Posts Tagged ‘feature’

Wot I Think: Pillars Of Eternity – The White March Part 1

It’s been nearly half a year since we devoured Pillars Of Eternity. Now Obsidian are back with another great big chunk, in the form of the first half of The White March [official site]. Does the expansion give good reason to return to the Dyrwood? Here’s wot I think.

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The 25 Best Action Games On PC

You probably like action games. But which ones should you like best?! We’ve narrowed it down to 25, and then put them in the unimpeachably correct order. Read on for details of the best action biff-zap-collect-me-do gaming you can stuff down your trousers.

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Why Metal Gear Solid Matters

When I was asked to write 1000 words about why Metal Gear Solid matters, and what you need to know about it, I knew there was only one way to do it.

By feel alone.

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Bounty Train Is Steam-Powered FTL And I’ve Been Rogueing On Its Railroad

“Best elevator pitch ever” was my response to a colleague’s description of Bounty Train as ‘Elite with steam trains’ when we first heard about it. There’s a game I want to play. Now, Daedelic’s train management/trading/roleplaying/ gunfighting game has pulled up at the Early Access station. Keen to know if dreams can come true, I hitched a ride to hands-on impressions town.

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Have You Played… Counter-Strike?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

Not Global Offensive. Not Source. I’m talking the original Counter-Strike. The Half-Life mod; the game that was more popular than its online competitors combined; the game that in many ways pioneered both games as services and games as playable alphas; the game that spawned two follow-ups but which even right now, as I’m writing this, has 20,211 concurrent players through Steam.

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Divinity Original Sin 2’s Competitive Roleplaying And Diverging Narratives Are Boldly Inventive

Divinity: Original Sin 2 [official site] has just landed on Kickstarter but we’ve already played an early build. It’s an ambitious sequel, supporting up to four players who will now be able to compete as their objectives overlap and diverge. As well as bringing about the life and death of the party, Original Sin 2 brilliantly overhauls its predecessor’s turn-based combat and introduces multiple playable races and an origin system that defines each character’s evolving place in the world.

Bold and inventive, it adds complex layers of overlapping narrative consequences to Original Sin’s world of interlocking systems. This is how it works.

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What You Need To Know About The EU LCS Summer Split To Get Through A Conversation About It

When I tell you about Fnatic’s stumble just minutes into the first game of the League of Legends 2015 EU LCS Summer Split final, do your eyes glaze over, two sad saucers staring out into a strange and confusing new world of electronic sport? If I describe the nature of Tahm Kench does your mind begin to wander to dusty corridors untouched since the time somebody tried to explain osmosis to you at a party? I’ve sat opposite these empty expressions, trust me I understand this pain. The world of eSports can be choppy waters for the uninitiated.

But don’t you see how difficult it is for me? Having to humour you in your stupid conversations about other things?

So take my hand, please. Let me be your shamanic guide leading you into the strange lands of League of Legends [official site]. Don’t be scared. You only need press your forehead to your monitor and allow me to impart my knowledge unto you. No, don’t do that; simply read on to learn… What You Need To Know About The EU LCS Summer Split To Get Through A Conversation About It.

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Cardboard Children – Witness

Hello youse.

Do you like leaning really close to a person and whispering in their ear? So close to them that the heat from your breath makes the fine hair on their neck prickle? Do you like whispering secrets? Do you like it when your lips brush an earlobe and you hear a small catch in someone’s throat? Almost a gasp. Almost a sigh.

Then Witness might be the game for you.

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Do Corpses Make Darkest Dungeon Too Difficult?

Red Hook’s team-based, disaster-packed roguelike Darkest Dungeon [official site] always seemed slightly at war with itself. Was it a tongue-in-cheek romp through Cthulhian dungeons, or was it a painstaking exercise in squad micro-management and not-a-foot-wrong combat strategy? Both, in practice, but increasingly it seems Darkest Dungeon was intended to be the latter. Its own internal cold war between merriment and masochism came to a head last week, as long-term fans griped anout the latest changes to the early access game. Graham summarised these yesterday, but in a nutshell: focal point for the discontent was a new system which sees defeated enemies leave behind corpses, which in many cases block your guys from attacking any still-living foes stood behind the carcass. Other, apparently difficulty-hiking features (such as heart attacks) also came under fire.

In a game which heaps upon your heroes an unrelenting onslaught of misfortunes including bleeding, starvation, blight, phobias, fetishes, curses, traps and addictions (not to mention straight-up murder at the hands of various monsters and malcontents), this latest cruelty seemed one too many. The volume of complaints eventually caused the developers to add an option for players to deactivate corpses and heart attacks. Curious as to whether this was a case of knee-jerk internet pitchforks at dawn or the developers having made a bona fide boo-boo, I descended back into the Darkest Dungeon to sample its latest horrors for myself.

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Have You Played… Crysis

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

When later entries in a series go wrong, the disappointment tends not to blight the original people liked so much. Unfortunately Crysis [official site] couldn’t maintain the things people liked about it for even its own running time. Yeah, the aliens were a bit guff, but there was so much in Crysis to like from its open stealth-action beginnings to its bombastic finale.

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Premature Evaluation: Duskers

Duskers’ premise has the player investigating the disappearance of human life from the known universe. Hulks float through the emptiness of space with only the garbled fragments of old log entries as evidence for the existence of their crew. The game puts forward a few different possibilities for you to look into and eliminate, and these suggest an action that humankind takes which inadvertently precipitates its destruction: a nanotechnological experiment gone wrong, creating a grey goo that atomically disassembles human matter, or simply the use of a super weapon so devastating that the resultant chaos causes the rapid decline and extinction of the entire species. But, assuming that humanity survives to become a space-faring people at all, perhaps the larger existential threat is inaction.

Each week Marsh Davies pulls apart the fritzing hulks he discovers drifting through the lifeless void of Early Access and comes back with any stories he can find and/or accidentally flushes himself out of an airlock. This week he’s been tentatively probing Duskers, a space-set roguelike in which you remotely operate a crew of drones as they strip derelicts of resources and attempt to uncover the reason for the dramatic depopulation of the galaxy.

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ARK: Survival Evolved – Let’s Play, Part 4

Ark: Survival Evolved [official site] is the survival game du jour, and not without cause. While others have tried to create games that combine dinosaurs and the crafting, progression, and violent encounters typical of the genre, ARK’s early access release seems to come the closest to pulling it off. To explore it a little more, we asked Andro Dars to make a video playthrough to show what works and what doesn’t. Part three is below.

In part four: taming George Osborne, getting turtle revenge on a murderous Carno, and physics glitching raptors.

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Have You Played… DayZ

Have You Played? is an endless stream of game recommendations. One a day, every weekday of the year, perhaps for all time.

DayZ [official site] takes the pernickety simulation of Arma and applies it to a grim survivalist tale. One in which the already dreach weather and desolate towns of Chernarus have become infested with zombies and in which the survivors are driven to do terrible things in order to keep on living – or to entertain themselves. It is also, just as importantly, often boring.

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