Posts Tagged ‘Far Cry 2’

Steam Says: You Can Pay £2.50 For Far Cry 2

Man Vs. Village! It's the ultimate crossover battle!

I’m not going to lie, there are some perks to this job. One of them is that if I want to say “Look! Look, everybody! Far Cry 2 is, for the next few hours only, £2.50 on Steam! You should buy it, because it’s really good!” Then nobody can stop me. Not even you, guy who hated Far Cry 2 and is reading this right now. You are powerless.

EDIT: Turns out the deal is for UK and America only, and Europeans are still getting a price of €7.50. Europeans I am so sorry.

I know some people didn’t get along with Far Cry 2, and they cite checkpoints, overly aggressive AI and more besides as reasons that it’s a terrible game. But some people, like me and, apparently, every games developer I follow on Twitter, felt that it was an utterly transporting experience that produced breathtaking gunfights and moments of high drama with incredible regularity. Which group will you fall into? Who knows. But at £2.50, it’s a risk you’d be mad not to take. Buy this game, pop it onto its highest difficulty setting to enhance the realism that game works so hard to simulate and just see whether you have the time of your life.

Deathless Prose: Permament Death

I'm sure there's a three-letter acronym for this kind of writing. Let us never speak of it again.

I’ve talked about Ben Abraham’s Far Cry 2 permadeath play through before. The point, of course, isn’t about playing in Iron Man mode. It’s about playing in Iron Man mode and then writing about it. And Ben’s gone far further into this terrain than anyone else. His twenty-hour playthrough is immortalised in a 400-page, lavishly illustrated PDF complete with an intro from Far Cry 2’s head-chap Clint Hocking. I’ve yet to read it, but this is clearly the product of true obsession as well as a monumental monograph in games journalism. Between this and Alice & Kev, it’s proving quite the year for large-scale experience-orientated games writing.

Some Stuff About Open World Games

The notion of open game worlds has always appealed to me, ever since Elite. When there’s even the faintest whiff on a free roaming environment, or virtuality that I can go off an explore, I’m interested. It’s an impulse that leads me to spend endless hours in Stalker, or to expend an entire day driving around Fuel. But whatever game I play, I end up feeling somewhat dissatisfied. It’s kind of dissatisfaction that does not seem to be so common with linear or arena games. I think it’s to do with a specific tension that open world games create: between what the game is about, and what the environment – and its openness – implies.

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The 12 Games of Christmas: Far Cry 2

We’ve not taken our medicine today, so things might seem a little woozy. Perhaps there’s some drugs behind this latest window?

For the sixth game of Christmas, my true blog gave to me…
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Free Far Cry 2 Missions

You can download a bunch of new free missions for Far Cry 2 over at Intel Game On. The download apparently adds the new sequence of missions to the open world shooter, where playing through the first six missions unlocks a seventh final scenario. All that adds at least three hours of game. And it’s free.

In other FC2 news check out Tom Chick’s discussion of in-game advertising.

Far Cry 2 Best On PC Say EG

Take that, console fools!

Richard Leadbetter is a man with more patience in one day than I’ll ever have in a lifetime. Somehow he finds it within himself to run comprehensive investigations into which versions of videogames are best for Eurogamer. The latest is Far Cry 2, and I mention it here because the PC dun won it.

“Map-finding issues apart, Far Cry 2 is an excellent release on PC, and the fact that it can run in high definition with all features set to high levels while still providing a reasonably smooth, graphically superb experience is a first-rate achievement.”

We already knew, obv, but just saying.

After The Storm, The Patching

So, most of the season’s biggest games have landed on our hard drives by now, which means two things will follow in their wake:

1) A torrent of finely-detailed complaints about this, that and the other feature. With maybe the occasional compliment thrown in for good measure.
2) Patches!

There tends to be this weird two-sided coin for PC versions of big games – on the hand they often don’t receive quite as much spit’n’polish as the console versions, which is at least partly because there’s no Microsoft or Sony certification hoops to jump through. On the other, that lack of certification means fixing up minor holes can happen a lot more quickly. Case in point – in the last couple of days, two very recent biggies have already seen their first patches: Fallout 3 and Far Cry 2.
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Far Cry 2 Tops Charts

[With Fallout 3 topping UK charts I should have titled this “sequels unrelated to original games top charts”… Ooh, handbags.]

The Big K posted up this week’s US retail PC chart, and Far Cry 2 is in with a, er, bullet at number one. That does please me, despite the general opinion circus we’re facing with the game. More importantly, Kotaku are making a commendable effort to balance out the brokenness of the NPD chart by also posting the Steam and Direct 2 Drive charts. Of course there are no explicit numbers available, so there’s no way to amalgamate and come up with a realistic overview of PC game sales across all outlets, but it does give a fairer impression of the overall picture than the retail charts and their Sims expansion packs.

NPD top ten after the jump.

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Far Cry 2: First Impressions

So I’m a few hours into Far Cry 2 and I’m going to just quickly report my impressions of it so far. Firstly, it pains me to have to quit out of the game to blog about it, which is a good sign, but also a bad sign. The bad being: it locks up if I alt-tab. That said, I have ignored the game’s pleas to update both Vista and my Nvidia drivers, so I’m probably partly to blame for technical difficulties. That said, even with my updating laziness, the game runs fantastically on my 8800 with everything maxed. Not quite comparable with Crysis, perhaps, but that really doesn’t matter: it pulls of the dense, jungled African valleys impeccably. The action is smooth, and the world detailed.
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Far Cry 2 Map Editor: “Uhh!”

Ubi’s latest trailer for their Far Cry 2 multiplayer map editor shows off some of the more radical possibilities for map creation that the tool offers: with big crazy maps with Eiffel Towers, Pyramids and vast rope-bridge mountain-islands. “Crazy” they’re calling it. Better still, however, is how the headshots and explosions of the trailer are timed to coincide with the “Uhh!” of the human beatbox soundtrack. There’s something wrong about that particular juxtaposition. Or maybe that’s just me.

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