Posts Tagged ‘feature’

S.EXE: Coming Out On Top (NSFW)

By Cara Ellison on December 19th, 2014.

Today I am enjoying screenshots

RPS, I have been having a good time. An extremely good time. I mean a good time in every way: A new gay dating sim has snuck into existence, it is called Coming Out On Top, and it is funny, sexy, nervewracking, tense, charming… and it has fully naked, good-looking dudes in it. Who kiss each other! And do other hot 18+ things. Also there is a goldfish who keeps talking to you. The goldfish is a little overbearing. But we can get past the goldfish.

Tune in after the jump to read about a full release of the gay dude dating sim Coming Out On Top.

Read the rest of this entry »

, , , , , .

12 Comments »

The Bestest Best Being Pleasantly Lost Of 2014: Bernband

By RPS on December 19th, 2014.

Give up on trying to find your way around Bernband‘s neon alien futurecity. Give in to wandering, see where your tippy-tappy feet and the turbolifts take you. One minute’s wandering might take you through a bustling club, over a bridge with hovercars zipping past, to a horrible trumpet performance, then bumping into an alien weeing in a corner. Variety is the spice of life, They say.

Graham: Science fiction says that people living in crowded, loud, futurist cities will turn to virtual reality in order to visit peaceful forests and remember what the sky looked like. What it won’t tell you is that the reverse is true, too: I can see trees outside my window, but I long for a crowded metropolis full of strange aliens and jazz bars.

Read the rest of this entry »

, , , , , , , , .

19 Comments »

Wot I Think: Deadnaut

By Adam Smith on December 19th, 2014.

There was one very good Alien game this year and in Deadnaut, we almost had another. While Isolation acts as a straight sequel, pitting a Ripley against a familiar creature in a familiar place, Deadnaut is about the horror of the unknown. With no license and no restraints, it is free to populate its derelict vessels with randomised beasties, ranging from the possessed corpses of former crew members (themselves alien) to skittering tentacled terrors. And ghosts. Alien ghosts on dead spaceships.

Read the rest of this entry »

, , , , , .

14 Comments »

Comfort Games

By Alec Meer on December 19th, 2014.

how I feel RN

Hello there, best keep your distance, for I am ill. Not just ‘bit of a sniffle/put a bigger pullover on, you great ninny’ ill, but ‘noxious substances violently erupting from everywhere’ ill. My daughter started going to nursery about three months ago, and has been bringing back a delightful cocktail of viruses and bacteria ever since – it’s been a relentless assault on my immune system, and while I’m oddly proud of how long it stood against this microbial siege, it has now collapsed in gruesome style.

It’s OK, I don’t want your pity. Unless it’s a special magical form of pity that renders me instantly able to eat again. I want to talk about games.

Read the rest of this entry »

, , , , , , , , .

25 Comments »

Elite Dangerous Impressions Part 1 – Learning To Fly

By Alec Meer on December 19th, 2014.

*my* hands

Elite: Dangerous is out. Somehow that happened after all these years. Remarkable, really. As previously discussed, a full review/Wot I Think of the game we’re not supposed to call Elite 4 will arrive next year. It won’t be from me, as despite my fondest wishes otherwise I can’t spend the Christmas break in a Cobra, but what I can do is whip out my big joystick and give you some initial impressions over the next few days. You can call it a review diary if you like, but I’m more sharing what I think as I go along, not intending that it reach some final judgement. If you’d care to join me, SUIT UP.

Read the rest of this entry »

, , .

57 Comments »

The Bestest Best Gosh, What? A New Esport? Good: Smite

By Philippa Warr on December 18th, 2014.

The last couple of years I’ve seen games in various stages of completion making overtures towards the professional gaming scene. Of these I’d say Smite – a third-person over-the-shoulder lane pusher has done the most to convince me of its intentions towards competitive gaming.

Read the rest of this entry »

, , , , , , , .

17 Comments »

Early Impressions: Lords Of Xulima

By John Walker on December 18th, 2014.

RPG Lords Of Xulima snuck out last month, forgetting to tell anyone it existed, and indeed that it seems rather good. I’ve played the first few hours of the 60+ hour game, and have some early impressions to share with you. For instance, here’s my impression of a games critic:

Read the rest of this entry »

, , , .

