Tag Archive
Over and Over: Overlord II Impressions
Written by Kieron Gillen on July 1, 2009.

It’s about ten minutes in the game and I’m presented by quite the sight. Hearing footsteps on the stairs, I shout to drag the Lady into the room. “Hey! Look at this”. I continue what I’m doing, before glancing over at her distinctly disapproving face. “You have just killed the Labrador of the seas,” she says coldly, then walk out the room. I can see the future. It is a lonely future. It’s a future which may drive a man to evil. Which is lucky, as I’m the right place.
What’s the problem? I’m just going clubbing.
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Wot I Think: Anno 1404: Dawn Of Discovery
Written by Jim Rossignol on July 1, 2009.

Sea-trading city-builder Anno 1404 (or Dawn Of Discovery in North America) has sailed into our critical harbour to unload large bales of real-time medieval economics. Will it attract gaming patricians? Or could it simply be a peasant’s hovel furnished with old-school resource management? Here’s Wot I Think.
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An Hour With… Ghostbusters
Written by Alec Meer on June 30, 2009.

There’s something strange in the PC neighbourhood of this johnny-come-lately movie adaptation, and it don’t look good. The surely vital co-op mode the consoles enjoyed has been axed entirely from the PC port, and the European version delayed by nearly half a year. Yes, it’s true. These men have no dicks. Nonetheless, I took a very quick look at the US version to get some sense of whether it’ll be worth the wait for Euro-folk… Read the rest of this entry »
64The Quest Journal: Mysteries of Westgate Interview
Written by Kieron Gillen on June 30, 2009.

We’ve written a little about the Neverwinter Nights 2 adventure pack the Mysteries of Westgate before. But not enough. We grasped the chance to talk to Ossian’s Ex-Bioware head man Alan Miranda about all things to do with the Mysteries of Westgate. Candid and expansive, he expounds about the long route from Darkness over Daggerford, the DRM situation which delayed Mysteries of Westgate’s release for getting on for well over a year, the problems of creating RPGs as a small team, their love for the genre and how audiences differ from country to country. And it all starts below…
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Wot I Think: Arma II
Written by Jim Rossignol on June 29, 2009.

Arma II is out in Europe and on Steam. It is the single most ambitious war game ever to grace a games machine. It is full of bugs. Does that mean you shouldn’t play it? Here’s wot I think.
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Why Can’t I… Teleport In MMOs?
Written by John Walker on June 26, 2009.

I have a bunch of questions about gaming that tend to begin, “Why can’t I…” Today I was wondering such a thought. Here’s the thing about videogames: they’re games. Let’s just make sure we’re all clear on this. They’re games. Not work. Not obligations. But games. So just exactly why is it so many of them behave like some sort of strict teacher who will only let me run around in the playground once all my work is finished? If I want to go hit the Giant Elves of Elvington on the other side of the Countryland, why the bleeding heck can’t I just be there?
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Tags: feature, MMO, rant, why can't I
Didn’t Beat It: Michael Jackson’s Moonwalker
Written by Kieron Gillen on June 26, 2009.

Being up late last night, Alec and I were filled with the urge to post a screenshot from Plants Versus Zombies – or even better, an animated Gif – and just leave it there overnight. In a rare moment of leaning towards good taste, we decided against it. Waking up in the morning, we find that a mass of the mainstream games press have pulled together articles about his many appearances in videogames.
Googling around isn’t good enough, sez I. Someone should play the game.
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An Hour With… Transformers 2
Written by Alec Meer on June 25, 2009.

I’m upset no publications asked me to review this. DON’T THEY KNOW WHAT I AM? Still, it does mean I haven’t had to stick with an experience that’s roughly analogous to someone repeatedly poking a pen into my eye while muttering things I can’t quite hear. Instead, just an hour – well, more like two by my count – has been enough to form a staunch opinion about this robo-movie tie-in.
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Rock, Paper, Houseshare: The RPS Sims
Written by Kieron Gillen on June 24, 2009.

I actually turned the RPS-chaps into Sims 3 characters when I had the preview code, but I’ve been a little behind in getting the full code so I could upload them up to the main servers. You can download all four of us from here. You can totally force us to make out. It’s awesome. Some more details on exactly what you’re downloading beneath the cut. Also repetitive use of the “And In The Game” gag.
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RPS At E3: Sweeping Up
Written by John Walker on June 22, 2009.

There are a few bits and pieces from E3 that I’ve yet to write about. I’ve also thoughts on the remarkable-looking Love to come, and details on a few of Paradox’s forthcoming games via Mr Stone. But here’s a few that were left over. Below there’s a few brief comments on Alpha Protocol, Alien Vs Predator and Rogue Warrior.
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