Posts Tagged ‘Far Cry 3’

Far Cry 3 Just Wants Us To Fookin’ Cooperate

By John Walker on November 28th, 2012.

Just popping his penis on his shoulder there.

Scottish people are awfully sweary. “Fookin’ shite” this and “wee bastard” that. I don’t know. It must be all the batter. One of their potty-mouthed number narrates the Far Cry 3 co-op trailer, which is a grisly mix of explosions and neck stabs, narrated by a man who’s angry with me for something I must have done.

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Isles Asunder: Far Cry 3 Map Editor

By Adam Smith on November 26th, 2012.

Do map editors normally have trailers nowadays? Far Cry 3’s has one. I know that some trailers have trailers and it’s only a matter of time until someone makes a trailer for a logo, so I guess something as functional as a map editor can appear in a video and say ‘hello’. The most notable thing about the editor for Ubi’s Jimpressing open island shooter is that it looks simple enough for an idiot like me to use. Terrain can be generated randomly, objects are dragged and dropped into position, and the whole thing can be populated with wildlife and AI baddies for solo play.

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Thumping The Shark: Far Cry 3

By Adam Smith on November 23rd, 2012.

What a difference words can make. If I’d seen this new Far Cry 3 video last week, my first reaction would probably have been to chortle about magical tattoo abilities. After reading Jim’s thoughts on the game, I’m too giddily excited by watching those abilities in action to spend any time laughing at minor bits of silliness. Far Cry 2 was a mess but it still managed to produce some of the finest moments I’ve ever experienced in an FPS, so when I see the words “it has kept what was good…and builds on everything else”, damn straight the lens through which I view the trailers changes. Very excited.

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Wot I Think: Far Cry 3 (Single-Player)

By Jim Rossignol on November 21st, 2012.


The third game in the Far Cry series has arrived, bathed in sun, populated by sharks and murderers, driving too fast along a dirt track, with the grass on fire all around. But is this a holiday of a lifetime, or a trip to the wrong side of the tracks? I pulled on a scratched pair of aviators and scavenged a shotgun from the body of a fallen games journalist to tell you wot I think.
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An Eyeful Of Far Cry 3’s Multiplayer

By Nathan Grayson on November 21st, 2012.

I wish all mind-melting nerve gases made everything look this cool.

In a fashion not entirely dissimilar from real-life games like croquet and sex, first-person shooters have recently started adding “multiple players” modes. Far Cry 3 – in spite of its focus on “singular players” and the islands who love them – is no different. But how does it even work? I mean, we know that its servers are of a fickle, wayward nature, but will it be worth the possible hassle in spite of that? Let’s investigate. Machete your way through the break’s overgrown jungles to see some footage. Oh, but do keep an eye out for wildlife. We don’t have any tigers roaming these parts, but Alec is startled by sudden movements and has been known to attack.

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Sad Tiger: No Dedicated Servers For Far Cry 3 Multi

By Nathan Grayson on November 20th, 2012.

You probably can't tell, but he's hiding his pain.

I wanted to make a picture of one of Far Cry 3‘s tigers crying gigantic crocodile tears (or maybe one of its crocodiles crying tiger tears – or just tigers) for this post, but I’m rubbish at Photoshop. So, um, use your imagination. Awww, isn’t that sad? That tiger – in addition to the fact that a gun-toting madman is cavorting about his island home and burning everything to the ground – now has to worry about inconsistent connection speeds and host disconnects. Truly, there is no worse fate. But perhaps there’s hope? While Ubisoft tied cinder blocks to dedicated servers’ shoes and hurled them into the ocean, it was fairly upfront about why it thinks its alternative solution will be just as good.

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In Which Far Cry 3’s Jason Brody Punches A Shark

By Nathan Grayson on November 8th, 2012.

Put up your dukes, shark. Let's settle this.

Admittedly, Jason does other things in Far Cry 3‘s new story trailer aside from punching a shark. But really, is there any tale more gripping or universal than that of one dude, one shark, and one fist? The biting, the panicking, the punching as beady little eyes register no pain. In that moment, we find the truest definition of the human condition: not shark. And then, after that brief spasm of profundity, we get Jason talking about his captive friends and such. He speaks with conviction, too, but I think we all know what’s swimming around in the back of his mind: he punched a shark, and he liked it.