19 Comments »

Wot I Think: Metal Gear Solid V – Ground Zeroes

By Rich Stanton on December 18th, 2014.

Hideo Kojima is one of console-land’s greatest champions. Over the past two decades Konami’s Kojima-led team, eventually formed into Kojima Productions, has produced classic game after classic game – almost all of which are Metal Gear titles. Though not without critics, each MGS feels like a reinvention rather than a sequel, consistently innovative, stylish, and changeable. And with Metal Gear Solid V: Ground Zeroes, the prologue act to next year’s full release of MGSV: the Phantom Pain, Kojima Productions reinvents itself as a PC developer.

Read the rest of this entry »

, , , , , , , , .

75 Comments »

A Couple Of Hours With… Dungeon Defenders II

By Alec Meer on December 18th, 2014.

Dungeon Defenders II is a tower defence/action-RPG hybrid, with a very heavy focus on co-op multiplayer, in which your fantasy archetype lays traps and wades into the fray themselves in the hope of defeating waves of marching monsters. Its ‘pre-alpha’ has been out on Steam Early Access for a short while now, and is proving rather popular. I gave it a very quick look to try and find out why.
Read the rest of this entry »

, , , , .

25 Comments »

The Bestest Best Horror Of 2014 – Alien: Isolation

By RPS on December 17th, 2014.

A game about Alien rather than a game about Aliens. A game about fleeing and hiding rather than running and gunning. A game that uses a license as effectively as any in the history of the medium. Alien: Isolation is a worthy successor to Ridley Scott’s sci-fi horror classic.

Adam: We’re not using the X word.

Read the rest of this entry »

, , , , , , , , , .

40 Comments »

Magicka 2 Hands On: How To Refine Slapstick Co-Op

By Paul Dean on December 17th, 2014.

I have accidentally killed Peter Cornelius. I have accidentally killed him several times and this has included (but is not limited to) the time that I launched a rock at his head, the time that I electrocuted him and the time that I pushed him off a cliff. On each and every occasion it was an accident and I don’t think I was entirely in control of either my actions or my powers. I am sorry, Peter Cornelius, associate producer on Magicka 2.

Read the rest of this entry »

, , , , , .

11 Comments »

Video: Hands On With Evolve

By RPS on December 17th, 2014.

Evolve is from the makers of Left 4 Dead, and it’s similar to its predecessor in that it offers asymmetric FPS multiplayer between four human soldiers and a player-controlled monster. The difference is that the monster is huge and evolving, and the different skillsets of the human characters need to be put to careful use if they’re going to have any chance of succeeding.

We recently sent Angus Morrison to developers Turtle Rock Studios to have a play of some of Evolve’s game modes and to talk to the team about what they’ve learned from MOBAs, what their intention is as far as esports goes, and how they suspect tactics will develop once the game is out in the wild. He returned clutching not just an article of words about the game, but a video – for those who like words and moving pictures. Fancy.

Read the rest of this entry »

, , , .

19 Comments »

Cities: Skylines – Hope For Heartbroken SimCity Fans?

By Paul Dean on December 17th, 2014.

Last year’s SimCity disappointed me. Beautifully presented, it was nevertheless cramped, buggy, and content to throw thousands of simoleons at me no matter how good or bad I was at my job. It broke my heart a tiny bit. When I heard that Colossal Order were working on Cities: Skylines, I wondered if they might just pick up the pieces. Already experts on making games about transport and infrastructure, their pedigree suggested that Cities: Skylines might just be the civil engineer-cum-defibrillator that I needed to fix everything.

Sitting down to watch Colossal Order CEO Mariina Hallikainen play with a very early build of the game, I found everything remarkably recognisable, perhaps even too familiar. Cities: Skylines looks an awful lot like the the last SimCity and that’s not simply because it demands a floating, eye-of-God perspective and buttons for laying down roads or stretching out industrial estates. Its interface is laid out in a very similar way. Many of the overlays work in a very similar way. I’m immediately reminded of how the Warlock games, also published by Paradox, looked very much like a fantasy mod for Civilization V.

Read the rest of this entry »

, , , .

53 Comments »