Posts Tagged ‘feature’

A Log Book: The Forest Diary Part Two – Sharkrolling

By John Walker on August 29th, 2014.

Oh stop being so melodramatic.

My diaried adventures within The Forest began with my foolhardy attempt to build a log cabin. It was hubris. So following a remarkably similar plane crash into a remarkably similar – but slightly different – woodland, I’ve attempted a more modest life of brutal fights, daring cave escapes, and most of all, sharkrolling.

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The Risen 3 Report, Day 6: The Price Of A Monkey

By Alec Meer on August 28th, 2014.

What price a life? Specifically, what price a simian life? Specifically, what price a helper monkey trained in thievery?
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Dote Night: Does Lore Matter To Online Wizard Fights?

By Philippa Warr on August 27th, 2014.

Part of a miscellany of serious thoughts, animal gifs, and anecdotage from the realm of MOBAs/hero brawlers/lane-pushers/ARTS/tactical wizard-em-ups. One day Pip might even tell you the story of how she bumped into Na’Vi’s Dendi at a dessert buffet cart.

A few days back I was reading through Skeleton King’s lore and picking over his evolution through the years. It pulled me into a wider train of thought about Dota lore and how the game itself doesn’t go in for a particular obvious narrative conceit. You are a team of wizards – some of whom know each other – and you want to kick over the other team’s base. What the base does, what the team does after winning or losing, why the characters are on Radiant or Dire side – none of that gets addressed over the course of a match. But why is that the case, and would Dota 2 benefit from a little more lore?

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Wot I Think: The Journey Down Chapter 2

By John Walker on August 27th, 2014.

Adventure charmer The Journey Down Chapter 2 has come hurtling in only, um, two years after Skygoblin’s first part. However, with a lengthy, well-constructed and rather pleasant game as a result, it seems it was rather worth the wait. Here’s wot I think:

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The Risen 3 Report, Day 5: The World’s Longest Arm Wrestle

By Alec Meer on August 27th, 2014.

The story so far. Now: arm-wrestling.

Four minutes. Four long, boring, exhausting minutes. Am I trolling this guy, or do I just not know how to arm wrestle?
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Lo-Fi Let’s Play: Mystery House

By Leigh Alexander on August 27th, 2014.

[I've been doing a series of Let's Play videos exploring old adventures, text games and lost design forms from the 1980s Apple IIe and Commodore 64 era. In a time when young men shout over new action games, I will talk softly over strange old ones. Come along on a visitation of a different era that's one part meditations on my childhood, one part adventure game criticism, and one part preservation effort. Bonus: Everyone says the quiet talk, lo-fi handmade feel and keyboard tapping triggers ASMR responses. Please enjoy!]

In honor of Activision’s revival of the Sierra label, I decided to revisit the 1980 classic Mystery House, Ken and Roberta Williams’ first “Hi-Res Adventure,” and the first official game by the company that would become Sierra On-Line.

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Freeware Garden: Mouse Corp

By Konstantinos Dimopoulos on August 27th, 2014.

Nothing like a solid, cheery title pic to lure the masses in.

If you know and thus love what thecatamites have (has) been doing these past few years, chances are you have already downloaded Mouse Corp and are already defacing the graves of an impossibly colourful 3D world. A world filled with sentient vegetation and a wild menagerie of oddities you’ll have to traverse, quasi-RTS style, as three mice.

Now, I could go on all about the wild mechanics of Mouse Corp or its wondrously grotesque take on the Sonic universe, but I won’t. I will instead provide you with an interview featuring the wonderful Mr. Stephen Murphy — a.k.a. thecatamites:

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Cardboard Children – Heroes of Normandie

By Robert Florence on August 26th, 2014.

Hello youse.

War, eh? It’s no laughing matter, really. It seems like every single time a war happens, somebody ends up getting hurt. Since the beginning of recorded history, wars have caused a catalogue of injuries from a little finger boo-boo all the way to a blasted into dust by a mad big bomb. Say what you want about wars – you have to agree that they come with their fair share of inconveniences.

If you want to have a wee war on your table, you’ve come to the right place. Let Grand Side-General of the Ambassador Florence (I don’t know anything about military ranks) tell you all about HEROES OF NORMANDIE.

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Hands On: Renowned Explorers

By Adam Smith on August 26th, 2014.

Renowned Explorers was like an oasis of calm and colour in the cavernous halls of Gamescom. It’s a game about travelling the world in search of impressive artifacts to show off at the World Expo, but rather than making the journey into a nightmare of scurvy and resource management, developers Abbey Games have opted for a sort of turn-based tactics adventure that combines Tintin, Indiana Jones and Jules Verne. It’s a game in which scientists wield Tesla guns and the Mexican contingent of the expedition is a lady Luchador who can pin pirates to the ground while her buddies charm the peglegs off them.

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Impressions: Mini Metro

By Alec Meer on August 26th, 2014.

Sounds like an old British car, is in actual fact about designing underground rail systems. Basically, if you’d rather not play anything to do with transport, walk away now.

No, no, hey, come on, I didn’t mean that, let’s sit down and talk about this. I didn’t really want to play anything to do with transport either, but I’m glad I did. Mini Metro is about subway systems, but it isn’t really about subway systems.
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The Lighthouse Customer: Dex

By Christopher Livingston on August 25th, 2014.

I will punch out all of your elbow-blood! All of it!

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week: thugs, drugs, and alpha-induced amnesia in side-scrolling cyberpunk RPG Dex.

Behind one door, someone sells me noodles. Behind another, someone tries to punch me to death. I buy pornographic magazines and toilet paper, then walk down the street and pay for a stranger’s organ transplant. I upload a computer virus into a vending machine that sells condoms, then buy myself a set of cybernetic legs and visit a prostitute. Who am I? Where am I? Why am I doing these things? I’m Dex, I’m in a cyberpunk world, and I have absolutely no idea.

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The Sunday Papers

By Graham Smith on August 24th, 2014.

Sundays are for remaining steadfast, even as all common sense suggests otherwise.

  • Writing for the New York Times, Chris Suellentrop salutes the underappreciated women videogame pioneers, and discusses the need for exhibitions which celebrate their work.
  • The first commercially released game designed by a woman is believed to be Ms. Shaw’s 3-D Tic-Tac-Toe for the Atari 2600 in 1980. That year, Dona Bailey programmed the colorful arcade shooter Centipede for Atari. Ms. Shaw designed River Raid, a game I spent countless hours with as a boy, for Activision in 1983. Roberta Williams wrote, among other pioneering computer games, King’s Quest in 1984.

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Wot I Think: Metro Redux

By Christopher Livingston on August 22nd, 2014.

Many Artyoms died to bring us this screenshot.

The beautifully bleak first-person shooters Metro 2033 and Metro: Last Light have both been retooled and are being resold: a bit weird since the latter only came out last year. Is Metro Redux worth the dough if you already own the original games? How about if you don’t? How about if, like me, you own one but not the other? Well, here’s whut ah thank, y’all! (Note: I’m an American. We all talk like that.)

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