Posts Tagged ‘Fallout: New Vegas’

Law: Fallout MMO Can Continue To Continue

By Adam Smith on October 27th, 2011.

"This post-apocalyptic frippery shall damage the good name of Baron Bethesda, Sirrah!" "Poppycock, you egg!" &c &c &c

Here’s the story so far. Interplay are developing a Fallout MMO title and Bethesda are attempting to block further development through application of The Law. When their previous injunction failed, Bethesda took things all the way to the United States District Court of Appeals, claiming that the previous court had “misapplied the law”. If it was indeed a misapplication, the very same slip up has occurred once more. Stop misapplying Law, courts, you’re getting it all over the drapes.

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Most Able: Fallout’s Tim Cain Joins Obsidian

By Alec Meer on October 12th, 2011.

RPG devs must all have beards, remember

Good, in fact excellent, tidings for those who find themselves able to enjoy Fallouts both old and new, and for anyone who lived through the 90s heyday of PC RPGs. Tim Cain, the main brain behind the original Fallout and later co-founder of the much-missed Troika, has fetched up at Obsidian. Until this July, he was at Carbine, working since 2005 on what turned out to be Wildstar, but today we discover that he’s now Senior Programmer at the Fallout: New Vegas/ KOTOR 2 devs. AVENGERS ASSEMBLE.
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Bethesda Barred From Barring Fallout MMO

By Alec Meer on September 26th, 2011.

I want Interplay to win, but mostly so we can finally get some new screenshots to use

The great and terrible Final Battle between Bethesda and Interplay regarding the latter’s right to create an MMO based on the Fallout licence they part-sold to the former some years ago is still yet to be fought, but the litigation-lovin’ folk at Bethesda have seen a potentially major setback in their efforts to take full control of wasteland adventuring. For a while, the two parties have been locked in snarling battle about whether Interplay are still allowed to make a Fallout MMO, with Bethesda claiming they failed to meet time and budgetary criteria outlined in the original license-selling deal. Interplay have claimed they’ve stuck the agreement, and thus continued with working on said MMO (actually contracting developing Masthead Studios to do it for them). Bethesda tried to stop ‘em, but a US judge has now stopped Bethesda from stopping them. Got that? Read the rest of this entry »

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New New Vegas DLC Gets Trailer’d

By Lewie Procter on September 15th, 2011.


I stopped paying attention to the Fallout: New Vegas DLCs a while back. Not out of a lack of interest mind, it’s just that I have a preorder for the Goatee Edition from Amazon, from when they accidentally listed it early, and it was only priced at £20. I’ll just dive back into the Mojave Wasteland once that gets shipped to me, and I’ll gorge myself all the DLC in one tasty feast. This fourth DLC release for New Vegas is titled Lonesome Road. When you come, you’ll walk it alone… Read the rest of this entry »

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Wot I Think: New Vegas: Old World Blues

By Richard Cobbett on July 20th, 2011.

Anyone else feeling nostalgic for GLaDOS around now?

It’s the weirdest Fallout: New Vegas DLC yet. I went back to the Mojave to pit my brains against the worst that 1950s B-Movie science has to offer. Is Old World Blues an enjoyable trip?

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New Vegas: Patch And Old World Blues Dated

By Jim Rossignol on June 22nd, 2011.


The next bit of Fallout: New Vegas DLC, which will be called Old World Blues, will be available on July 19th. That’s the first image of it up there. What we know at present is that the plot is based on your being a “lab rat” in one of the experiments that produced many of the mutants that inhabit the game, and you will be able to either fight your kidnappers, or join with them to take on a “larger threat”. It will also raise the level cap and give you some other options, such as talking to robot appliances.

Bethesda have also sent word that a significant update for the game will appear before this DLC, providing “improvements to performance and stability in major areas”.

Major areas. I don’t know that that means, but it sounded significant enough for me to want to emphasize it in a military briefing sort of way.

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Iron In Zion: Fallout New Vegas DLC 2

By Alec Meer on May 11th, 2011.

