Posts Tagged ‘Fallout 3’

Hot Rock: Obsidian To Do New Fallout Game

By Kieron Gillen on April 20th, 2009.

News just in from Gamasutra. Bethesda’s Pete Hines, speaking in London, revealed that KOTOR2/NWN2 veterans Obsidian are working on a new Fallout game going under the name “Fallout: New Vegas”. The only facts we have are that it’s not Fallout Tactics, Brotherhood of Steel and doesn’t impact what the actual main Bethesda Fallout team are doing. Which does make the puzzle be exactly what it could be. My gut response guess would be something using the Fallout 3 engine, in a locale well away from where Bethesda are operating – perhaps, I dare say, in Vegas – and probably set in a different period. But that’s just nonsense I’ve just made up, obv. It could be a Fallout Slot Machine Game for all I know. The comments thread is your place for speculation.

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Fallout 3: The Lush Green Desert

By Alec Meer on April 14th, 2009.

I’d have enjoyed Fallout 3 a whole lot more if it had more than three colours in it. Fortunately, an enterprising modder felt the same way, and has taken it upon himself to restore the chlorophyll to the wasteland’s washed-out world. On paper, making the trees and grass clinging to life in a post-nuclear landscape a healthy shade of green sounds absolutely ridiculous, but in practice it makes an incredible amount of difference to a game that often coasts on limited artistic imagination. It doesn’t end up looking like Oblivion 1.5 – rather, it still looks very much like the devastated wasteland it’s supposed to. It’s just that, now, plantlife’s doing okay for itself even if humankind isn’t. And it makes me want to explore so much more.

Grab this green and pleasant mod-ette from here.

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Fallout 3 New Content, Adventures In GFWL

By John Walker on January 27th, 2009.

Staring into the abyss.

Fallout 3 has released its first batch of downloadable newness. The DLC, called Operation Anchorage, is apparently available now. You’re trying to gain access to a shelter, which requires you complete a military simulation of the liberation of Anchorage, Alaska, set between 2076 and 2077. Once it’s installed, it’s announced on the radio, and you can hot-leap to its location. There’s a smattering of new content, including a new perk: Covert Ops. What follows is my attempt to get it.

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Simply The GECK

By Alec Meer on December 12th, 2008.

Hip-hip-hooray. Fallout 3′s official mod tool is out, and I’m celebrating by badly quoting Tina Turner songs. I’m far too stupid to use the construction kit myself, but I’m dead excited to see what Fallout 3′s community (both those who love and those who want to see Bethesda strung up by the nipples for it) comes up with. Oblivion was massively enhanced by its mods, but Fallout 3′s wilder, weirder world means there’s room for all manner of madness.
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Boogie Wasteland

By Alec Meer on November 27th, 2008.

My affection for Fallout 3 just increased tenfold:

Boogie!

If you are super-sensitive to such things, there’s a possibility this includes a couple of really minor location spoilers. I honestly don’t think there’s anything in this that’ll truly impact your F3 experience (bar wishing its NPCs really were this funktastic), but Angry Spoiler Men should consider themselves warned.

Thanks to Homunculus for pointing this out.

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The Garden Of Eden, Baby: Fallout 3 Mod Tools

By Alec Meer on November 25th, 2008.

They said it would never might happen. And now it has. Fallout 3, controversially released without official modding tools, will be blessed with the GECK come December. That’s the Garden of Eden Creation Kit in the Fallout universe, but in our rather less post-apocalyptic universe it’s the F3 equivalent of The Elder Scrolls games’ powerful Construction kit. Oblivion’s a game that quickly became mpre than the sum of its officially-made parts thanks to the unending glut of enthusiastic and often enormous mods. So, toys to bend’n'shape Fallout 3′s delightfully ravaged world can only be good news.
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The Google Wasteland

By Alec Meer on November 20th, 2008.

There sure is a lot of stuff in Fallout 3. Granted, most of it involves messily shooting things in the face or enduring woeful characterisation, but not all of it. There’s a ton of fun quests and epic scenery awaiting the casual adventurer. If, however, you’re finding it tough to stray off the beaten path or have fallen into aimless mutant-bothering, the goodly readers of Planet Fallout are busy constructing an interactive, ever-swelling Google map of Washington DC’s ravaged environs. Should help you fillet through the game’s oodles of quests’n'secrets to find the more interesting bits. Good work, those fanboys.

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After The Storm, The Patching

By Alec Meer on November 6th, 2008.

So, most of the season’s biggest games have landed on our hard drives by now, which means two things will follow in their wake:

1) A torrent of finely-detailed complaints about this, that and the other feature. With maybe the occasional compliment thrown in for good measure.
2) Patches!

There tends to be this weird two-sided coin for PC versions of big games – on the hand they often don’t receive quite as much spit’n'polish as the console versions, which is at least partly because there’s no Microsoft or Sony certification hoops to jump through. On the other, that lack of certification means fixing up minor holes can happen a lot more quickly. Case in point – in the last couple of days, two very recent biggies have already seen their first patches: Fallout 3 and Far Cry 2.
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Will Bethesda’s Teeth Fallout?

By Kieron Gillen on October 29th, 2008.

The Cake Is A Cake

As three-quarters of RPS quietly recover from the Thinkosium, this brought a smile to our collective faces as we tried to work out how to remove cheese from the floor our of my oven. In a move which I have to assume will be rejected as another half-baked notion by AIMs, Eidos Montreal send Bethesda a cake to congratulate them on shipping Fallout 3. Bless.

More on the Thinkosium in a bit. In short: THIS WAS A TRIUMPH, etc.

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Attack Of The Fallout 3 Reviews

By Alec Meer on October 28th, 2008.

Today is embargo-lifting day, which means a whole mess of write-ups on Bethesda’s latest RPG have spilled onto the web. The scores, unsurprisingly, are extraordinarily high.

Which probably means I’m going to get my arse kicked for not loving it quite as much as everyone else.
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Fallout 3: Trench Warfare Trailer

By Jim Rossignol on October 14th, 2008.


It’d be fair to say that Fallout 3 is my… *counts on fingers*… fifth most anticipated game of the year, and I’ve actually largely been avoiding the coverage so that I can hit it fresh. Anyway, I couldn’t help but to have a look at this most recent trailer. I didn’t want to be disappointed: I know it’s the world and the RPGishness that will make it for me, but I am rather disappointed by the gunplay shown here. It’s the way the enemies do an “oh I’ve run out of hit-points” and fall over dead, that kills it for me. They need to be getting visibly battered by a torrent of lead, I need physics! Anyway, the environments look suitably derelict, and that missile-launcher is spectacular. Hopefully there will be enough awesome for this game to still be pleasing when we could to do that obligatory “games of 2008″ round-up in December.

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