Rock, Paper, Shotgun

Posts Tagged ‘feature’

Wot I Think: Eador – Masters of a Broken World

By Adam Smith on April 30th, 2013.

The shards of Eador’s Broken World drift in space, waiting to be conquered by a commander versed in turn-based combat, RPG levelling, questing and looting, and town management. Fortunately, despite my extreme cowardice and feeble frame, I am just such a commander, and after many hours of play, I’ve finally decided wot I think.

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Jump Scare City: Cry Of Fear

By Adam Smith on April 30th, 2013.

Maybe there’s more to Half Life 1 mod Cry of Fear than screaming, gibbering faces and jump scares – the trailers have shooting, conversations and chainsaws – but my nerves, frayed rather than reinforced by years of vacationing in Silent Hill, failed to survive the opening scenes when I played last night. There’s something about the look and feel of the dated engine that unnerves me far more than something draped in bells and whistles ever would, although I’ve just conjured the image of a jester at a rave and that’s as petrifying as it is ridiculous. The Half Life engine has taken on the quality of a museum or funhouse packed with animatronics, and it’s perhaps that aspect that is most troubling. Well, that and the jump scares. Here’s how I got on.

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Wot I Think: Far Cry 3 – Blood Dragon

By John Walker on April 30th, 2013.

Do you remember that there were decades previously to this one? Far Cry 3 seems to think it does, with the appearance of an expandalone spoof of the 1980s, Blood Dragon. How does this mini-adventure hold up? Here’s wot I think:

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Mark Jacobs Explains Camelot Unchained

By Jim Rossignol on April 30th, 2013.


The Kickstarter to create a new Realm Vs Realm MMO successor to Dark Age Of Camelot has just two days left on the clock. They need three hundred thousand dollars at the time of writing. A tense time, then, for its lead Mark Jacobs. I spoke to the man behind Dark Age Of Camelot and Warhammer Online, and asked him about the story behind Camelot Unchained.
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Cardboard Children: Blood Bowl

By Robert Florence on April 29th, 2013.


Hello youse.

We haven’t talked about Blood Bowl properly yet, have we? Let’s correct that shit right now. What kind of board game column is this if we haven’t even talked about Blood Bowl?

You want to talk about all things Blood Bowl? Cool. Me too.
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Kickstarter Katchup – April 28th 2013

By Adam Smith on April 28th, 2013.

Jagged Alliance: Flashback arrives in the Katchup this week. I’ve expected (and hoped for) a Jagged Alliance crowdfunding attempt for some time now. As soon as it became obvious that Kickstarter was a place where old franchises could revive themselves, every week that the mercenaries didn’t appear was slightly more unsettling than the last. Would I rather have a direct sequel without a crowdfunding campaign? Perhaps. The transparency that Full Control promise, listening and learning as they go, is appealing and it’s hard to imagine fans of the series pledging for a sequel, like Back in Action, without the core of the original games’ features in place. Elsewhere, Worlds of Magic and Infinite Space: Sea of Stars are two major successes.

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Wot I Think: Poker Night 2

By John Walker on April 27th, 2013.

Ever wanted to play poker with Claptrap, Sam & Max, Brock from The Venture Bros. and Ash from The Evil Dead, with GLaDOS as your dealer? It’s at the least an interesting prospect. But how does it pan out as a game? Telltale found out with Poker Night 2. Here’s wot I think:

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Hands On: Among The Sleep

By Nathan Grayson on April 26th, 2013.

Googoo gaga blurble snort gaaaaaaaaaa goooooooo Among The Sleep mama baba kitty gwwwwaaaaaaaaaaaaaaaaa survival-horror where you play as a two-year-old goooooooogaaaaaaaa eeeeeeeeeeeee burp now on Kickstarter waaaaaaaaaa hungry screamcry blurrrrrrbwail but is the game actually any good ooooo bottle gagagoogoo ga naptime I played an alpha demo to find out.

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Wot I Think: Don’t Starve

By Alec Meer on April 26th, 2013.

Don’t Starve is an isometric 2D survival-roleplaying game, set in a randomly-generated fantasy world of threats and food shortages, and from the studio behind Mark of the Ninja. You have to not starve.
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Hardware’s Creators Give Us Reasons To Be Excited

By Jim Rossignol on April 26th, 2013.


We are irrationally excited about Hardware: Shipbreakers. Insanely excited. And it’s not often that a strategy game gives us reason to be able to say that this early in development. With the gameplay reveal still lurking over the horizon (set for around June) we’re not even able to show you exactly how this RTS will work, and yet the excitement bubbles to even higher levels. Why is that? Well, there’s the amazing concept art, and a founder of Relic, and art-lead from Homeworld, Rob Cunningham, telling us that it’s “The ultimate vehicle fantasy,” but he would say that, wouldn’t he? And concept art for games always looks pretty good these days. Why, then, should we be so giddy with hyperbole?

I’ll tell you. Oh, and there’s a brand new trailer down there, too.
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Wot I Think: Star Trek – The Videogame

By John Walker on April 25th, 2013.

It’s finally appeared. After being much-delayed, apparently to coincide with the film that’s out next month, Star Trek The Videogame (as I think we’re calling it now) is out in the States now, and other parts of the world tomorrow (but for some reason Namco Bandai accidentally forgot to send review codes to ANYONE!). Perhaps I showed my hand regarding my thoughts on Star Trek, when I tweeted yesterday, “Wow. Star Trek is terrible.” But maybe I was bluffing? Here’s wot I think:

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