That reminds me, we haven't had a meeting of the RPS board in ages. Oh, the topless fighting they always entail

I have been to the Zion National Park in Utah, but I don’t remember there being any murderous men with bandaged-wrapped faces, desert renegades being killed in slow-motion or weird naked masked dudes. It’s possible I just went to the wrong bit, though – I’m not very observant. Fortunately, the second spot of Fallout: New Vegas DLC means to address my errant tourism. It’s called Honest Hearts, it’s out May 17 (same day as the Witcher 2 and Fable 3 – the gods of roleplaying can be so very cruel), and it goes a little something like this…
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Wastedland: The Axed Fallout Movie

By Alec Meer on March 21st, 2011.

Not in the pitch: this guy. Or indeed any power armour

Times were an awful lot easier for Interplay back in 1998. A string of hit franchises, apparent sovereignty of the new RPG kingdom and, it appears, big, brassy enough cajones to start up a film division. While nothing much ever came of this, we now know that a Fallout movie was in the works, based on the first game. Whatever would it have been like? Let’s find out.
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That’s Rad: New Vegas DLC Is PC-Bound

By Alec Meer on February 4th, 2011.

It’s hard not to feel at least slightly :( when a series that began on PC apparently gives this old platform short thrift. Such was the case in December, when it appeared Fallout: New Vegas’ DLC Dead Money had been greedily exclusivorised by the dark beast that is the Three Hundred And Sixtieth Xbox. Fortunately, such punishment of the faithful was only temporary.

Gentlethings, further post-apocalyptic adventuring awaits us after all. In which case, I shall rescind my earlier :( and replace it with a :)
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Fan Movie-Off: Fallout Nuka Break

By Alec Meer on January 25th, 2011.

Beyond Black Mesa turned up to a mixed reception last week, and due to taking a few… liberties led to internet troubadours suggesting what they felt were superior fan-films. Here’s one of them, set in the Fallout 3 universe. As well as being built on a whole lot of love, attention to detail and – gasp! – decent acting, it starts with a heartfelt plea that Bethesda doesn’t sue them, which I think we can all get behind. Recreated weapons, costumes, crumbled bridges and 50s ad reels await…
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Fallout New Vegas Might Work Better Now

By Alec Meer on November 10th, 2010.

I have no keyboard but I must type

Obsidian’s high-selling (five million in its first month, they say) Fallout 3 expandosequel New Vegas might be somewhat, ah, divisive, but it’s certainly got plenty of earnestly enthusiastic fans. And they will certainly be glad to hear that a megapatch landed yesterday, purporting to finally fix up a ton of the RPG’s infamous bugs. It doesn’t look like this is going to be a KOTOR 2 situation, thankfully – Obsidian/Bethesda seem pretty keen to get this slightly battered watch ticking properly again.
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Wot I Think – Fallout: New Vegas

By Quintin Smith on October 21st, 2010.

Why won't VATS let us shoot guys in the nipples? I don't understand.

Obsidian’s pseudo-sequel to Bethesda’s Fallout 3 hits the UK tomorrow, arriving amid a raft of positive reviews. But I see you there, perched atop that blasted rock, canteen in hand, waiting for the official RPS review. That wait is over. Here’s Wot I Think of New Vegas.

There’s a distant sound that can be heard throughout your time with New Vegas. Quieter than the cheery 1930s pop hits that warble from your radio, quieter even than the chirps of night-time insects, or the long gasps of wind blowing across the wasteland. It is the sound of Obsidian phoning this game in. I’m talking long distance, reversed charges, not-giving-a-fuck.
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New Vegas G.E.C.K. Mod Tools Released

By Quintin Smith on October 20th, 2010.

If I ever write my memoirs as a games journalist I'm calling it GUNS.

That was fast! The New Vegas edition of the Fallout 3 “G.E.C.K.” mod tools has been released, and even boasts a new, improved tool for editing dialogue with “built-in support for low-intelligence dialogue options”. Modders? Get modding. Everybody else? Enjoy the incredibly disturbing video of a New Vegas bug I’ve left beneath the jump. I’ll be happy when we’re playing games that are meant to behave like that.

My own experience of New Vegas has become a lot more stable after my outburst yesterday. Seems I had a run of bad luck, compounded by the game not telling me about several different and VERY IMPORTANT controls. Hopefully I’ll have my review up by tomorrow afternoon.

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