Posts Tagged ‘Far Cry 2’

Clint Hocking Has Left Amazon Game Studios


Clint Hocking has been cursed by a witch and is now doomed to travel the games industry, joining new developers and then leaving before releasing a single game. In the last five years, the Far Cry 2 designer has joined and left LucasArts, joined and left Valve, and as of yesterday, joined and left Amazon Games Studios.

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Have You Played… Far Cry 2?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

I don’t have a single favourite FPS and find such conversation boring but if someone asks and I want to test their mettle, I’ll tell them it’s Far Cry 2. If they say they prefer Far Cry 3, I know they – as a person – are wrong. Far Cry 2 is a game about plans and contingency plans, then desperate makeshift plans when those both go wrong, then finally, after a crucial grenade rolls back down a hill towards you, hoping that your buddy will come pull you out the fire – and that you can cover them. “Far Cry 3 is for babies,” I’d probably declare, because I’m like that.

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The 50 Best FPS Ever Made

Gathering together the best shooters is no easy task, but if you’re looking for a new PC FPS to play, look no further.

Your favourite game is at number 51.

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Why Far Cry 2 Is Still The Best In The Series

Did you know the word barbecue is one of only a few surviving words from a lost Caribbean language (having since been filtered through Spanish)?

You shouldn’t always give people what they want. This is focus testing’s fatal flaw. It’s also the reason that Far Cry 2 – a game which doesn’t give you what you want and slaps you for asking – is the best game in the series by far.

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Another Life, Another Time: Far Cry 2 Revisited

From: Alec Meer,
February 2014

To: Alec Meer,
October 2008

Hey kid,

Hah, I’ve probably pissed you off already, haven’t I? That was easily done back then, as I recall. Yeah, yeah, you’re no kid – right now, every one of your twenty-nine years feels like a scar. It’s been a bad year, even by your standards. You’re burning to up and leave this fusty old town you’ve spent the last eight years in, but you feel so tired, so broken, so bitter. You’re also about to sit down with Far Cry 2, and you’re not going to like it. Everything’s going to change in time, including how you feel about that game.

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Clint Hocking Leaves Valve, Newell Discusses Sequels

Clint Hocking, he of Splinter Cell: Chaos Theory and Far Cry 2, has departed from Valve after eighteen months working as a something or other designer and level designer. Meanwhile, Gabe Newell has been talking to noted videogame blog The Washington Post about the company’s structure and strategy. Observant readers will notice that this post contains two pieces of Valve news but not a shred of concrete information about any games in development. I reckon that’s why Hocking left – he designed a couple of levels every week but couldn’t find any games to put them in. After trying to drop a few into DOTA 2 when nobody was looking, he eventually left the building with a bag full of digital architecture.

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Far Cry 3’s Geographically Unlikely Leopards, Lizards

Far Cry 3‘s Rook Islands contain bears, leopards, crocodiles, and what appear to be komodo dragons. And those things can dynamically hunt the other animals – and humans – on the island. Ubi have put a video which attempts to show off some of these dynamic features, which you can see below. There’s a lot of things on fire, of course, and many dudes are exploded. But will all these things add up to an interesting open world? Bears + explosives is an equation that I am very interested in examining with a critical eye. Perhaps writing down the resulting functions on a blackboard. Yes, I’m going to be reviewing this over the weekend, so I’ll be able to tell you all about lizards versus pirates next week. Review on the 21st.

(It’s got to be better than Far Cry 2, right?) The game is out November 29th in Europe and December 4th in North America. Haha.
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Far Cry 3’s Tribe Goes To War

Doesn't the side of her head get cold?

