Gathering together the best shooters is no easy task, but if you’re looking for a new PC FPS to play, look no further.
Your favourite game is at number 51.
By Marsh Davies on November 20th, 2014.
You shouldn’t always give people what they want. This is focus testing’s fatal flaw. It’s also the reason that Far Cry 2 – a game which doesn’t give you what you want and slaps you for asking – is the best game in the series by far.
By Nathan Grayson on July 1st, 2014.
Far Cry 3 was a lot of things, but a narrative tour de force wasn’t exactly one of them. To hear Far Cry 3 writer Jeffrey Yohalem tell it, there were good intentions putting the wind beneath its hang gliders, the komodo (and/or blood) in its dragons, but the end result was rather… misguided. When Far Cry 4 was first announced, it seemed like it might be off to a similarly shaky start with box art that left some feeling uncomfortable, but the E3 game demo ended up telling a different tale.
That said, we still don’t know much about this one is about, so I sat down with Far Cry 4 narrative director Mark Thompson to talk premise, plot, controversy, the inherent problems of videogame info hype cycles, and heaps more. Machete your way past the break for the full thing.
By Nathan Grayson on June 17th, 2014.
So Far Cry 4 is a thing. It was pretty inevitable, given that Far Cry 3 sold like hotcakes stuffed with pornography. The next question, then, is obvious: will there be another Far Cry: Blood Dragon? Nothing’s set in stone yet, but it sounds quite likely that Far Cry will take another turn for the weird. Just maybe don’t expect another ’80s spoof this time.
By Alec Meer on May 15th, 2014.
I can no longer separate actual announcements from speculation, gossip and fever dreams, so while I *think* we’ve already heard a bunch of stuff about Far Cry 4 and how it’ll have a snow-bound setting, for the sake of ease I’m going to pretend this is the first thing we’ve ever written about it.
Far Cry 4 is out this Winter, it is indeed set in the Himalayas and it’s got a harpoon gun in it.
Read the rest of this entry »
By Alec Meer on February 14th, 2014.
From: Alec Meer,
To: Alec Meer,
Hah, I’ve probably pissed you off already, haven’t I? That was easily done back then, as I recall. Yeah, yeah, you’re no kid – right now, every one of your twenty-nine years feels like a scar. It’s been a bad year, even by your standards. You’re burning to up and leave this fusty old town you’ve spent the last eight years in, but you feel so tired, so broken, so bitter. You’re also about to sit down with Far Cry 2, and you’re not going to like it. Everything’s going to change in time, including how you feel about that game.
By John Walker on February 11th, 2014.
As part of my continuing display of ignorance, I hadn’t realised that the upcoming Far Cry The Wild Expedition – a bundle of all the previous Far Cries in one imaginary box – was going to contain something called Far Cry: Classic – a slightly remade version of the original game. Something that’s already available for consoles, apparently, but sigh Ubisoft etc. It seems the PC will only get it on the 21st, as a part of the rest of the pack.
By Nathan Grayson on September 14th, 2013.
I’m quite fascinated by Ubisoft’s epic poem JRPG melting pot of madness Child of Light, and I think you should be too. It’s an entirely bonkers concept, and – good or bad – it at least promises to be a thunderous step off the beaten path for a fee-fi-fo-fummingly gigantic publisher. I recently had the chance to chat with creative director Patrick Plourde and lead writer Jeffrey Yohalem, and you can find the first part of our conversation here. Today we pick up right where we left off: with guns and shootymen. Actually, that’s not where we left off at all, but sometimes natural transitions are hard. So read on to see what Plourde and Yohalem learned from creating Far Cry 3, fielding controversy that arose from it, and now, working within constraints more commonly associated with indie developers.
By Nathan Grayson on September 10th, 2013.
Say what you will about Ubisoft, but you can’t deny that it’s significantly less risk-averse than triple-A publishing kin like EA and Activision. Assassin’s Creed III’s alternate history Washington DLCs weren’t the best, but that didn’t stop them from being patently insane. Call of Juarez: Gunslinger, meanwhile, was a quirky, out-of-nowhere gem. And then of course, there was Far Cry 3: Blood Dragon, which Papa Ubi has apparently taken quite a neon-tinged, cyber-eyed shine to. But Child of Light might just be its biggest leap of faith yet. Inspired by the massive success of Journey on PS3, the publisher has let two of Far Cry 3‘s leads run wild on a co-op coming-of-age JRPG epic poem about a young girl and also there are drunken crow people for some reason. I recently got to play a small section of it, and I must say that I found it quite enchanting.
By John Walker on April 30th, 2013.
Do you remember that there were decades previously to this one? Far Cry 3 seems to think it does, with the appearance of an expandalone spoof of the 1980s, Blood Dragon. How does this mini-adventure hold up? Here’s wot I think:
By Nathan Grayson on April 26th, 2013.
Far Cry 3: Blood Dragon, Far Cry 3: Blood Dragon, wherefore art thou Blood Dragon? Well – and this is just a hunch – I’m gonna go ahead and say it’s because of all the blood dragons. Thing is, our peeks at the neon-drowned shurikensplosion of a game have thus far been confined by story, (somewhat oddly) removing said retro-future laser reptiles from the spotlight. Now, though, it’s time for a tour of the expandalone’s open world, and the dragons are done tip-toeing about. They are real, they are pissed, and they want cyber hearts for some reason. Watch them frolic, romp, stomp, and shoot helicopters out of the sky using only their eyeballs and their wits after the break.
By Nathan Grayson on April 13th, 2013.
Who shoots the shooters? Well, I don’t think Spec Ops: The Line and Far Cry 3 writers Walt Williams and Jeffrey Yohalem have ever shot anybody, but they are attempting to skewer gaming’s shooter genre – or at least give it a good paddling. In the previous two installments of this gigantic chat, we discussed everything from the art of critique, to violence, to the effect of treating gamers like they’re stupid, to Dante’s Inferno and the Sistine Chapel. Seriously. It’s been a very long and interesting road, but now we’re finally at its end. In this thrill-a-millisecond conclusion, we discuss real, long-form criticism of games (including that one guy who wrote a book about Spec Ops), what’s next for these sorts of dissection of videogame culture, games as tools for exploring the future, and where games like BioShock Infinite fit into that.
By Nathan Grayson on April 11th, 2013.
When last we joined Spec Ops: The Line writer Walt Williams and Far Cry 3 writer Jeffrey Yohalem, they discussed everything from the problematic nature of modern escapism to Western culture’s disturbing disconnection from real violence. Today: art! Or rather, the process of creating it using someone else’s money when that’s not really what they wanted in the first place. Also, we delve into the notion that gamers (often rightly) assume games think they’re dumb, and how that factored into the receptions of both games’ messages. In the process, the likes of Mass Effect, Shadow of the Colossus, the Sistine Chapel, and Dante’s Inferno (the literary work; not the bizarre EA game) get ruthlessly dissected. NO ONE IS SAFE. Flee beyond the break while you still can.