Posts Tagged ‘Fallout 3’

The Bomb: Fallout Anthology Out October 2nd

By Emily Gera on July 25th, 2015.

Bethesda are taking advantage of the encroaching release of Fallout 4 [official site] with plans to release a hefty collection of Fallout games. They’re calling it, quite naturally, Fallout Anthology.

Put a circle around October 2nd in your calendars; the Anthology includes all five games in the Fallout series from the original through New Vegas, and all the relevant DLC in between. There’s also space in its fake mini-nuke box reserved for Fallout 4, which is due out around a month later on November 10th.

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Crafting Mechanics Are Unfit For Purpose

By Angus Morrison on July 6th, 2015.

Bethesda have a spectacular talent for making moth-eaten ideas feel like revolutionary concepts: Fallout 4 [official site] will let you play a property baron who constructs not just houses but connected settlements from bits of duct tape and broken globe. I was beside myself with excitement at this news – giddy, even – but not because of any particular flair on display in the five-minute crafting reveal at E3. As my New Vegas mod list and cack-handed fumbling with the Creation Kit will attest, I’m a sucker for anything that lets me inhabit the Wasteland. The idea of reshaping it by my own hand (benevolent, naturally) is intoxicating, even if the mechanics are crap.

And crafting mechanics are almost always crap.

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Come Friendly Bombs: Modding Fallout: New Vegas To Look More Like Fallout 4

By Alec Meer on June 24th, 2015.

This isn’t a guide, because it’s designed to be an open discussion about which other fan-made doohickeys are best bolted onto Fallout: New Vegas while we wait for the more vibrant Fallout 4 [official site] as much as it is my own recommendations. I want you, the veteran connoisseur of a game I skipped over at the time, to tell me and other readers what the must-have FNV mods are. But I’m also going to share a few I’m using, which have dramatically reduced the severity of the post-apocalyptic RPG’s savage ugly-stick beating. They’ve added some of the fidelity and most of all colour that we cooed at in Fallout 4 footage – a game which suggested an altogether more appealing wasteland.

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Picboy: Here’s A Fallout 4 Annotated Gallery For You

By Alec Meer on June 3rd, 2015.

There was a trailer for a new videogame today. The internet seemed quite taken with it. We don’t actually know much about Fallout 4 at this stage, but I went through the trailer scene by scene to see what confirmations and implications I could glean from it. 40-odd screengrabs below, with annotation wibble for each. Click on any one of them for a 1080p version and gallery thinger (though bear in mind they’re grabs from a trailer so aren’t exactly After Eight-crisp.)

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The Quests That Got Cancelled

By Richard Cobbett on April 16th, 2015.

It’s a great time for RPGs at the moment, with just about every name, flavour and celebrity from the old days finding a new lease of life through Kickstarter and a freshly hungry audience. Most series and creators though have had at least one game fall prey to development hell – sometimes with their ideas resurfacing in later titles, sometimes with everything simply lost to time. Their levels of completion vary dramatically, but here are some of the games we never got to play…

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The Lives Of NPCs

By Philippa Warr on December 6th, 2014.

How it works

While at a procedural generation shindig for ProcJam, roguelike developer Darren Grey answered a question about games which have characters who interact with one another and not the player. A member of the audience suggested Din’s Curse and Depths of Peril.

“I don’t know how interesting that is – having things interacting with each other – especially if they’re out of your sight. What does it matter? A game should be player-centred in my opinion. I’m not interested in what goes on behind – simulate it. make it up, it doesn’t matter. As long as the player feels like they’re getting an interesting experience.”

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Wasteland 2’s Live Action Intro Sidesteps Perlmanisms

By Alec Meer on May 27th, 2014.

I can remember covering the first wave of big Kickstarter games in all their crowd-sourced hype, and feeling conflicted with every post. It was so exciting that all this could happen, traditional barriers between games and their players so suddenly eroded, but at the same time it all seemed like so many promises, talk of a new golden age that was so still so impossibly far away. A couple of years later though, and here we are – these games are steadily becoming a reality, from the so far excellent (Elite 4) to the inescapably ugly (Godus). Where will post-apocalyptic RPG Wasteland 2, one of the first big names to be crowdfunded, wind up? We find out very, very soon.

