Posts Tagged ‘feature’

EVE Online’s Andie Nordgren: “When People Are Talking A Lot About CCP That Usually Means Something Is Wrong”

By Philippa Warr on April 3rd, 2015.

Andie Nordgren (she's the one on the right)

During FanFest 2015 I sat down to talk with EVE Online’s executive producer Andie Nordgren about communication and EVE Online. It’s a game with a reputation for being hardcore. As Nordgren puts it herself later in our chat, “You have this idea that people who play EVE are some weird spreadsheet masochists, right?” So, with that in mind, how do you go about attracting and keeping players? How do you teach them to play in a way that’s actually useful and doesn’t involve a wall-o-text? And who do potential players listen to anyway?

As a starting point I asked about a recent talk she had given called Remembering To Get Over Yourself. It was inspired by a blog post from Kathy Sierra who advised that instead of caring what users think about YOU, you should care what they think about themselves after interacting with whatever it is you’ve created. Success is when “users will talk about themselves, instead of talking about you”. It’s a philosophy which underpins how Nordgren is approaching the growth of EVE Online and informs the company’s interactions with its playerbase.

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Mods, Maxis And Forward Motion: Cities Skylines Interview

By Adam Smith on April 3rd, 2015.

In an attempt to learn everything there is to know about our Game of the Month, Cities: Skylines [official site], I spoke to Colossal Order’s CEO Mariina Hallikainen until we both ran out of words. We talked about the game’s extraordinary success and what it means for the future of the 13-person company, the importance of mods, the fate of Cities in Motion, and the influence of dear departed Maxis. Along the way, there are discussions about simulations as educational tools, Colossal Order’s next project, and the importance of a good working environment and the avoidance of crunch.

Most important of all? The origin story of Chirper.

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Everything I’d Forgotten About Half-Life 2

By John Walker on April 2nd, 2015.

It’s over ten years since Half-Life 2 was released. The other day I found myself arguing that there still hadn’t been a first-person shooter released that was better. Then wondered if I was talking out of my hat. In an effort to learn whether Half-Life 2 is as great – nay, as perfect – as the version in my head, I’ve replayed it, and realised there’s so much I’d forgotten.

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COGWATCH – 2. Chariot

By Quintin Smith on April 2nd, 2015.

Hey! It’s a new weekly video series from Quinns talking about one mechanic in one game. Part one was on rhythm in Crypt of the Necrodancer. Part two is about co-op in Chariot [official site], a platformer in which you and a friend use ropes to push, pull, catch and carry an object through the game world.

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Wot I Think: Infinite Crisis

By Brendan Caldwell on April 2nd, 2015.

My first few hours with Infinite Crisis [official site] convince me it is a terrible game. But I persevere, thinking that part of my dislike may have to do with my lack of skill. Following a particularly bad defeat a teammate collars me in the post-match chat window. “Bredy,” they say, using the username I had misspelled on signing up. “Uninstall this game.”

It was the worst (best) post-game put-down I have ever received. “Uninstall this game.” No anger, no frustration. Just a resigned sigh of a comment, communicating nothing but the undeniable fact of my awfulness. “Uninstall this game.” Sadly, the poo-slinger disappeared shortly afterwards. I had no time to reply and tell them that I already dreadfully, desperately wanted to.

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The Definitive Guide To The RPG Inn

By Alec Meer on April 2nd, 2015.

plenty of room at the inn

Pillars of Eternity is out. You might have noticed. I’m not terribly far into it myself yet, but in between a spot of bear-bashing and wolf-wounding, I was struck by how very RPG Inn the first inn I visited was. Truly, the Black Hound Inn in the town of Gilded Vale is the archetypal RPG inn. I knew, the second I stepped foot in it, what it was, what I could do in it, what every part of it signified. There would be no surprises and no menace, but it would be as comfortable as cotton wool slippers. It felt like every RPG inn ever, because it is every RPG inn ever. Let me show you around the place.
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Dote Night: The Influence Of LoL On Smite

By Philippa Warr on April 1st, 2015.

Free yourself from the shackles of laning conventions, Bellona!

Part of a miscellany of serious thoughts, animal gifs, and anecdotage from the realm of MOBAs/hero brawlers/lane-pushers/ARTS/tactical wizard-em-ups. One day Pip might even tell you the story of how she bumped into Na’Vi’s Dendi at a dessert buffet cart. THIS WEEK, however, she will be digging into how one MOBA can influence another:

Three lanes, patches of jungle, a bunch of player characters, items and minions, oh – and a base to defend. When you put it in those terms League of Legends and Smite [official site] don’t seem too far apart. But the devil’s in the detail and it’s what you do with that detail that counts. But from watching the first pro season of Smite it felt like a lot had been borrowed, or at least learned from other MOBAs in terms of playstyle– particularly League of Legends. With the second season of Smite well underway I got in touch with Graham ‘Hinduman’ Hadfield – a Smite expert caster with a League of Legends background – to find out how close the two really are and whether Smite is branching out.