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Now With More Jumping Puzzles: 14 Minutes Of Far Cry 3

By Nathan Grayson on October 19th, 2012.

Gaze upon its majesty. It beckons to you. Climb.

Yes, jumping puzzles. Far Cry 3 has them. Apparently as something you can do fairly often, no less. That’s one of the many revelations that spring up while two of the shooter/arrower/shanker/lawnmower’s leads play 14 minutes of their game and chit-chat. It’s an impressively illuminating look at many of Far Cry 3’s open-world aspects, including base capture and crafting. A lot of it reminds me of Assassin’s Creed, oddly enough. I mean, there’s jumping. And bears! That’s pretty much all of Assassin’s Creed III, guys.

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Minecryft: The Official Far Cry 3 Mod For Minecraft

By Craig Pearson on October 17th, 2012.

Now you are the Creeper
Block by block, like an insidious cubist curse, Minecraft is taking over the gaming world. World of Warcraft was the most recent game to suffer assimilation, in a frightening 1-1 recreation. Usually this sort of labour of love is made by the fans, but Ubisoft are cutting out the post-launch months of people on forums suggesting that someone does it. They’ve hired Far Cry 3 Minecraft modder Michael Lambert to build it for them, creating a free map and texture pack that will be out before the game it’s based on.
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From Bad To Vaas: Far Cry 3

By Adam Smith on October 11th, 2012.

Brendan did a spot of de-scaling when he murdered his way through the opening hours of Far Cry 3. Providing a side dish to his words, Ubisoft have released four videos that show how the journey from holidaymaker to hardened warrior begins. It’s more tell than show, actually, with producer Dan Hay describing what the scenes are intended to do. The first couple are character-based and don’t contain a great deal of running and shooting, the third documents the takedown of an outpost and the fourth is the burning hotel setpiece which we’ve seen before.

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Hands-on: Far Cry 3 (Single-Player)

By Brendan Caldwell on October 10th, 2012.


We sent Brendan to play Far Cry 3’s single-player. Here’s his report.

I’m halfway through skinning a dead Komodo dragon when all my suspicions about Far Cry 3 come to a head. I’m standing on the overhang of a massive cliff, just going to town on this corpse. Bunching its bloodied hide into a bundle like a supersize tortilla wrap drenched in red chilli sauce. And I’m thinking: ‘Man, that was one grumpy lizard. But it’s okay. I’m safe.’
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Far Cry 3’s Tribe Goes To War

By Alec Meer on October 9th, 2012.

Doesn't the side of her head get cold?

Oh man, you’re going to hate me so much for saying this. So much. But – I’m so sorry – now that I’ve finished playing Dishonored – I’M SO SORRY – and XCOM – I’M SO SO SO SORRY – for the time being, I’m not entirely sure what to do with myself in the approaching weeks. I’ve not played Torchlight 2, but I don’t feel in right state of mind for click-frenzy right now. FTL forever sings to me, but I should move on to new pastures. I do have a new build of Hotline Miami… Then I saw this latest, thankfully generously-lengthed trailer for Far Cry 3, and for the first time (for I am an idiot) released it was out this year rather than next. It’s a trailer that suggests something really… meaty. Wild. Strange. It’s also got some somewhat dubious exploitationy aspects I’m not quite so sure about, but hell – I’d pretty much resigned the remaining months of 2012 to CODMOH bleh, and this looks proper interesting.
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Far Cry 3’s Maddest Baddies Wax Diabolical

By Nathan Grayson on September 27th, 2012.


Far Cry 3‘s villains sure do like to talk. It seems to be something of a pattern: you fight, they tweak their mustaches and monologue ominously, and then you end up tied to a sinking cinder block or on fire or something along those lines. Yet you always live to fight another day and begin the cycle anew. It forces me to wonder: is it all intentional? Maybe Vaas and his strappingly Saxton-Hale-esque pal Buck just want someone to talk to. Or perhaps they just need someone to listen. Can you be that person? Can you give them the verbal hug their parents never did and then verbally attend their piano recital and play catch with them in the park? If not, Far Cry 3’s third villain – every tiger in the entire jungle – won’t talk, but will still try to kill you. So there’s something for everybody. Observe after the break.

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