Oh man, you’re going to hate me so much for saying this. So much. But – I’m so sorry – now that I’ve finished playing Dishonored – I’M SO SORRY – and XCOM – I’M SO SO SO SORRY – for the time being, I’m not entirely sure what to do with myself in the approaching weeks. I’ve not played Torchlight 2, but I don’t feel in right state of mind for click-frenzy right now. FTL forever sings to me, but I should move on to new pastures. I do have a new build of Hotline Miami… Then I saw this latest, thankfully generously-lengthed trailer for Far Cry 3, and for the first time (for I am an idiot) released it was out this year rather than next. It’s a trailer that suggests something really… meaty. Wild. Strange. It’s also got some somewhat dubious exploitationy aspects I’m not quite so sure about, but hell – I’d pretty much resigned the remaining months of 2012 to CODMOH bleh, and this looks proper interesting.
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Clint Hocking Is Now At Valve And Has Taken A Photo

The internet has decided that a picture on Clint Hocking’s twitter feed of his son at Valve’s industrial heart is confirmation that the Far Cry 2 designer is now absolutely definitely working for the Half Life honchos and most probably turning Episode Three into a work of divisive genius that throws out the baby and the bathwater, and then replaces them with something far more awesome than a tiny, dirty human. Maybe he’s just consulting, maybe he’s visiting a friend, but as he left his post at Lucasarts a couple of weeks back for “something new” the internet may well be right on this one. So, Clint Hocking is now lead designer of all development at Valve.

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A Galaxy Far Cry Away: Hocking Exits Lucasarts

I'm not even trying with that headline pun I know, but the house is out of coffee so I'm barely conscious right now

While he’s most known for the rightfully divisive Far Cry 2 (me, I’m glad it exists but never, ever want to play it again), Clint Hocking is a fascinating games-brain whose trajectory is well worth following. Not purely because he played a big role in the first three Splinter Cells, but also because interviews and talks suggest a restless, ambitious mind that seems taken up with the sort of emergent, open world, experimental experiences we generally crave here on RPS. So, while a bit odd, the news two years back that he was joining LucasArts was rather exciting. With Georgey-porgey’s bunch having lately dropped any number of balls both in terms of Star Wars and, well, anything else, Hocking’s presence was surely just what this hobbled giant needed. Only now he’s bally left without any projects coming to light.
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Steam Says: You Can Pay £2.50 For Far Cry 2

Man Vs. Village! It's the ultimate crossover battle!

I’m not going to lie, there are some perks to this job. One of them is that if I want to say “Look! Look, everybody! Far Cry 2 is, for the next few hours only, £2.50 on Steam! You should buy it, because it’s really good!” Then nobody can stop me. Not even you, guy who hated Far Cry 2 and is reading this right now. You are powerless.

EDIT: Turns out the deal is for UK and America only, and Europeans are still getting a price of €7.50. Europeans I am so sorry.

I know some people didn’t get along with Far Cry 2, and they cite checkpoints, overly aggressive AI and more besides as reasons that it’s a terrible game. But some people, like me and, apparently, every games developer I follow on Twitter, felt that it was an utterly transporting experience that produced breathtaking gunfights and moments of high drama with incredible regularity. Which group will you fall into? Who knows. But at £2.50, it’s a risk you’d be mad not to take. Buy this game, pop it onto its highest difficulty setting to enhance the realism that game works so hard to simulate and just see whether you have the time of your life.

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Deathless Prose: Permament Death

I'm sure there's a three-letter acronym for this kind of writing. Let us never speak of it again.

I’ve talked about Ben Abraham’s Far Cry 2 permadeath play through before. The point, of course, isn’t about playing in Iron Man mode. It’s about playing in Iron Man mode and then writing about it. And Ben’s gone far further into this terrain than anyone else. His twenty-hour playthrough is immortalised in a 400-page, lavishly illustrated PDF complete with an intro from Far Cry 2’s head-chap Clint Hocking. I’ve yet to read it, but this is clearly the product of true obsession as well as a monumental monograph in games journalism. Between this and Alice & Kev, it’s proving quite the year for large-scale experience-orientated games writing.

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Some Stuff About Open World Games

The notion of open game worlds has always appealed to me, ever since Elite. When there’s even the faintest whiff on a free roaming environment, or virtuality that I can go off an explore, I’m interested. It’s an impulse that leads me to spend endless hours in Stalker, or to expend an entire day driving around Fuel. But whatever game I play, I end up feeling somewhat dissatisfied. It’s kind of dissatisfaction that does not seem to be so common with linear or arena games. I think it’s to do with a specific tension that open world games create: between what the game is about, and what the environment – and its openness – implies.

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