Posts Tagged ‘FEAR’

You Will NOLF True FEAR: Betrayer Out Now

By Nathan Grayson on March 25th, 2014.

AGH NO WHAT ARE YOU DOING YOU KNOW I HATE IT WHEN PEOPLE TAKE PICTURES OF ME GET THAT CAMERA OUT OF MY FACE

Once upon a time Monolith made the candy/1970s-colored No One Lives Forever, but then the years passed and the colors drained away. The result? F.E.A.R., which traded NOLF’s yuck-yuck-yucks for some spooky, splattery “oh… yucks.” Flash forward to today: all of the color is gone, with six Monolith vets producing the gloomily black-and-white Betrayer. It’s got scares in spades and thick cobwebs of dread lingering in every corner of its 1604 Roanoke colony setting, but is it any good? Now you can find out. Launch trailer below.

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Dark Signal: The Origins Of FEAR

By Duncan Harris on October 1st, 2013.


Update: A second conversation with Craig Hubbard revealed a few more details, so I’ve added them where appropriate. The section ‘Mergers And Executions’ now talks more about cut villain Conrad Krige and the game’s improbable original opening (a car chase), while a new section on its famous radio chatter has been added to the end.

In this second of three conversations with the Monolith veterans at Blackpowder Games, whose debut Betrayer is kind of available now, it’s time to look at FEAR: First Encounter Assault Recon. Well, it is if you do things backwards.
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Something Else To Fear

By John Walker on April 3rd, 2008.

A new Project Origin trailer appears, in what appears to be a series attempting to put us off the game as much as possible. This time with 34 seconds of company logos!

We’d show you far more of ourselves, Gametrailers.

More floating down dingy corridors, more sudden cuts to a monster, and then some game footage that could come from any shooter ever. (Although Mr Flippityfloppity looks fun). Come on Monolith! What are you doing?

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Games for 2008: Project Origin

By Kieron Gillen on January 18th, 2008.

What are little girls made of? Polygons.

While we’ve previously talked about how weren’t exactly impressed with the name they settled on – though we do like the list of close-but-no-cigars, including the immortal Little Miss Bloodshine – the actual whole story behind the change itself remains perhaps the most fascinating of recent times. Publisher keeping the name while the Developer keeps the engine has happened before, of course (with the separate directions the name and the game of Championship Manager went when Sports Interactive and Eidos split), but in this case it seems even more startling.

That the whole game is working under a new name doesn’t seem as shocking when it’s such a pure-mechanic thing as in the now-Football Manager. It’s just a bunch of numbers. The name isn’t a character. But Project Origin is just… F.E.A.R. 2, in any real way we can measure. It’s got all the iconic elements of the first game, including the bloody girl they stuck on the bloody box.
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FEAR Perseus Mandate Demo

By Jim Rossignol on October 11th, 2007.

As if the terrible name wasn’t enough, the Perseus Mandate demo turns out to be a shambolic outing for the ailing FEAR series. You can download the 734.82MB sampler from here. Once installed and playing, you’ll probably find yourself saying: “woooOOOooo” in that sarcastic way that you do when things just aren’t scary.

It’s still trying to deliver the proven FEAR formula (there’s some cryptic information about spooky goings on, you see some stuttering ghosts down the end of a corridor, and then you fight a load of marines) but it’s nevertheless drained of life. The environments are makeshift and absurdly dull, the action is obvious and predictable – even the NPC voice actor sounds bored, rather than however it is you are supposed to sound when being attacked by psychic marines and pursued by diaphanous ninjas. Presumably TimeGate, who are now handling the series, have got better things to do. Or perhaps this disappointing demo is somehow unrepresentative of the full game. Whatever the reality: get back to making Kohan, TimeGate. And I guess genuine fans of the original game will just have to wait to see what Monolith come up with for ‘Project Origin‘. (Why DID they choose such an insipid name?)

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