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How To Remake Dungeon Keeper

By Alec Meer on April 1st, 2015.

War for the Overworld [official site] creative director Josh Bishop uses the word ‘ridiculous’ quite a bit. It’s understandable. The 22-year-old is on the verge of releasing what is intended to be the first faithful follow-up to beloved strategy/management/Imp-slapping title Dungeon Keeper in 16 years. He leads a studio which has reached as many as 20 members, he’s received £200,000 in Kickstarter pledges, he’s had Peter Molyneux’s blessing and an implicit agreement that rightsholder EA would look the other way, he’s got original narrator Richard Ridings onboard and tomorrow, all being well, it all comes to fruition. “It’s ridiculous.”
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The RPS Verdict – Cities: Skylines

By RPS on April 1st, 2015.

A floating speech bubble appears over Videogame City, signalling that the citizens are demanding something. Clicking on it reveals the source of problem: “Not enough good city builders.” It seems all that have been built so far are poorly connected to the (road) network, too small to cater to the growing population, and otherwise stocked too poorly with what people want.

Best construct Cities: Skylines [official site]. It has huge cities, mod support and works offline, but is it doing more than simply filling a hole created by its peers? John, Alec, Adam, Pip and Graham gathered to discuss why it’s the RPS’ Game of the Month for April.

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Game Of The Month: April – Cities: Skylines

By RPS on April 1st, 2015.

Did you know? Seven million games were released yesterday. Such a constant deluge can make it difficult to keep up with what’s happening right now in the world of PC games, and while RPS exists to tell you the four million games you must be playing on any given day, it’s possible you have even less time. What if you need to pick just one game to play?

That’s what Game Of The Month is for. On the first of each month, we’ll pick one released game to highlight for the rest of that month. It’s us saying: if you should be paying attention to one thing right now, this is it. We’ll then write about that game more throughout the rest of the month, explaining why we love it in a group verdict, interviewing the developers for insight about its creation and future, writing fun diaries that show you what it’s like to play, and more.

First up, Cities: Skylines [official site].

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Cardboard Children – Luchador: Mexican Wrestling Dice

By Robert Florence on March 31st, 2015.

Hello youse.

Days after an excellent Wrestlemania, is it not a great time to review a brilliant little wrestling dice game? YES! YES! YES! Let’s take a look at LUCHADOR: MEXICAN WRESTLING DICE!

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Hands-On: A Few Hours With Dirty Bomb

By Edwin Evans-Thirlwell on March 31st, 2015.

Rhino, right, can hold off a team single-handed once his Gatling gun spins up, but you can always get Arty, left, to drop an airstrike on him. Assuming Proxy, centre, doesn't slap a remotely detonated bomb on his caboodle.

I managed to get hopelessly lost on my way to last week’s Dirty Bomb [Steam page] event, squirrelled away in the trendy thicket of London’s Old Truman Brewery. Annoying? Yes. Fitting? Absolutely. Splash Damage has a multitude of demons to slay with its latest spin on Wolfenstein: Enemy Territory – the ever-controversial choice of a free-to-play model, the spectre of Brink, its previous stab at a new IP – but the most fearsome of these demons is surely London itself. London, a city that’s actually a bunch of medieval villages mashed into each other, where roads designed for horses struggle to find room for buses and Range Rovers. London, a metropolis blown half to bits during World War 2, then mutated into absurd, glittering shapes by overseas investors. London, where heading a mile downriver feels like setting foot on a different planet.

You couldn’t ask for a less elegant setting for a multiplayer FPS in the Team Fortress vein, where a single sightline askew can be the difference between enjoyment and fury, but the studio has done a bang-up job. In fact, one of this formidable, comfortable shooter’s greatest strengths is how it chisels readable warrens of coverspots, overlooks and chokepoints out of the capital’s beguiling weirdness. London is everywhere in Dirty Bomb, from its red letterboxes to the graceful arches of Waterloo Station, but unlike the reality, it’s seldom inconvenient. It never gets in your way.

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Wot I Think: Etherium

By Adam Smith on March 31st, 2015.

Etherium [official site] is fast-paced and energetic but it won’t leave you suffering from a sugar crash. It can pack a punch but it doesn’t burn like a slug of bouron. Etherium is, in fact, like a glass of water. It’s not much to look at and while you’re drinking it, you might envy those whose refreshments have been invigorated by the addition of sugar, hops, caffeine or brewed leaves. You probably wouldn’t want to drink it all the time but you’d rarely turn a glass down – and sometimes it’s exactly what you need.

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