Fatshark is hastily putting a final lick of paint onto the longboats, tightening the braids on their beards, and making sure all the fish has plenty of salt for the people who they hope will buy into Early Access of War of the Vikings on Steam. It’s their follow-up to the generally well received War of the Roses, and as the title suggests, the battles here aren’t over who gets the last Tangy Orange Creme, but instead about vikings with axes disagreeing with other vikings. I wonder how they’ll come to terms over their differences?
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Posts Tagged ‘fatshark’
By Craig Pearson on October 1st, 2013.
By Adam Smith on August 6th, 2013.
I don’t know if I’d be more disappointed reading ‘customisable beards’ as ‘customisable bears’ or vice versa. Either way, elaborately braided face furniture is the stand-out feature of the newly announced War of the Vikings. Or perhaps it’s the brutal melee hacking that should give this newly announced game in the War Of The [blank] series an identity of it own. Thrown weapons, including the axe that stars in the teaser trailer below, and a greater emphasis on rapid, vicious bludgeoning and chopping, as shields splinter under the force of beard-powered blows. As with War of the Roses, Vikings follows the ‘pay to prettify’ rather than ‘pay to win’ formula, with longboat-loads of customisation options.
By Adam Smith on February 7th, 2013.
That whole deal with Richard III’s bones hiding under a carpark? A publicity stunt, I reckon. The perpetrators? Paradox. While the people of York are creating petitions to have the skellington buried in their fair county, multiplayer sword ‘em up War of the Roses has unleashed its free trial, which you can download now by selecting the demo option on its Steam page. The trial doesn’t segregate players into separate games, but there is a limit on classes and equipment. Any ‘coin’ earned in the trial will carry across to the full version if purchased. Mark my words, we’ll know when the release date for The Old Gods DLC is due because someone will find Harthacnut’s preserved face on the shelf of an Aldi, next to the baked beans.
By Nathan Grayson on February 2nd, 2013.
War. War never changes.
OK, actually, no. Now look here, ominous Fallout guy: I know what you’re trying to say, but I don’t think you’re accounting for any sort of subtlety or nuance. Sure, we’re still talking about people killing each other, and that’s a nice, grim sentiment, but small changes make ripples in the blood-soaked killing fields too. I’m talking, of course, about thunder-voiced narrators. Case in point: Brian Blessed‘s involvement with Paradox’s War of the Roses. As part of an upcoming DLC pack, these things will happen: “Blessed’s booming voice will inspire knights by announcing in-game events and warnings, giving new meaning to the iconic command to ‘Kill the enemy!’” That’ll cost money. But a stripped down version of the game? That, my friends, is completely free.
By Jim Rossignol on October 16th, 2012.
Krater, the mildly disappointing post-apocalyptic dungeon-crawler, is getting a great big free update, including the much-needed addition of co-op play. Fatshark had this to say: “The update is not only adding coop to the game – we have also used this time to polish and add new content such as new characters, items and bosses. Its safe to say that the experience you get from playing the game in coop today compared to the single player game released June 12 is both different and better.”
You can read my comments on the original, pre-polish release version of the game here.
By Alec Meer on October 15th, 2012.
Q. Is that headline pun the main reason I am writing this story?
A. If you had to even wonder, YOU DON’T KNOW ME AT ALL
So yes: Fatshark’s meaty, crunchy, splattery, well-received medieval action game War Of The Roses is due to have a lanceful of new content rammed into its armoured face. Sounds like a strange hybrid of free’n'paid, dependent on how many, I dunno, Tudorpoints you’ve managed to accrue in the game, and it’s due to fatten up the game next month.
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By Nathan Grayson on October 3rd, 2012.
I’ve been playing a bit of War of the Roses lately, and it’s… interesting. I’ve told friends, family, and one very confused flower shop owner that it’s “deeply flawed and disappointingly barebones,” so it seems only proper that I reiterate that sentiment here. There is, however, tremendous fun to be had in the heat of battle – even if it’s fairly short-lived and clunky at this point. One thing that really sticks out, though, is War of the Roses’ death mechanic. In short, getting killed doesn’t actually, well, kill you. Instead, you’re often left bleeding out on the battlefield, waiting for either an enemy to finish the job or some kind soul on your team to use whatever lost-to-time medieval medicine allowed knights to recover from having their spines severed in three seconds. Not only do the mechanic’s nuances create some tremendously silly moments, they also run parallel to many of the game’s ups-and-downs. So let’s explore that via the eyes of a living, breathing, constantly dying pun: my own Tyrion Lancaster.
By Nathan Grayson on September 26th, 2012.
Regardless of the final product’s authenticity, it’s pretty easy for, say, Medal of Honor, Battlefield, or Call of Duty’s developers to get an inside look at how their subject matter really works. The real War of the Roses, on the other hand, took place roughly six centuries ago, and time travel either hasn’t been invented yet or was wiped out by someone who traveled back in time to destroy time travel. And so, the War of the Roses team did the next best thing: they ran around England in authentic medieval armor. Hilarity, as you might expect, ensued. You can now view the entire four-part behind-the-scenes saga (which also contains some pretty fascinating info) via the modern sorcery that is streaming video after the break.
By Dan Grill on September 19th, 2012.
The development army of War Of The Roses is about to sally for from the castle of commercial release. Dan went hands on with it, versus the assembled might of the British press. Here’s how he fared.
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By Adam Smith on July 31st, 2012.
War of the Roses’ ranged combat is as messily violent as the up close and personal sheathing of swords in skulls, as shown in a video of arrows puncturing arteries and organs. Impressively horrible and anarchically comedic at the same time, my deathmatch instincts quiver with anticipation. The way that arrows bend as they lodge in a target is the kind of detail that could make every kill all the more deliciously memorable. The footage is edited together from tournament footage gathered during Paradox’s trip to San Francisco and the entire conflict can be viewed here.
By Nathan Grayson on July 25th, 2012.
It’s easy to feel cynical about DLC. John took a stroll through that particular minefield a couple days ago, and while he found plenty of good buried beneath all the righteous fury, worrisome practices still abound. Day-one DLC, season passes, and the like litter the current landscape, and – despite what some might claim – business models do influence game design. It’s unavoidable. With some fervent passion, Paradox senior producer (and former Battlefield maestro) Gordon Van Dyke, however, argues that this doesn’t have to be a bad thing, and lets rip at others who make it one. It’s only when companies lose sight of what’s best for their communities, he told me during a recent interview, that we have a serious problem.