Posts Tagged ‘feature’

Premature Evaluation: Eastside Hockey Manager

By Emily Gera on April 13th, 2015.

As a citizen of Canada, it’s safe to say Paul Newman’s Slap Shot is the single greatest hockey movie of all time.

This is a film so mired in obscurity it’s not even possible to illegally torrent like its thematic cousin The Mighty Ducks, so allow me lay the scene for you instead. Slap Shot is perhaps Newman’s finest work: a comedy from the ’70s about a crappy mill-town hockey team who, after years of crumby results, decides to let their latest acquisitions, three brothers – depicted with glorious thug-moron precision – finally play. The brothers’ savage style of hockey reinvigorates their fanbase and the team is retooled using violence to draw in big crowds.

It’s a wonderful lesson for everyone: Embrace your talents, however impractical, illegal or violent they may be. This is the kind of meat-and-potatoes advice that helped turn Slap Shot into an honourary Canadian sports film and a favourite among the demographic of retirees who like anything vaguely nationalistic, all despite being filmed in Pennsylvania and havinng no Canadian actors.

But it’s a lesson you should follow to a T when playing Sports Interactive’s recently revived Eastside Hockey Manager.

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Is Deus Ex Still The Best Game Ever?
Part One: Memories And Hardware Renderers

By John Walker on April 13th, 2015.

When asked, “What is the best game ever?” I always give one reply. “Deus Ex.” Back in the days when my passport still allowed me into PC Gamer Top 100 meetings, I would furiously argue that it should be no. 1, and indeed become furious whenever it did not. While I may pick another name if asked for my favourite game, when it comes to “best”, I always say Looking Glass/Ion Storm’s greatest moment.

But what if I’m wrong?

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Impressions: Rainbow Six: Siege Closed Alpha

By RPS on April 13th, 2015.

Pip and Graham have breached the barricades of Rainbow Six: Siege‘s [official site] closed beta and gathered in the rubble discuss whether the dust they’re breathing is asbestos or the-best-os.

Graham: I might have shared this before, but I think Peter Gabriel wrote a song about my favourite thing in Rainbow Six: Siege.

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Wot I Think: Titan Souls

By Adam Smith on April 13th, 2015.

Repetition and gruelling difficulty aside, Titan Souls [official site] has little in common with the From Software series that the second part of that title nods toward. It’s slightly closer, in form and feel, to Shadow of the Colossus, the beautifully crafted boss battle bonanza from Team Ico. While I was scrapping my way through this often-splendid game, I was also reminded of Towerfall, Zelda and Smash TV, and yet the whole package is not quite like anything else. Here’s wot I think.

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The RPG Scrollbars: Spiders In The Dark

By Richard Cobbett on April 13th, 2015.

Nope! Nope! Nope! Nope! Nope! Nope! Nope!

Something has been giving me trouble ever since I started playing RPGs back in the 1980s. You can probably guess what. I mean, it’s in the title. I’ve talked before about what a blighted pox arachnophobia is for a gamer, but no genre is more guaranteed to trigger it more gratuitously or more callously. Hell, how many RPGs have started by having us face off against a giant spider in a tutorial cave, as if that’s not at least ten times more horrible than the dragon waiting at the end of the campaign? Just off the top of my head, Arx Fatalis, Lands of Lore 3, Vindictus, Skyrim.

Brrr. It’s almost enough to justify letting these fantasy worlds burn.

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Football Manager 2015’s Best Players And Bargains

By Tom Hatfield on April 13th, 2015.

Football Manager‘s best players can technically be discovered by using stat-sniffing tools to reveal hidden information, but there’s more to players than numbers. Where a high stat might mean a player is theoretically proficient at something, you also need to know how they perform on the pitch, whether they can do it on a rainy Saturday morning in Watford, and whether they’ll play well with others, year after year, for the good of the team. That’s why I’m here.

In the grand tradition pub debates everywhere I’ve built a fantasy eleven (plus substitutes) of the best Football Manager [official site] bargains I can find. None of this ‘five attacking midfielders’ nonsense either, this team is designed to play together in a proper modern 4-3-3 formation. (I resisted the urge to use one of the avant-garde strikerless formations I’m so fond of). Everyone on this list is under £10 million, available at the start of the game and good enough for the Premier League, Serie A or La Liga. As always, no list feature is ever truly definitive, and consider the prices an estimate as each game of FM15 is unique and the whims of the game’s engine can result in strange fluctuations. Similarly if you think I’ve missed any great deals feel free to share your own in the comments.

