Posts Tagged ‘fallout’

No Caps: Fallout 1, 2 And Tactics Free At GOG

By Adam Smith on December 12th, 2013.

As the headline says, three Fallout games for free. GO AND GET THEM. These isometric beauties will vanish from GOG at the end of the year. The DRM-free store doesn’t reckon it’ll be allowed to peddle them after year’s end as the current deal with Interplay will expire. After December 31st, the rights belong to Bethesda/ZeniMax. However, the magic of GOG means that if you add the free versions to your account in the next 47 hours (I’m an hour late with this post – SORRY), you’ll be able to keep a copy forever. Go go go.

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Carface: FlatOut Developers Announce Next Car Game

By Adam Smith on February 25th, 2013.

Next Car Game may well be a working title, but that hasn’t stopped Bugbear from setting up camp at nextcargame.com. The video, below, is “all in-game footage” and it looks like a rock ‘em sock ‘em destruction derby. Hurrah! The developers FlatOut games aren’t entirely about crashing cars but it’s an activity that is very much encouraged. The vehicles in Bugbear’s racer aren’t the delicate flowers of the Burnout series, which need to reset after all but the gentlest of collisions, the FlatOut rustbuckets fight, scraping, grinding and running each other off the road. Hopefully we’ll know more about the studio’s next car game, Next Car Game, soon.

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Back In: Black Isle Being Resurrected By Interplay

By Nathan Grayson on August 23rd, 2012.

Hmm. Well, this came out of nowhere. OK, not entirely nowhere - we are living in the age of Baldur’s Gate: Enhanced Edition, Wasteland 2, and talk of a new Planescape: Torment, after all – but I can’t say I was expecting Black Isle to just suddenly explode out of the suspiciously human-sized birthday cake that is life. And yet, here we are. Black Isle Studios is apparently back. I mean, look at that picture. It’s as clear as day.

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IsoMetro: Post-Apocalyptic Turn-Based RPG Underrail

By Alec Meer on June 18th, 2012.

Is this the 8.15 to Luton?

John’s just been moaning that he wants a new RPG to lose himself in for hours, and so I will provide. Well, eventually. Underrail isn’t out yet – why must videogames exist before they are finished? – but if the wait for Wasteland 2 seems too torturous perhaps this could fill that turn-based, it’s the end of the world and I feel fine, hole in your life.
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Fallout Free For Forty-Eight Fours Hours

By Alec Meer on April 5th, 2012.

You might want to slap the high res patch http://www.nma-fallout.com/forum/viewtopic.php?t=42386 onto Fallout

We interrupt our regularly-scheduled (no, really – we’re actually semi-organised about that stuff these days) posting to bring you news that the newly de-olded GoG.com is currently offering the original Fallout for the princely sum of zero for the next 48 hours. Until 23.59 GMT on 8 April, specifically. Here! It’s here! Rather good timing, what with the current Wasteland fever. It’s like post-nuclear RPGs never went 3D all of a sudden.
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Kicking Up The Dust: Fargo On Wasteland

By Adam Smith on February 27th, 2012.

Wa2teland or Wastelandier?

Brian Fargo has been talking about the past and future of the Wasteland sequel that he hopes to fund through a Kickstarter campaign, and as many suspected he hasn’t suddenly decided to put forward the idea because his eyes sprang out of his head and turned into dollar signs after seeing this action. Nothing of the sort. In an interview with No Mutants Allowed, Fallout’s co-creator explains that the design was already coming together but “publishers just had no interest in a party-based RPG and they felt like they would need to go up against the production costs of BioWare which are in the tens of millions of dollars.”

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Brian Fargo Turning To Kickstarter For Wasteland 2

By Adam Smith on February 16th, 2012.

Would this have been better with a giant '2' crudely imposed in place of the 's'?
At this rate, everybody will soon see their favourite developer starting some kicks or kicking some starters. Brian Fargo, creator of Wasteland, the game that launched a thousand Fallouts, has espied the queue of well-regarded figures approaching their adoring audience cap in hand and is now seeking a cap of his own. It’ll be a comically large bit of headwear as he wants to cram at least a million dollars into it, which is the estimated cost of funding a Wasteland sequel. The game would be a PC release, with, according to the man’s own Twittertalk, a “complete old school vibe and made with input from gamers. Made the gamers way.” The gamers way often involves eating Wotsits until dawn but perhaps there are other ways and other gamers?

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Bethesda Own All Rights To A Fallout MMO

By John Walker on January 9th, 2012.

He stares at a future that will never be.

You may remember that last week we brought the news that the legal fusspottery over the ownership of the rights to make a Fallout MMO had come to an end. We just didn’t know which way the nuclear chips had fallen. It seems things fell in Bethesda’s favour, in a fight that now looks rather like Goliath squished David with his fist. Eurogamer are reporting that Interplay have completely lost any rights to make a Fallout MMO, with intellectual property rights entirely belonging to Bethesda. However, there’s a sizable fee of $2 million heading Interplay’s way from Bethesda owners Zenimax, as part of the deal.

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Bethesda/Interplay Argy-Bargy Ends

By Alec Meer on January 4th, 2012.

This is fallout online, allegedly, said a man once

It’s the Duke Nukem Forever of gaming-based legal scuffles, and apparently it’s over at last. We don’t yet know the details – i.e. who’s won, who’s paying who what and most of all who, if anyone, will be releasing a Fallout MMO – but we do know that, after an awful lot of back and forth and he said no he said but he started it but yeah but no a settlement has finally been reached in the long-running Bethesda and Interplay battle.
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Most Able: Fallout’s Tim Cain Joins Obsidian

By Alec Meer on October 12th, 2011.

RPG devs must all have beards, remember

Good, in fact excellent, tidings for those who find themselves able to enjoy Fallouts both old and new, and for anyone who lived through the 90s heyday of PC RPGs. Tim Cain, the main brain behind the original Fallout and later co-founder of the much-missed Troika, has fetched up at Obsidian. Until this July, he was at Carbine, working since 2005 on what turned out to be Wildstar, but today we discover that he’s now Senior Programmer at the Fallout: New Vegas/ KOTOR 2 devs. AVENGERS ASSEMBLE.
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Fallout New Vegas Might Work Better Now

By Alec Meer on November 10th, 2010.

I have no keyboard but I must type

Obsidian’s high-selling (five million in its first month, they say) Fallout 3 expandosequel New Vegas might be somewhat, ah, divisive, but it’s certainly got plenty of earnestly enthusiastic fans. And they will certainly be glad to hear that a megapatch landed yesterday, purporting to finally fix up a ton of the RPG’s infamous bugs. It doesn’t look like this is going to be a KOTOR 2 situation, thankfully – Obsidian/Bethesda seem pretty keen to get this slightly battered watch ticking properly again.
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