Posts Tagged ‘feature’

Cardboard Children – Golem Arcana

By Robert Florence on September 16th, 2014.

Hello youse.

Golem Arcana is a weird one. It’s certainly cool. There will come a point, during the game, where you will go: “Haha! Cool!” You will have moved one of your wee men on the board, and moved him on your tablet, and you’ll see him fight and all the stats stuff will just happen. And you’ll go: “Cool!”

And then you’ll scratch your head and say: “Um.”

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The Masterplan Early Access Impressions

By Alec Meer on September 16th, 2014.

The Masterplan is a real-time, top-down, strategyesque game about casing the joint then robbing it, using a small handful of silent, surly crooks to smash, grab and take hostages. It’s out on Steam Early Access & Humble now. Clowns to the left of it, jokers to the right, here I am, stuck in the middle with it.
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Wot I Think: Hatoful Boyfriend

By Laura Hudson on September 15th, 2014.

At one point during the dating simulation game Hatoful Boyfriend, I found myself walking through a park with the guy I had a crush on as he confessed his profound grief over a lost love—how her absence had broken something deep in his heart that he might never be able to put back together.

The catch, of course, is that he wasn’t a “guy” at all; he was a bird. But here I was anyway, getting legitimately choked up over whether or not a quail was ever going to love again.

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Editorial: Some Subjective Thoughts On Objectivity

By John Walker on September 15th, 2014.

A topic of conversation that is frequently revisited in discussion of gaming and games criticism is that of “objectivity”. It’s an important topic, and it seems worth exploring the subject a little, and in doing so we’ll try to outline RPS’s position on the matter.

First: Rock, Paper, Shotgun, has no desire or aim for objectivity.

If this sounds surprising, then please do read on. We want to explain why our our driving goal is not objectivity, but honesty. Here’s why.

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Why Fuel Is Still A Showroom Of Videogame Possibilities

By Jim Rossignol on September 14th, 2014.

Starting today, every Sunday we’re going to pull out one of the best moments from Rock, Paper, Shotgun’s 141-year history. This week, Jim’s road trip around post-apocalyptic racing game Fuel, first published June 22nd 2009 with the title, “Fuel: Around The World In Eight Hours”. With The Crew just around the corner, a Mad Max game in-development and open-terrain survival games on the rise, the musings below are still relevant today.

When it was announced that Fuel, Asobo Studios’ apocalyptic open-world racer, boasted a daunting 5,560 square miles of terrain (14,400 km²), I immediately made a mental note to go mental, and drive around the entire world. Last week, having received some PC preview code from publisher Codemasters, I did precisely that.

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Wot I Think: Runers

By Alec Meer on September 12th, 2014.

Runers is a top-down, roguelikelikelikelike/shmup hybrid which plays a little like The Binding Of Isaac, but without the nightmare foetuses and with DIY spells instead. It’s out now, and I’ve spent a little time fiddling with its fireballs. Here’s what I made of it.
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Hack ‘N’ Slash: Wot I Think

By John Walker on September 11th, 2014.

Double Fine’s devious hacking/programming action puzzler Hack ‘N’ Slash is now out of Early Access and into Version 1.0. I’ve run around jabbing USB sticks into ports all over the place, until I hit a wall of complexity I couldn’t find the will to pass. Here’s wot I think:

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The Risen 3 Report, Day 9: A Haircut That Means Business

By Alec Meer on September 11th, 2014.

This will be the penultimate Risen 3 Report; the next and final one will be a Wot I Think. I’ve held my cards close to my chest about how I feel about this RPG, and very soon it’s time to reveal all.

Apologies if you wanted these to continue FOREVER or something, but it’s simply time to turn my attention to other games. For now, let’s talk discuss real progress, and forcible haircuts.
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Dote Night: How Does Dota 2 Matchmaking Work?

By Philippa Warr on September 10th, 2014.

Part of a miscellany of serious thoughts, animal gifs, and anecdotage from the realm of MOBAs/hero brawlers/lane-pushers/ARTS/tactical wizard-em-ups. One day Pip might even tell you the story of how she bumped into Na’Vi’s Dendi at a dessert buffet cart.

“We do not examine individual win / loss streaks or try to end them,” say Valve staff in a blog about matchmaking and matchmaking ranking (MMR). I believe them. Right now, I am particularly inclined to believe them because I’m thirteen games into a losing streak and Dota 2‘s matchmaking system has not intervened to make my digital wizard experience pleasant or easy even once.

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Planetside 2: My Favourite Game Of The Past Two Years

By Jim Rossignol on September 10th, 2014.

There have been so many beautiful and clever games appear in the past two years that I find myself surprised to be saying this: Planetside 2 is my favourite game of the past two years. Sure, I’ve practically lived off Teleglitch at times, and actually been made to like an adventure game via KRZ, but Planetside’s bright and sparkly sequel has truly colonised my PC. Can a sci-fi shooter sequel really have been the game that held my attention for the longest? There have been prettier games, there have been smarter games, games which were more innovative, moving, or simply better designed. But SOE’s giant red-blue-purple MMOFPS has been the one for me. It’ll be two years old in a couple of months, and I like it more now than I did when it launched.

What’s going on?

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Wot I Think: The Sims 4

By Richard Cobbett on September 10th, 2014.

The joke isn't that The Sims can play The Sims. It's that their copy has way, WAY more features...

Hurible badda flabber? Wibble durble booby. Fasherk! Yes, you don’t need to speak Simlish to know The Sims 4 is now out and ready to let you spend your precious life ensuring little computer people have far sexier and more successful ones. Only now you can’t drown them in your pool. Does the rest have what it takes to compensate for that shocking omission? Here’s Wot I Think…

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Lo-Fi Let’s Play: Critical Mass

By Leigh Alexander on September 10th, 2014.

[I've been doing a series of Let's Play videos exploring old adventures, text games and lost design forms from the 1980s Apple IIe and Commodore 64 era. In a time when young men shout over new action games, I will talk softly over strange old ones. Come along on a visitation of a different era that's one part meditations on my childhood, one part adventure game criticism, and one part preservation effort. Bonus: Everyone says the quiet talk, lo-fi handmade feel and keyboard tapping triggers ASMR responses. Please enjoy!]

Like Sirius Software’s Gruds in Space, the same company’s Critical Mass was one of my main childhood demons — absorbing, unsolvable, inspiring. Time is a factor in this game, and each move causes it to pass — taking planes to new places can eat up great swathes of it. When the time is up, a bomb goes off. I didn’t know exactly who I was or why I was traveling the world, fearing the great animated nuclear mushroom cloud that would eventually destroy the world if I took too long, but I loved doing it.

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Cardboard Children – Kaosball

By Robert Florence on September 9th, 2014.

Hello youse.

KAOSBALL. In Scotland we call it KAOSBAW. It’s a sports game – that sport being a futuristic sport of endzones and punching and crunching. It seems like future sports are going to be really violent, doesn’t it? I bet, in the year 2300, even golf will allow you to pound your opponents to death with a 9 iron. Darts will have explosive tips, and the bullseye will be marked on your opponent’s forehead. Boxing will be inside a volcano. Gymnastics will feature barbed-wire leotards.

Oh yes, the review. Sorry.

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