Posts Tagged ‘feature’

Hands-On Impressions: A Good Snowman Is Hard To Build

By Nathan Grayson on April 9th, 2014.

Being from Texas, I can count the number of snowmen I’ve built on one hand. Being from Texas, they were also about the size of said one hand. I did get the chance to slap together a bulbous yeti of truly epic proportions in college, though. I took so much pride in that dumb thing that I nearly tried to put a hit out on whomever kicked it down during that coldest of winter nights. I can identify with A Good Snowman Is Hard To Build‘s title, is what I’m saying. The game itself, however, is probably not what you’re expecting – a thing of snow-white relaxation and contemplation, not astute snowperson defense. It’s a simple yet wickedly challenging puzzler from Sokobond designer Alan Hazelden, with lovably, huggably soft personality to match.

Each snowperson has a name. A name! Awwwwwwwww.

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What’s Up With Warframe?

By Jim Rossignol on April 9th, 2014.

By which I mean: I’ve played Warframe over the past couple of weeks and will now write about it, for your possible edification.

Warframe is a sci-fi over-the-shoulder shooter where space ninjas have upgradeable sharkfin heads. Sadly that doesn’t quite clinch the deal, because the free-to-play beast of Digital Extremes has been in beta for a year now, and still hasn’t quite driven home the wakizashi of success. But has that journey delivered it from the hollow purgatory of its early release? Or will it determine to be a footnote in the history of free-to-play experimentation?

I donned my impossible fish helmet to find out.

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Wot I Think: Rehearsals and Returns

By Alec Meer on April 9th, 2014.

Rehearsals and Return is the new game from (primarily) Peter Brinson, creator of the remarkable art/history/politics vignette The Cat & The Coup. This shares a certain cut-up appearance and a maudlin tone (well, depending on how you approach it), but it’s a rudimentary platform game set to surrealistic, sometimes chaotic backgrounds, wherein you collect dialogue options then make decisions about how to treat assorted famous and infamous figures. And a few less famous ones too.

At present it costs just $1, and will eventually rise to $4. This is a discussion of the experience I had with it, not of its value proposition.
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Impressions: VoidExpanse

By Ben Barrett on April 9th, 2014.

VoidExpanse strikes me somewhat as an inevitability. The years of Eve coupled with Elite and Star Citizen’s stratospheric success means a lower budget, retro-styled take on the same idea was viable. Its isometric viewpoint sets it apart from those peers, as does its extremely unpolished, early access state. As with any member of the space trading, exploring, bang-banging massive, the promise of the final game is an incredibly enticing one. The difficulty is seeing through the crashes, balance issues and unfinished mechanics to judge its core worth. VoidExpanse made that especially challenging, but there’s hope.

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Pre-Preview – Borderlands: The Pre-Sequel

By Alec Meer on April 9th, 2014.

Yesterday I was shown around half an hour of footage from the new Borderlands game, which everyone already knew about as it got leaked on Monday. Here’s what it’s all about.

I’m pretty sure we’re not supposed to take the messy portmanteau ‘Pre-Sequel’ too seriously, given Borderlands’ traditionally derisive-about-everything tone. So while it’s playful rather than the latest ‘expandalone’ or ‘freemium’ or whatever the latest newspeak horror someone’s marketing department has retched up, let’s just hope no-one else is inspired by it and we don’t find ourselves drowning in pre-sequels by this time next year.

Yes, Borderlands: The Pre-Sequel is a brand-ish new Borderlands game, and due out somewhere around the tail end of this year. More importantly, it’s set on the moon and features jetpacks.
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Cardboard Children – Rab’s Top 50 INTRO

By Robert Florence on April 8th, 2014.

Hello youse.

Before the column goes VIDEO HEAVY over the next few weeks, I wanted to glide into it with a little chat about how I went through the process of deciding my TOP 50 BOARD GAMES OF ALL TIME. It was really hard, and I’m still unsure of myself, and I want to give you all an opportunity to remind me of any great games I might have missed, because I’m in a panic about it. Let’s talk.

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Change Is Coming: GDC 2014′s Advocacy Track Free To See

By John Walker on April 8th, 2014.

A real highlight of the Game Developers Conference (GDC) in the last couple of years has been the Advocacy Track. This is made up of a series of talks, round tables and presentations regarding issues within gaming about diversity, tolerance and inclusivity. And in a GDC where not a single woman was giving a full length talk at the Independent Games Summit, there are clearly still some massive issues. Rather brilliantly, the sessions within this track are being made free to all, rather than just those who attended the conference. Highlights are below.

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Impressions: The Elder Scrolls Online

By Brendan Caldwell on April 7th, 2014.

I don’t know what to tell you. My first few days in the Elder Scrolls Online universe have left me feeling very fed up. It was always going to be a tough job for Bethesda to recreate the awe and adventure of their single-player fantasy games for a mass(ively multiplayer) audience. But there was a hope that, actually, everything might turn out all right for fans. I’m sorry to say that, based on my 21 hours or so of questing, that hope should be laid to rest. You could say that 21 hours is short enough in MMO terms to be called a ‘gut reaction’. I suppose could have approached the game more scientifically, but to do that I would have had to measure my progress in ‘sighs per hour.’

It isn’t all bad.

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DevLog Watch: XenoRaptor, Citybound, Dwarf Fortress

By Graham Smith on April 7th, 2014.

How colourful videogames are. Even ASCII.

It’s Monday and, if you have the same system shocked headache as I do, you might find it comforting to peruse a selection of in-development games. There are videos, there are GIFs (but only one!), there are fine anecdotes. There are promises of a brighter future somewhere on the horizon. It’s videogaming ibuprofen.

Cyberdragons! Colour blindness! Dwarven rumours!

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The Sunday Papers

By Adam Smith on April 6th, 2014.

Sundays are for waking too early and spending the morning staring into the coffee, searching for signs.

  • We begin with typically excellent and thorough work from Electron Dance, where an investigation into concepts of choice and narrative becomes a fascinating tour of hypertext and holodecks. It’s the best thing I’ve read this week.
  • We’re used to the common wisdom of books and films being uni-directional media. We start on page one and know we’re finished when the credits roll. We’re drawn to the idea of “The Narrative”, a master sequence of events being played before us. Even films like Inland Empire (David Lynch, 2006) or 21 Grams (Alejandro González Iñárritu, 2003) which present fragmented stories, still take their passengers on a directed ride from start to finish. We’ve bought into the idea that storytelling is about a journey to an endpoint, an authored destination.

    The real destination is the creation of meaning, whether that be the reader’s interpretation or reconstructing the author’s intent. The work is not completed by reading the final page but by reading all of the pages.

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The RPS Bargain Bucket: Memories

By Cassandra Khaw on April 5th, 2014.

Sometime last week or so, my grandfather died. I went back to the ancestral home, met my estranged father and gave his outrageously young wife a hug. In sitcoms, this would normally be where the honey-glazed sappiness starts. But, well. Real life doesn’t work that way. Sorry for not being around, guys. (I don’t usually like linking to anything outside of my specified work scope but this piece about my granddad and this one about my dad seemed relevant to share. I get to be indulgent sometimes, right?) In the meantime, here are a stack of cheap games. This week’s extremely surprised-looking wombat is from kfix. Yay!

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