Posts Tagged ‘feature’

The Sunday Papers

By Graham Smith on May 24th, 2015.

Sundays are for watching as many final games of the football season simultaneously as possible. But you don’t care about that. You care only for the fine writing about videogames.

  • Any Key To Start is a blog dedicated to reviewing game interfaces, such as Shadowrun, Shadow of Mordor, or Hearthstone.
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    The RPS Bargain Bucket: Bundles of Happiness

    By Cassandra Khaw on May 23rd, 2015.

    Buckets of fun.

    ‘Tis the season for game bundling, money-money-money. We’ve got good games a-plenty, ka-ka-ka-ka-ching-ka-ching. *ahem* With both the United Kingdoms and the United States celebrating various holidays on Monday, it seems like an excellent time to put diversions within easy reach. The Bargain Bucket usually squints appraisingly at individual deals, but it feels like a time to poke at the bigger, badder things on the discount market right now. (Enjoy dosbox’s plushie! And send me new ones!)

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    Imperial: Revisiting X-Wing And TIE Fighter

    By Rob Zacny on May 22nd, 2015.

    To commemorate the digital release of classic Lucasarts games X-Wing and TIE Fighter [Steam or GOG for the best versions here and here], we commissioned Rob Zacny to take a trip down memory lane and into the laser-singed spaces between the stars. He came back with extensive thoughts as to the quality of the games, and their place in Star Wars lore and legend.

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    Wot I Think: NEON STRUCT

    By Alec Meer on May 22nd, 2015.

    NEON STRUCT is a first-person stealth game from the makers of the excellent Eldritch. You play as a federal agent who falls foul of high-level conspiracy when an apparently routine mission goes wrong. It’s out now.

    It might have lacked much of what made later stages of Ion Storm’s game so beloved, but first level Liberty Island was also the freeform Deus Ex promise writ largest: a wide-open playground for action and most especially evasion. While what followed introduced more ways to kill, people to talk to, secrets to find and decisions to agonise over, it downscaled the sandbox, live by your wits promise. What if Deus Ex had been like Liberty Island throughout?

    NEON STRUCT.
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    Wot I Think: Loop

    By John Walker on May 22nd, 2015.

    Previously released on itch.io, puzzle game Loop arrives on Steam today. I’ve been creating order from chaos, to tell you wot I think.

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    Wot I Think: Sunset

    By Philippa Warr on May 21st, 2015.

    Ortega's front room

    I like Sunset [official site] for its sense of place, for its lighting, for its drip feed of story, for the emphasis on subtle change and human scale in an event games tend to deal with via guns and power fantasies and super tech. But when it comes to the relationship building which lies at the centre of the game Sunset can stumble. Here’s Wot I Think.

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    COGWATCH – 6. Sunless Sea

    By Quintin Smith on May 21st, 2015.

    Hey! It’s a new and final episode of COGWATCH, a weekly video series in which Quintin Smith examines one mechanic in one game. This week, the BOSS COG that is miserabilist, boat-bound roguelike Sunless Sea [official site].

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    (I’m Not Sure) Wot I Think: Epanalepsis

    By John Walker on May 21st, 2015.

    Most of all, I’m not sure wot I think of Epanalepsis. I’ve played it through three times now. I still have very little idea what it’s about, both in terms of its cloaked narrative, and its reason for being. And yet I find myself looking at it somewhat fondly.

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    A Witcher 3 Diary, Day 2: Hanging’s Too Bad

    By Alec Meer on May 21st, 2015.

    YOUR MUM

    Continuing a (mostly) in-character diary of my adventures in The Witcher 3. Probably contains spoilers. N.B. critical opinion & technical complaints are happening elsewhere on the site.

    I got a man hanged today.

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    Wot I Think: Technobabylon

    By John Walker on May 21st, 2015.

    I’d almost forgotten the feeling. I’d begun to wonder if maybe, just maybe, I was deluded in my belief that adventure games could create coherent pathways, difficult yet fun puzzles, and characters whose motivations extended beyond the need to reach the next screen. What a relief it is, then, to play sci-fi dystopia Technobabylon. Here’s wot I think.

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    Dote Night: Capitalist’s Ones To Watch At ESL One Frankfurt

    By Philippa Warr on May 20th, 2015.

    Cap casting at ESL One Frankfurt 2014

    Part of a miscellany of serious thoughts, animal gifs, and anecdotage from the realm of MOBAs/hero brawlers/lane-pushers/ARTS/tactical wizard-em-ups. One day Pip might even tell you the story of how she bumped into Na’Vi’s Dendi at a dessert buffet cart. THIS WEEK, however, she will be chatting to Dota 2 caster Capitalist about the upcoming ESL One competition!

    I went to the inaugural ESL One Frankfurt event last year. It featured one of the best games of pro Dota 2 I’ve ever watched (Alliance v Cloud9) and, as it took place shortly before Valve’s mega-tournament The International, it was an interesting opportunity to size up some of the competitors before Seattle. This year’s event will offer similar fare – big-name teams and a chance to see how they perform on LAN in front of a massive audience – but a lot has changed over the past year. Teams have undergone massive shakeups and enchanted mangoes, octarine cores and glimmer capes abound on the battlefield. In case you’ve lost track of competitive Dota 2, here’s caster Austin ‘Capitalist’ Walsh on the current meta, the teams to watch, and the relationship between casters and players.

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    A Genteel Verdict: Regency Solitaire

    By RPS on May 20th, 2015.

    While everyone else is off killing monsters and looking at bottoms in The Witcher 3, Pip and Adam have been killing time and looking at butlers in Regency Solitaire [official site]. It’s a game of cards and cads, taking in romantic Regency hotspots such as the baths of Bath, the beaches of Brighton and the ballrooms of London. As well as discussing its finer qualities, we try to work out what it all means, how important theme and setting are to our enjoyment, and whether so-called “casual” games are often unfairly passed over. Onward, gentle reader.

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    Wot I Think: Not A Hero

    By Adam Smith on May 20th, 2015.

    If Hotline Miami had come into being during a late night session in an British pub, it would probably have emerged into the light looking quite a lot like Not a Hero [official site]. Although its action is side-on rather than topdown, the content is similar – surrealist sprees of violence involving an odd crew of protagonists and countless stereotypical gangland denizens. It’s from the makers of indie skateboarding smash hit OlliOlli and here’s wot I think.

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