It’s easy to feel cynical about DLC. John took a stroll through that particular minefield a couple days ago, and while he found plenty of good buried beneath all the righteous fury, worrisome practices still abound. Day-one DLC, season passes, and the like litter the current landscape, and – despite what some might claim – business models do influence game design. It’s unavoidable. With some fervent passion, Paradox senior producer (and former Battlefield maestro) Gordon Van Dyke, however, argues that this doesn’t have to be a bad thing, and lets rip at others who make it one. It’s only when companies lose sight of what’s best for their communities, he told me during a recent interview, that we have a serious problem.