Posts Tagged ‘far-cry-2’

Far Cry 2: Even More Showing Off

By Jim Rossignol on August 16th, 2008.


I can’t think of why Ubisoft would have released even more Far Cry 2 footage except to show off what their new tech can do. It’s running at some chronic level of detail in this trailer, which also has a jolly good soundtrack. It’s the trailer equivalent of driving round town in your new Ferrari, or something. I still think this could emerge as GOTY.
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Another Far Cry 2 Video

By Jim Rossignol on July 11th, 2008.


Lots of excellent new in-game footage here, with some detailed commentary by Clint Hocking. It turns out that you can even take a little nap to fast forward time. (And in the game! Aha!)

EDIT: You can check it out here since the embedded version seems to be broke.
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Twenty Minutes Of Far Cry 2

By Jim Rossignol on June 26th, 2008.


“A completely real, no bullshit open world.” The presentation from this year’s Dreamhack shows the sophisticated AI in action, the scale of the open world, the way the missions are implemented, the freedom of the open world, the combat, the vehicles, fixing broken vehicles, the wildlife, the physics and fire-propagation.

Game Of The Year, anyone?
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Ramble On Rambling: Exploration Games

By Jim Rossignol on June 3rd, 2008.


Certain game experiences seem to suggest other, older games, and leave me longing for them. Age Of Conan, which I’ve been playing a great deal for the PC Gamer review, somehow left me longing for Oblivion. There was something about the way that Age Of Conan tantalises you with elements of single player gaming that left me quite hungry for a proper RPG romp, and so I reinstalled the last Elder Scrolls game and plunged in.

To tell the truth, I’d been meaning to go back and play Oblivion a some point this year after being reminded of it in PC Gamer UK’s Top 100 meeting. Tom Francis had talked about the moment he’d be most fond of in replaying the game: coming out of the underground tutorial into the bright, beautiful gameworld. “You get this incredible feeling of freedom,” he said. “It’s wide open and it feels like anything is possible.” It’s a feeling that, in some ways, is only possible in a game of Oblivion’s calibre. That kind of feeling could be an antidote to the pressures of real life, and definitely an antidote to too many hours in a traditional MMO. I wanted to recapture that, although I had wondered whether Francis’ was simply being hyperbolic. Was Oblivion better than I remembered?
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Technical Demonstration: Far Cry 2

By Jim Rossignol on May 29th, 2008.


Far Cry 2 is making my 3D card creak with fear. That, in turn, is making my wallet weep tiny tears of fear and shame. Yes, it’s going to be beautiful, but when my machine choked on the enormity of Crysis, how is it going to get on with all the visual cleverness that is contained in the recent techdemo of Far Cry 2?

Oh, who cares? Far Cry 2 looks technologically extraordimentary, and if it’s half as good as the recent flood of info seems to suggests it’s going to be well worth augmenting my PC with expensive sandwiches of silicon for. After the jump: vegetation in the wind.
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Far Cry 2 Development Video

By Jim Rossignol on May 7th, 2008.


Far Cry 2 looks at least a couple of kinds of incredible. “You’re free to go anywhere you want at any time,” says creative director Clint Hocking of the stupidly detailed 50km2 slice of African terrain. “It’s about giving the player the opportunity to play the game the way he wants to play it.” Judging by some of the testimony and in-game footage we can see here, he might just be telling the actual truth. Mechanically, at least, it’s looking rather like an expanded version of Stalker, with plenty of open space and the ability to tackle things as you see fit. I’ve said it before, but my money is on this being the best game on PC this year. After the jump: that video diary.
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A Far Cry From What We Desire

By Jim Rossignol on March 27th, 2008.

Thanks to all the clues suggesting cleverness we’ve seen in the last few months, I’m pretty excited about Far Cry 2. Nevertheless I do have to wonder quite what Ubisoft are thinking when they release a “producer comment” video that is a short and pointless as this. Shakycam footage of some dudes getting shot outside some mudhuts? Talk about minimum effort. Could do better.

Thanks GameTrailers, even if this did make us cry.

The video does confirm “Fall” release on all formats, however. The last half of 2008 is looking pretty interesting.

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Far Cry 2 WobbleCam Footage

By Jim Rossignol on March 18th, 2008.

Reportedly from an event in London this week that we totally weren’t invited to. Hmmpf! Anyway, this is little bit too dark to really appreciate what’s going on, but the tree physics are fun, and it does suggest that it might just have done right what Crysis got wrong, and allowed gamers to really explore the terrain. (I love terrain more than breakfast, I do.) Also, tantalisingly, there’s a little bit more chat about the non-linearity of the game within the 50km zone: “We’re giving the player access to the missions in pretty much any order he wants.”

There’s a distinct possibility that this could be the best game of 2008.

GameTrailers, we’d love to be non-linear for you.

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Far Cry 2: Death To The Trees

By John Walker on February 22nd, 2008.

[EDIT: Now with Mystbusters-stolen investigative journalism]

I’m so pleased Far Cry 2 looks amazing. There was an obvious fear (pun so intended) that after Crytek made their own sort-of-sequel without Ubisoft, that the publisher’s sequel would be a, “Yeah! Well we’ll make our own game too then!” revenge release, probably consisting of a side-scrolling platformer with bullet time. But instead, they seem to be making the most realistic foliage simulator of all time. Have a look:


Merci beaucoup Gametrailers.

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I Still Wish They’d Called it Far Cry 2: Cry Harder

By Alec Meer on January 22nd, 2008.

We’ve only seen brief glimpses of Far Cry 2 so far, but at last the first proper in-engine trailer is upon us. It may not show anything of how the game actually plays (clue: it involves bullets and mens’ faces), but it does feature these things: Zebras! Antelopey things! Savannah! Forest fires! Huts! Goodness, it’s awfully pretty. Suspiciously pretty. Gen-yoo-eyne Crysis-beater or bullshot? You decide…

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Games For 2008: Far Cry 2

By Jim Rossignol on January 11th, 2008.


Despite some rumbling in the games industry jungle about the status of Far Cry 2, we have every reason to believe that this could be one of the finest games of 2008. The team have already shown off some aspects of the open-ended world, reminiscent of Just Cause, Stalker, or those opening islands of the original Far Cry game, and that alone is enough to get my non-linearity glands swollen with anticipation. I think it’s clear that after the various degrees dissatisfaction we’ve all expressed with last year’s batch of shooters, we all need a big, bold, freeform explosion to clear our conscience. Far Cry 2 could well be the game that provides it.
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