In the meantime, we get to see how it’s spent some of its less essential groats, with a live-action intro intended to set the scorched earth scene. It tries very hard to avoid saying “war never changes.”
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Fallout 4 Is Or Isn’t Being Revealed Soon, Would You Believe

By Alec Meer on November 15th, 2013.

that's just New Vegas running SweetFX, before you get your knickers in a twist

Could it be? Is it even remotely possible? Has a major videogame publisher truly decided to make a sequel to one of its best-selling games? O brave new world, that has such speculation in’t.

Bethesda alternating between Elderses and Falloutses seemed pretty much a given to me, so when talk arose around a URL apparently bought by Bethesda and entitled ‘Survivor 2299‘, a return to the post-apocalypse was far from a surprise. Whether the website really is anything to do with Bethesda remains open to interpretation, but even if it isn’t you should feel free to smack me around the chops with a rainbow trout and call me Charlie McArse if we don’t start hearing official talk of Fallout 4 within the next year.
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The Sunday Papers

By Graham Smith on October 27th, 2013.

I thought I was done with print.

Sundays are for boarding up the windows, counting the canned goods and panic buying videogames. Also, for doing things for the first time.

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And Here’s Obsidian’s Idea For Fallout: New Vegas 2

By Nathan Grayson on February 12th, 2013.

When you speak with someone in Las Vegas, the topic of conversation naturally shifts to Vegas-themed things. In the case of Obsidian CEO Feargus Urquhart, that meant Star Wars, of course. Oh, and I guess Fallout: New Vegas. During a DICE chat that lasted innumerable moons, months, seasons, and centuries, Urquhart and I briefly touched on his studio’s return to its old techno-magically irradiated Black Isle haunt. “Oh, we’d love to do Fallout: New Vegas 2,” he enthused. “It would be awesome.” But how would that work? And is Bethesda on board with the idea? Here’s what Urquhart had to say.

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Gaming Made Me: Fallout 2

By RPS on November 23rd, 2012.


Talented RPS writer chum Patricia Hernandez asked us if she could write about the influence of RPG-classic Fallout 2 on her life. We agreed, and what she came back with was a stark personal tale of how videogame fantasy can inspire interest, provoke thought, and ultimately change how we see the world.
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Post-Post-Nuclear Roleplaying: Fargo Talks Wasteland 2

By Alec Meer on March 12th, 2012.

Interplay founder Brian Fargo and his studio inXile Entertainment hope to be responsible for the next big Kickstarter-funded game, having recently announced plans for a sequel to Fargo’s 1988 roleplaying game Wasteland – perhaps best known as the predecessor to Fallout. Wasteland 2 will be a turn-based, party-based roleplaying game in a post-apocalyptic setting – in other words, in theory what veteran Fallout fans have been crying out for. The same might be said of anyone who feels that today’s RPGs have abandoned their roots in favour of big, glossy action. A few days ago, I chatted to the effusive Mr Fargo about how the project is going, why now, how far along the design is, who he’s making it for, why old-school RPGs seemed to die out, how long the Kickstarter bubble can last and the importance or lack thereof of audio and cinematics to a game that’s all about cause and effect.
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RIP Skyrim/Fallout 3 Artist Adam Adamowicz

By Richard Cobbett on February 10th, 2012.

You may not know Adam Adamowicz’s name, but if you’ve played either Fallout 3 or Skyrim, you’ll have seen masses of his work. His job was to produce the vast and imaginative collections of concept art that made their worlds so exciting to explore, from characters to weapons, to the jaunty hats your hero could opt to wear while slaughtering deathclaws and daedra alike. Very sadly, Adam passed away on February 8.

Find out exactly what he contributed to your adventures with this fantastic eulogy and collection of his works from a fellow concept artist over at Awesome Robo.

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