Posts Tagged ‘Fallout: New Vegas’

Expert Speech Skill: Pillars Of Eternity Interview Part 2

By Adam Smith on July 29th, 2014.

In the second and final part of a conversation with Josh Sawyer of Obsidian (part one), we discuss how the design of Pillars of Eternity differs from Fallout: New Vegas. That involves a discussion of New Vegas’ post-release support, official and otherwise, and the pros and cons of traditional RPG systems. Of particular note – why Pillars of Eternity does not have a Speech skill, or any other skill of that sort.

With contributions from executive producer Brandon Adler, we also discuss the role of Paradox as publisher and the benefits of digital distribution, and end with a tribute to nineties RPG, Darklands.

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Wasteland 2’s Live Action Intro Sidesteps Perlmanisms

By Alec Meer on May 27th, 2014.

I can remember covering the first wave of big Kickstarter games in all their crowd-sourced hype, and feeling conflicted with every post. It was so exciting that all this could happen, traditional barriers between games and their players so suddenly eroded, but at the same time it all seemed like so many promises, talk of a new golden age that was so still so impossibly far away. A couple of years later though, and here we are – these games are steadily becoming a reality, from the so far excellent (Elite 4) to the inescapably ugly (Godus). Where will post-apocalyptic RPG Wasteland 2, one of the first big names to be crowdfunded, wind up? We find out very, very soon.

In the meantime, we get to see how it’s spent some of its less essential groats, with a live-action intro intended to set the scorched earth scene. It tries very hard to avoid saying “war never changes.”
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Fallout 4 Is Or Isn’t Being Revealed Soon, Would You Believe

By Alec Meer on November 15th, 2013.

that's just New Vegas running SweetFX, before you get your knickers in a twist

Could it be? Is it even remotely possible? Has a major videogame publisher truly decided to make a sequel to one of its best-selling games? O brave new world, that has such speculation in’t.

Bethesda alternating between Elderses and Falloutses seemed pretty much a given to me, so when talk arose around a URL apparently bought by Bethesda and entitled ‘Survivor 2299‘, a return to the post-apocalypse was far from a surprise. Whether the website really is anything to do with Bethesda remains open to interpretation, but even if it isn’t you should feel free to smack me around the chops with a rainbow trout and call me Charlie McArse if we don’t start hearing official talk of Fallout 4 within the next year.
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Rezzed: Chris Avellone On Project Eternity & Black Isle

By Alec Meer on June 26th, 2013.

Have a load of that

I’m most distressed that I didn’t get a chance to say hello to Chris ‘Planescape Torment’ Avellone during my limited time at Rezzed. Especially because the only other time I’ve met him when was when I was blind drunk on French wine and couldn’t manage anything more than a witless reference to talking skulls. Still, they do say you should never meet you heroes, so at least I haven’t had to risk discovering he has bad breath or doesn’t like eye contact or fiddles with his nipples during conversation. Instead, I can live vicariously and safely through this video of his hour-long natter about Obisidian’s strange history, his work at Black Isle and plans for the upcoming mega-Kickstartered Project Eternity.
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YAYHOORAY – Fallout: Project Brazil Pt 1 Finally Out

By Nathan Grayson on June 1st, 2013.

On paper, Fallout: Project Brazil sounds like the stuff irradiated, scorpion-coated dreams are made of. It’s a ridiculously ambitious, fan-made prequel mod for New Vegas spanning a new vault, an entire new wasteland the size of Fallout 3’s, and multiple story-driven, highly choice-oriented episodes. The team that assembled it, meanwhile, comes from various corners of the professional entertainment world, which is – in part – the reason it took so long to finally see the sepia toned light of day. But now it’s here, in the gnarled, glowing ghoulflesh. I am kind of maybe excited a little a lot. But what’s actually in this installment? Wellllll…

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Obsidian’s Urquhart On The Future Of RPGs

By Nathan Grayson on February 15th, 2013.

Obsidian’s a company that’s always stricken me as bizarrely restless. Despite its near-legendary Black Isle legacy, the Project Eternity and South Park developer’s rarely had an easy time finding a comfortable place in the industry. But then, when you think about it, that’s not entirely surprising. Both RPGs and storytelling in games – Obsidian’s wheelhouses – have spent countless years in constant flux. And though recent times and a massively successful Kickstarter have given the developer some solid ground to stand on, the eager hands of change are once again threatening to yank the rug out from under it. Uncertainty’s permeated the entire industry as of late, but Obsidian CEO Feargus Urquhart has no intention of blindly following the future. His plan? To redefine the whole RPG genre. During the recent DICE Summit in Las Vegas, he and I chatted about that.

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And Here’s Obsidian’s Idea For Fallout: New Vegas 2

By Nathan Grayson on February 12th, 2013.

