
We’re playing Dragon Age. Except for John, because he’s already finished it and reviewed it for PC Gamer. The rest of RPS were a bit later to the party, so to speak. Consequently we’re a little… distracted. We offer a few early thoughts below. It’s probably fair to say that there will be minor spoilers in this article.
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Rock, Paper, Shotgun
Posts Tagged ‘feature’
First Steps With Dragon Age
Posted by RPS on November 6th, 2009.
Share ·Hands-On With Global Agenda
Posted by Phill Cameron on November 4th, 2009.
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Via the Eurogamer Expo, we got some time with Global Agenda. Here’s the hands-on experience, complete with some input from the developers themselves.
Global Agenda is a game straddling two worlds. It has two different payment schemes, and two different games within itself, almost. It’s a multiplayer third person shooter, with a class based system and jetpacks. But it’s also a huge sprawling PvE/PvP MMO, with the PvP driven by player Agencies that can form and break alliances on the fly in a bitter battle for territorial zones that grant bonuses and benefits. It’s also got some instanced dungeons thrown in there, for the uncompetitive among us.
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Wot I Think: Men Of War: Red Tide
Posted by Jim Rossignol on November 3rd, 2009.
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In between leaving pumpkins uncarved and scary masks unworn, I have been playing 1c’s new RTS, Men Of War: Red Tide. The standalone expansion features twenty-three new missions with naval bent, and a small museum of new units. But is it any good? Here’s Wot I Think.
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The Making Of Natural Selection
Posted by Alec Meer on October 31st, 2009.
Share ·Seven years ago to this very day, uber-Half-Life mod Natural Selection was released. Man! Aliens! Man vs aliens, in a real-time-strategy-in-an-FPS-perspective kinda way! In that time, it’s become something of a landmark in terms of just how far you can stray from the source technology (pun not necessarily intended), just how successful a group of a have-a-go home designers can be, and quite how much prescribed concepts of first-person-shootage can be pushed. Developers Unknown Worlds Entertainment are gearing up for the insanely-anticipated release of the standalone sequel (of which the first and second super-shiny images of this post come from – click to embiggen), whose birth depends hugely on how much pre-order interest they can drum up. In other words, if you’re excited about NS2, you should totally pre-order it. It’s going to be a fine and splendid day in PC land when it finally walks our way.
Right now though, given it’s NS1’s anniversary day, we poked Unknown Worlds’ Game Director Charlie Cleveland into providing a little insight into how this milestone mod came to be…
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Wot I Think: Torchlight
Posted by John Walker on October 30th, 2009.
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Runic’s new action role-player Torchlight has occupied my week. Does their ultra-sleek and approachable dungeon crawler manage to find that sweet Diablo-shaped spot? Read on to find out wot I think.
Futuremark Talk Shattered Horizon
Posted by Jim Rossignol on October 29th, 2009.
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Earlier this week we spoke to Antti Summala, the lead designer on astronaut shooter, Shattered Horizon. The resulting interview covers a bunch of topics, including the advantages of self-publishing, the reasoning behind making the game DirectX 10 only, and the problems of control systems when there is no universal up or down. The game itself is out on Steam for €20/$20/£15 on the 4th of November. Read on for a peek into Futuremark’s adventures in near-future sci-fi.
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Twelve Minute Shudder: Entropia Universe
Posted by Quintin Smith on October 28th, 2009.
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On the unlikely chance you’re familiar with Sci-Fi MMOG Entropia Universe, it’s probably because of the record-breaking prices achieved by its virtual sales. Reading about these figures is a lot like coming under artillery fire but with numbers instead of shells.
All of the following figures are in US dollars. Entropia Universe launched in 2003, and in 2004 the developers created a huge island complete with a scenic beach, monsters, and a massive mine. At auction, a player paid $26,500 US for that island. In 2005, another player paid the developers $100,000 for a space station. In 2006, that same player purchased a unique monster egg for $10,000, though the highest figure ever paid by someone for a piece of equipment is $30,000 for a high-tech Healing Kit. In 2007, five players (or more accurately five ‘avatars’ since one represented a real-world banking organisation) paid a total of $404,000 for five two-year licenses to operate banks within the game world, with each of the five avatars expending a further $100,000 investment to start their business.
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Hands On: Star Trek Online
Posted by Kieron Gillen on October 26th, 2009.
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As I mentioned earlier, I spent a lot of the weekend at the MCM Expo. I eventually managed to tear myself away from my table and go looking for electro-entertainment. Alas, mainly console – or console versions of PC games we’ve already covered like Borderlands. And Assassin’s Creed 2, which I would have looked at, but I was scared away by the Marge Simpson cosplayer who looks as if they’d peeled Marge and was wearing her yellow skin as a skin-suit ala Silence Of the Lamb’s Buffalo Bill. However, Star Trek Online was there, and I spent some time getting familiar with what Cryptic have been up to…
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Interview: Paul Jackson On RailWorks
Posted by Tim Stone on October 25th, 2009.
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Usually when I meet a person that’s selfishly occupying one of my dream jobs, I end up spiking their drink, driving them out to a secluded Forestry Commission car park, and setting Bosnia and Hernia (my pedigree Romanian Fighting Badgers) on them. Paul Jackson, CEO of the company that makes train sim RailWorks, was lucky. He got away with a light grilling.
Together Alone: Last Standing In DoW 2
Posted by Alec Meer on October 23rd, 2009.
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It’s been out for a while, but I’ve only just gotten around to trying out the free Last Stand update for Dawn Of War 2. Chatting to one of the game’s producers a while back, he posited it as almost a third game – alongside the already dramatically different single and multiplayer aspects of it. The plan for it is to create a way for more casual/hithero singleplayer-focused chaps to play online, to enjoy the social aspects of multiplayer gaming, without being put off by the fear of a near-instant spanking by someone who knows the game intimately. Does it work?
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Read our finest words
Respond to our gibber
- Bronte : “hahaha! This is some fantastic stuff! I didn't play around with the character creator too much, but I guess now I will!” on Face Off: Dragon Age Giveaway Results
- Daniel Klein : “The starting areas weren't really merged. All three races of your chosen army start in either the Empire or the Chaos starting area, but there ...” on Play Warhammer Online Free Forever
- UK_John : “Well Star Wars is all about the story, and you cannot have a story in an MMO, so I don't have much hope for this ...” on Not Dragon Age: SWTOR Reveals
- torchedEARTH : “Hooray, the demo isn't just on Steam anymore, hooray it runs on my old dog of a pc. Check it mofos http://www.bigdo~” on Wot I Think: Torchlight
- Chaz : “Well I'll give them 10 out of 10 for the credits, but how does the rest of the mod stack up?” on Ill-Timed Dawn Of The Dead
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