Talented RPS writer chum Patricia Hernandez asked us if she could write about the influence of RPG-classic Fallout 2 on her life. We agreed, and what she came back with was a stark personal tale of how videogame fantasy can inspire interest, provoke thought, and ultimately change how we see the world.
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Posts Tagged ‘fallout-2’
By RPS on November 23rd, 2012.
By Nathan Grayson on October 19th, 2012.
This “Macintosh Personal Computer” thing is never going to catch on, but folks like Valve and now GOG insist on humoring owners of these unnaturally pristine elf machines, so here we are. During its much-ballyhooed news-a-thon, GOG drew back the curtain on a new version of its service tailored to Macs, which brings with it 50 games (eight of which you receive free just for signing up) and some rather tempting deals. Speaking of, there’s this insane 32-game pay-what-you-want Interplay special leading the charge in celebration of GOG’s fourth anniversary. The tearful sort-of-family reunion would not, however, be complete without Geralt’s permafrost tundra of a glare brightening up the room, so CD Projekt Red took the stage to demonstrate its Witcher 2 mod toolset. I’d say “imagine the possibilities,” but imaginations are for people who don’t have extremely impressive time-lapse videos. Check it out after the break.
By RPS on March 28th, 2012.
Joe Martin decides to explore Fallout 2 from the perspective of a character with no stats in the brain department. And, goodness, has a game ever responded coherently to attributed stupidity?
Fallout 2 is old, so there’s only a handful of flickery cutscenes and none of these ever show you your hand-built character actually doing anything. The intro, for example, where you’re told that you’re the Chosen One and must quest for the Macguffin of the Moment, focuses solely on the the half-blind village elder. Which is a shame, because I imagine how my character, Al, would react to this news would be… interesting.
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By Alec Meer on October 7th, 2008.
These’ll be of little interest to the more ardent Fallout 2 vet, who’s doubtless played all of these long ago, and is already preparing to spam-cry ‘OLD!’ below. If, however, if you’re coming to the game fairly fresh or are replaying it for the first time in ages due to excitement about Fallout 3 or because GoG.com‘s made it so cheaply available, you might find much to delight and enrapture your young mind here.
It’s Moddb’s round-up of the best Fallout 2 total conversions, from the quest-expanding Restoration project to the tri-part Wasteland Merc series. Oh, for more free time.
By Kieron Gillen on January 9th, 2008.
When I was writing my Fallout 3 piece last night, I was over at No Mutants Allowed – thanks for the links, guys! - and noticed that a long-in-progress project has been completed by modder killap. The Fallout 2 restoration project is a project which (er) restores Fallout 2. Not in a “makes the world a verdant paradise full of trees and flowers and girls without skin diseases” way, but in implementing a mass of content which was planned by the games’ original developers, including six new areas and stuff and things which I’ll include beneath the cut.