Posts Tagged ‘Farming Simulator’

It’s The Farming Simulator Titanium Edition Trailer

By Jim Rossignol on October 12th, 2013.


Yes, it’s the Farming Simulator Titanium Edition trailer. What does that mean? It means a bunch of new farming machinery, new vehicles, and the capacity to have a more American-looking farm.

TITANIUM.
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The Flare Path: Beyond Visual Range

By Tim Stone on April 26th, 2013.

The Flare Path lights are dimmed today, the wind socks are at half mast. Jim Mackonochie, one of the most influential, approachable, and well-liked figures in flight simulation died on Tuesday. If you’ve flown a faithfully simulated military jet at any point during the last quarter century, there’s a good chance you’ve enjoyed a game that Jim signed or nurtured. Though most closely associated with Eagle Dynamics creations like Flanker and DCS World, his combination of unquenchable aero enthusiasm and incomparable industry experience also Pavewayed the way for the Falcon series and the early Rowan sims. Read the rest of this entry »

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Hoe-No: Farming Simulator’s Bottle Mod Adventure

By RPS on April 12th, 2012.


Joe Martin is not a farmer. Not even a simulation of a farmer. But that didn’t stop him from becoming one with Farming Simulator. Here’s what happened.

Farming Simulator 2011 is, on the face of it, not a very interesting game – but if you look deeper you’ll find that it’s actually very badly made too. It’s boring, even to those who resign themselves to tedium in advance, as pointless as a chocolate covered cat turd and built on physics so unnatural I genuinely suspect it to be haunted. So, you can imagine my excitement at sitting down to write a modding guide for it. Even after I’d grabbed ten of the weirdest mods I could find, from deployable crates to driveable corpses, it was still drearier than a car-load of wet Mondays and utterly unable to hold my attention. Eventually however, using one of the smaller mods I’d downloaded, I found a mission that imbued the game with much-needed purpose. The mod was called Bottle Finder.
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The Flare Path: Surf And Turf

By Tim Stone on March 2nd, 2012.

Mother Nature is up to something. In my neck-of-the-woods cuckoo pint and dog’s mercury have begun appearing amongst the leaf litter. The bare treetops are abuzz with avian Morse code. If I didn’t know better I’d say a Big Push was in the offing. Gaia is going to try another assault with her Elite Photosynthesizers. It’s as if she doesn’t remember how it ended last year. How it ends every year.

If war should come, you won’t find me anywhere near bursting buds or strafing butterflies. I’ll be ensconced in my Hans Christian Anderson shelter preparing pieces like this week’s GIANTS interview and Microsoft Flight report. Read the rest of this entry »

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The Flare Path

By Tim Stone on August 19th, 2011.

Mildly perturbed by the lack of Panzerkampfwagen references in The Sunday Papers? Feel that Bargain Bucket needs more locomotive love, Cardboard Children less Parpellimony misinformation*? You’re in luck. Every Friday from now until Ragnarok, I’m going to be presenting a ragbag of news and reflections covering all-things simulated and wargamey.

If a game features wings, wheels, war, or windlasses, and so much as nods in the direction of realism there’s a good chance it will eventually appear in The Flare Path.

*The idea that an airliner engine could function with fewer than three Parpellimonies inside it, is – as all serious simmers know – absurd. Read the rest of this entry »

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