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Posts Tagged ‘Feargus Urquhart’

Obsidian On Project Eternity, Kickstarter’s Future

By Nathan Grayson on February 16th, 2013.

Kickstarter has been quite kind to Obsidian. Once upon a time, “Let’s make a spiritual successor to Planescape: Torment, but with no recognizable license and a truckload of old-school trappings” would’ve only gotten them as far as the giant-red-button activated trap door I imagine every major publisher secretly has in their meeting room. But now the band of Black Isle castaways is back on the map after some nasty post-Fallout layoffs and sailing quite smoothly. In recent times, however, Kickstarter’s started to get a bit cranky. High-profile washouts are piling up – Wildman the most visible among them – and the gold in them thar hills seems to be losing its sheen. So then, is it time to book it back to publishers? For his part, Obsidian CEO Feargus Urquhart thinks it’s all about balance. “These are enjoyable games to make,” he told RPS. “I think it would be great to keep on making them. It helps us build a brand. So that’s where it’s transformative. It’s going to change our business, absolutely. Is it going to change the entirety of our business? No.” Tons more on that, Project Eternity, and a possible South Park delay after the break.

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Obsidian’s Urquhart On The Future Of RPGs

By Nathan Grayson on February 15th, 2013.

Obsidian’s a company that’s always stricken me as bizarrely restless. Despite its near-legendary Black Isle legacy, the Project Eternity and South Park developer’s rarely had an easy time finding a comfortable place in the industry. But then, when you think about it, that’s not entirely surprising. Both RPGs and storytelling in games – Obsidian’s wheelhouses – have spent countless years in constant flux. And though recent times and a massively successful Kickstarter have given the developer some solid ground to stand on, the eager hands of change are once again threatening to yank the rug out from under it. Uncertainty’s permeated the entire industry as of late, but Obsidian CEO Feargus Urquhart has no intention of blindly following the future. His plan? To redefine the whole RPG genre. During the recent DICE Summit in Las Vegas, he and I chatted about that.

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