the self-improvement though, it’s in the joy of discovery, and the word-forging and world-building are quite brilliant.

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