Posts Tagged ‘feature’

Of Crime And The City In Thief, Dickens And GTA

By Adam Smith on November 23rd, 2014.

Every Sunday, we reach deep into Rock, Paper, Shotgun’s 141-year history to pull out one of the best moments from the archive. This week, Adam’s 2012 article singing the praises of videogame cities which are more than mere reconstruction, but are built from the bricks and mortar of ideas.

I’ve been visiting various cities recently, which always fill me with confusion and wonder, then Dishonored made me think about how much I miss Looking Glass. Put the two together and this happens. Join me in a meandering word-search for cohesion and theme in the use of the city across Thief, and the selected works of Rockstar and Charles Dickens. Be warned, there are spoilers for all three Thief games.

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Surviving With The Sims

By Adam Smith on November 23rd, 2014.

Note – this was originally published a month ago as part of the RPS Supporter program, hence the reference to our now-finished Survival Week.

It’s Survival Week here at RPS, so I decided that I’d write about my earliest experiences with The Sims, a survival game like no other. Left to their own devices, Sims are just about smart enough to struggle through life but they’re not quite intelligent enough to live. They need to be coaxed into improving their lot, and influenced by the click and the cursor. Without either clicks or cursors, I first encountered The Sims when I was struggling to build my own place in the world. Let’s take a trip down the memory cul-de-sac.

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The Sunday Papers

By Graham Smith on November 23rd, 2014.

Sundays are for a thousand different things, so it’s a short Papers this week. Back to regular service time, and there’s still plenty of fine words below.

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Radioface: In Praise Of Peculiar Protagonists

By Adam Smith on November 22nd, 2014.

I had to take out a stack of dice when I was playing Dragon Age: Inquisition over the weekend. Not to re-roll the complexities of combat – the numbers thrown around are too big for my collection of bones – but to generate a face for my character. Above you can see my knobbly-nosed dwarf. His name is Pootle and he has a Radioface.

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S.EXE: Girlvania Summer Lust (NSFW)

By Cara Ellison on November 21st, 2014.

Someone sent me this ‘All-Girl Sex Simulation’ Girlvania because I guess I have this reputation now. What I did was I got some All Girls together (women who have sex with other women) in the New York Museum of Sex bar, plied them with alcohol, and asked them to look at the game. Is this a thing you can count as your job? I guess this is my job now. Asking New York lesbians what they think of virtual women fucking each other over outlandishly named cocktails. Anyway this is not going to be safe for work (in text or images) and prepare yourself for Jeff Goldblum sweats.

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Wot I Think: CS GO – Operation Vanguard

By Adam Smith on November 21st, 2014.

A recent study by the PEW Internet Project exposed the blindingly obvious hypocrisy of most people’s attitudes towards online services. We don’t want our privacy compromised, we don’t think big companies can be trusted with our data, and the power of corporations like Google makes us uncomfortable. But despite all these deeply-held and very serious fears, billions of people still use the products involved. So too with DLC in all forms. We bitch and moan, mock the price on twitter, talk about how far games have fallen – and then pony up the dough when nobody’s looking. Counter-Strike: Global Offensive’s new Operation Vanguard is what we’ve let ourselves in for.

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Wot I Think: Space Hulk Ascension

By Adam Smith on November 21st, 2014.

Space Hulk is back. Again. From developers Full Control, who were responsible for last year’s digital release, Ascension is a sequel of sorts, with a new approach to campaigns, with persistent stat progression, and over a hundred missions. It’s an improvement over the company’s first attempt in many ways but there are still plenty of reasons to have a bit of a space sulk.

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Dragon Age: The Ferelden Scrolls, Day 2: The Solas Effect

By Alec Meer on November 21st, 2014.

Solas *always* slightly approves

Continuing a Dragon Age: Inquisition diary.

I seem to have found friends by default. They were just there when I performed my Act Of Ultimate Heroism (i.e. wavey green hand shtick) and now they won’t seem to go away. I already introduced you to the relentlessly serious Cassandra, a very, very solemn ex-Templar who first wanted to kill me and is now telling the world that I’m its salvation. In a fight, I’m her boss. Outside of a fight, she’s calling the shots. Not sure how I feel about that yet. There are two others who’ve decided they’re going to stick to me like glue. They’re bit… full-on.
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Why Far Cry 2 Is Still The Best In The Series

By Marsh Davies on November 20th, 2014.

Did you know the word barbecue is one of only a few surviving words from a lost Caribbean language (having since been filtered through Spanish)?

You shouldn’t always give people what they want. This is focus testing’s fatal flaw. It’s also the reason that Far Cry 2 – a game which doesn’t give you what you want and slaps you for asking – is the best game in the series by far.

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Two Year Talk: Interviewing Planetside 2’s Creative Director

By Jim Rossignol on November 20th, 2014.

Planetside 2 is two years old today and still going strong. It’s a Planniversary, if you will.

Ahem. I’ve written a bunch about my time with the game, including this. Yes, I like it a lot. One person who has been at the forefront of that long campaign of making me like something for two whole years, and who was also implicated in the complex saga of development beforehand, is Matt Higby. He’s headed up the SOE team throughout the twenty-four months of the game being live, and still seems to have plenty of energy for the future of this peerless F2P shooter. With those two years in mind, I had a chat with him.

Read on below for a myriad of thoughts on the game that does a war of red, blue, and purple like no other.

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Have You Played… King’s Bounty: The Legend?

By Alec Meer on November 20th, 2014.

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

It’s all too easy to be glum about 1c’s now long-running comedy-fantasy, strategy-RPG series, given its sequels’ resolute resistance to do almost anything new, but let’s put grumbling aside and look back to when King’s Bounty: The Legend was the freshest face in freshtown.
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The Ferelden Scrolls: A Dragon Age Diary, Part 1

By Alec Meer on November 20th, 2014.

are we in New Zealand?

Beginning a new diary series for Dragon Age: Inquisition. Yes, I’m mostly doing this so I have an excuse to play Dragon Age: Inquisition during work hours. There will be spoilers and there will be presumed knowledge, but there probably won’t be much taking anything seriously.

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Dote Night: Foreseer’s Contract And We Need Megawings

By Philippa Warr on November 19th, 2014.

A spectral explosion

Part of a miscellany of serious thoughts, animal gifs, and anecdotage from the realm of MOBAs/hero brawlers/lane-pushers/ARTS/tactical wizard-em-ups. One day Pip might even tell you the story of how she bumped into Na’Vi’s Dendi at a dessert buffet cart.

The current big news in the Dota 2 community is the kerfuffle surrounding the Foreseer’s Contract. A short comic heralded the event on Friday and served as an introduction to the newest hero on the roster, Oracle (you can find him in the test client at time of writing but not in the regular game).

Why does the coming update make players – myself included – so concerned?

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