When you speak with someone in Las Vegas, the topic of conversation naturally shifts to Vegas-themed things. In the case of Obsidian CEO Feargus Urquhart, that meant Star Wars, of course. Oh, and I guess Fallout: New Vegas. During a DICE chat that lasted innumerable moons, months, seasons, and centuries, Urquhart and I briefly touched on his studio’s return to its old techno-magically irradiated Black Isle haunt. “Oh, we’d love to do Fallout: New Vegas 2,” he enthused. “It would be awesome.” But how would that work? And is Bethesda on board with the idea? Here’s what Urquhart had to say.

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Here’s A Massively Impressive Fallout: NV Prequel Mod

By Nathan Grayson on January 11th, 2013.

I am sad. I am sad because Fallout: New Vegas’ Project Brazil mod isn’t available yet, which means I can only ogle its incredibly impressive-looking peaks and valleys from afar. So here’s the skinny: it doesn’t actually take place in Brazil. Instead, the story begins in California years before New Vegas’ courier ever began his promising career by being shot in the head and buried in a shallow grave. Your new main character’s goal? To reach Los Angeles. But the entire new wasteland of San Bernardino is rife with factional conflicts, and oh goodness also there is this: “The vision of Fallout 2 will be honoured by Project Brazil. Project Brazil is a quieter, more harsh and severe world than Fallout 3 or New Vegas. It feels like a real place spotted with rare moments of absurdity and fear, split between multiple rising civilizations all trying to fight for what they want or need in a world recovering from the Great War.” Yes. Yesssssss.

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Wow: New Vegas Mod Restores Heaps Of Cut Content

By Nathan Grayson on August 18th, 2012.

Fallout: New Vegas was a glitch-ridden, unwieldy beast of a game, but it’s a testament to the wonderful (and very Black-Isle) world Obsidian crafted that – in spite of rampant instability and a fiddly engine – it still stands as one of my absolute favorite games. And in spite of the couple-hundred-some-odd hours I’ve put into it, I want more. Semi-recently, I had quite a joyous time with the harder-core-than-thou JSawyer mod, but now I’m getting ready to dig into an official-unofficial project that positively dwarfs it. In short, a modder by the name of “Moburma” went sifting through New Vegas’ code and excavated scrapped bits and bobs of all shapes and sizes. The end result? A restoration project that borders on insane.

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Team up! Wasteland 2 Hits $2.1m, Obsidian On Board

By Alec Meer on April 6th, 2012.

I could really do with an actual screenshot of Wasteland 2, given how often I'm posting about the bloody thing

Let there much be rejoicing. Go on, rejoice. Well, at least smile. No? Well, how about a smiley instead? You won’t have to use your face at all. You only have to press two buttons. Come on, let’s do it together. On three. One, two, three : And again. One, two, three )

There now, that wasn’t so hard, was it? The reason for this rejoicing is that Wasteland 2 just hit its latest crowdsourcing bonus target, $2.1 million – and as well as meaning it’s now accrued some 231% of its original target, it confirms that Obsidian’s Chris Avellone is coming onboard to co-develop Brian Fargo’s post-apocalyptic RPG.

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Post-Post-Nuclear Roleplaying: Fargo Talks Wasteland 2

By Alec Meer on March 12th, 2012.

Interplay founder Brian Fargo and his studio inXile Entertainment hope to be responsible for the next big Kickstarter-funded game, having recently announced plans for a sequel to Fargo’s 1988 roleplaying game Wasteland – perhaps best known as the predecessor to Fallout. Wasteland 2 will be a turn-based, party-based roleplaying game in a post-apocalyptic setting – in other words, in theory what veteran Fallout fans have been crying out for. The same might be said of anyone who feels that today’s RPGs have abandoned their roots in favour of big, glossy action. A few days ago, I chatted to the effusive Mr Fargo about how the project is going, why now, how far along the design is, who he’s making it for, why old-school RPGs seemed to die out, how long the Kickstarter bubble can last and the importance or lack thereof of audio and cinematics to a game that’s all about cause and effect.
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Bethesda/Interplay Argy-Bargy Ends

By Alec Meer on January 4th, 2012.

This is fallout online, allegedly, said a man once

It’s the Duke Nukem Forever of gaming-based legal scuffles, and apparently it’s over at last. We don’t yet know the details – i.e. who’s won, who’s paying who what and most of all who, if anyone, will be releasing a Fallout MMO – but we do know that, after an awful lot of back and forth and he said no he said but he started it but yeah but no a settlement has finally been reached in the long-running Bethesda and Interplay battle.
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Wot I Think – The Elder Scrolls V: Skyrim

By Alec Meer on November 10th, 2011.

If we gave scores, this one would be mammoth

The Elder Scrolls V: Skyrim, the sequel to Oblivion, launches tomorrow. I’ve been playing the PC version of it during every waking hour of the last three and a half days, and most of the non-waking hours too. I’m still not really ready to tell you what I think. I will anyway.
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