Andrew Doull writes to tell me that the the 7-day rogue-like challenge has come to a close. In this clearly gloriously masochistic event, developers try and make a workable rogue-like game in – waitforit – seven days. Twenty-three people gave it a shot, of which nine managed to pull it off. They’re now available to download , and over the next seven days the Temple of the Roguelike will be playing and reviewing them. I haven’t had a chance to play all of them yet, but I did have a quick crack at what appeared to be the most initially intriguing one, Fatherhood.
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