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The Sunday Papers

By Graham Smith on April 12th, 2015.

Easter weekend waylaid my ability to gather papers last Sunday, which means that my link document is overflowing. Quick! Let’s splurge everything as fast as we can.

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The RPS Bargain Bucket: You Orc To Hear This

By Cassandra Khaw on April 11th, 2015.

I’m a seething ball of impatience this weekend, guys. Next week, I get to be on a press release. On a press release. Not writing one, not writing about one, but actually functioning as content on someone’s press release. It isn’t particularly Big News, but it is, at the very least, Moderately Sized News. Pardon me while I snoopy dance. In the meantime, have some bargains in a bucket. And a heart-warming story from the owner of this week’s plushie aka Andrew Wheeler. His ferocious orc, it would seem, was purchased before he and his girlfriend could move in together. He ventured far and wide to find an orc that wasn’t very typical, before having something delivered from Etsy. Charmingly, the doll maker included the custom-built helmet you saw without being asked to do so.

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Electric Dreams, Part 5: Waking Up

By Michael Cook on April 10th, 2015.

Welcome to the last part of Electric Dreams, a series about the many possibilities for tomorrow’s games, and the technology that might make it happen. Over the course of the series we’ve talked about a lot of different futures for the games industry: an endless graphics race; an exciting world of research; promising experiments in the industry; and a demographic of dreamers. These futures aren’t exclusive from one another. One of my favourite bits of games writing, by George Buckenham, is a list of Rules for Making Games. Rule number 5 simply says “Which future of games is correct? All of them.” Let’s see if we can squeeze in two more futures before we come to a close on this series: my own, and yours.

Writing this series has been an interesting opportunity for me. While I’ve been giving my view of the world of research, and the ways the games industry could change, it’s also come at a time when I’m examining my own reasons for staying in it. As we’ve discussed in previous parts, the power of research funding also comes paired with a lot of baggage and other responsibilities, and while games researchers might be more free than big developers to explore new ideas, we’re still constrained by funding agencies and government visions. If I want to pursue my own ideas about games, if I want to focus on whether my work actually benefits games rather than some abstract notion of ‘the economy’ or ‘science’, academia may not be the best place to do it. But this raises a more difficult question: where else is there?

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File System Aging 6 – In The Dark

By Robert Florence on April 10th, 2015.

Hey come watch the final part of Rab Florence’s weekly video series, made just for us. Part one, part two, part three, part four, part five.

In the sixth and final part of this series about games, time and loss, Rab reminds us why you should make your own memories.

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2 Slow 2 Curious: What It’s Like To Visit The Ghostly, Decrepit Streets Of Need For Speed World

By Jack de Quidt on April 10th, 2015.

At first we thought the city in Quicklime’s 2010 MMO Need For Speed World [official site] didn’t have a name. The world map definitely didn’t show one. There were no opening cutscenes to introduce us nicely, no “welcome to the mean streets of x.” After a while, though, a name kept coming up again and again on overhead signs beside exits to dreary suburbs, and it was Rockport. Rockport Entry. Rockport North. We learned the city’s name slowly, faded sign by faded sign. And then we learned that there was something horribly, horribly wrong with it.

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A Cities: Skylines Succession Diary, Part 2: Necropolis

By Alec Meer on April 10th, 2015.

Continuing a series in which players take it in turns to manage and build up one Cities: Skylines settlement, passing the savefile onto the next person whenever the city levels up. Joining me in this endeavour are Jonathan Shipley and Dan Corns.

When last we left you, we foretold an apocalypse. Here’s how The Brown Plague took 1,600 lives and very nearly killed the entire city.
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G-Sync vs. Freesync: Which Dynamic Refresh Is Best?

By Jeremy Laird on April 9th, 2015.

The best things in life aren't free

It feels like whole months since there was a good old fashioned fisticuffs between AMD and Nvidia. They do so love a PR punch up. But this one’s a bit different. Nvidia’s G-Sync technology versus AMD’s FreeSync isn’t the usual trench warfare over fractions of a frame per second. It’s much more interesting than that. It’s all about something called dynamic or adaptive refresh and how that can make games run much more smoothly without necessarily upgrading your video card and even at modest frame rates. G-Sync has been available for a while. But now the first FreeSync panels are out battle can commence…

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