Posts Tagged ‘farsky’

Wot I Think: FarSky

By Alec Meer on October 22nd, 2014.

I came for the shark-stabbing, but I stayed for the underwater potato-farming.
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Impressions: FarSky’s Random Undersea Survival

By Nathan Grayson on September 10th, 2013.

When games go deep-sea diving, you can usually count me out. Controls get clunky, cameras go haywire, and fish simply do not understand the etiquette of fair, gentlemanly combat. The short version? When a game’s setting hits rock bottom, my happiness level typically goes right down there with it. FarSky, however, is a rare exception. Well, kind of. It’s still a bit awkward to control, but that’s part of the charm. Sometimes. You’re a suit-bound diver whose underwater vessel has lost some rather important bits, so you’ve got to reassemble your achy breaky craft and just, well, survive. Good luck with both, however, as crushing depths are not kind to the easily popped jelly balloons we call bodies, and you’ll have to contend with increasing water pressure, decreasing temperature, and more survival factors (in addition to sharks, giant monster wheel things, and extremely mean jellyfish) along the way.

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