Posts Tagged ‘feature’

Have You Played… Papers, Please?

By Graham Smith on July 28th, 2015.

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

A lot has been written about Papers, Please [official site] and its political subject matter. It feels like not quite so much has been written about how fun it is to be border control agent in a totalitarian state.

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Premature Evaluation: Super Dungeon Run

By Marsh Davies on July 27th, 2015.

In these times of austerity and inequality, in which the moneyed elites find reasons to parcel off more of public property into their own private hands under the guise of economic recovery, there is something rather enticing about the prospect of commanding a large mob of fighty peasants. But while Super Dungeon Run’s serfs are suicidally avaricious plunderers of goblin property, traditionally the reason for a people’s uprising has been to take back what was perceived to be already theirs, rather than simply to steal from others. After all, we have bankers for that.

Each week Marsh Davies picks up his cudgel and pelts into the dank depths of Early Access, thrashing wildly, returning with any stories he can find, if he returns at all. This week he’s been playing Super Dungeon Run, a chirpy top-down brawler that combines Diablo’s procedurally organised goblin grinding with Pikmin-ish mob control.

Peasants just love gold. They are willing to throw their lives away for it, bundling into dungeons full of whirring sawblades and spiketraps, diving headlong into ogres and goat-headed necromancers as though they were skittles. I empathise to some extent. I too like gold. But I like gold because of all the other nice things gold can buy me. In Super Dungeon Run, gold buys you the means to acquire more gold, and it’s a feedback loop I fundamentally don’t really get, which is why I will never be asked to work for Goldman Sachs. In games, just as in high finance it seems, we sometimes allow the numbers themselves to become our masters. What surely started out as a way of abstractly representing actual progress – making numbers go up – is now seen as progress in itself. However, unlike in some of the other more naked number traps, like Clicker Heroes, Super Dungeon Run appends a game to the grind, and it’s a rather jolly one – albeit, at this stage of development, a lot slighter on tactical participation than a lot of other dungeon crawlers.

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The 25 Best Horror Games On PC

By Adam Smith on July 27th, 2015.

Below you will find the 25 best horror games ever released on PC. To ensure the list was as accurate as possible, the compiler was locked in a dark cellar with a copy of every game in existence and a computer capable of running them all. Two weeks later, the following article was found written on the walls in blood (the postscript was recorded on an audiolog). The writer was nowhere to be seen.

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No Man’s Sky Fears: Resource Gathering Is Work, Not Play

By John Walker on July 27th, 2015.

I’ve tried to learn the lesson over my career, both professionally and as a gaming enthusiast, to not look forward to games before I or a writer I trust has had fingers on it. And especially not before the purpose of the game is entirely clear. For these reasons, I absolutely should not be looking forward to No Man’s Sky.

I am so looking forward to No Man’s Sky. I also have worries.

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Have You Played… Consortium?

By Richard Cobbett on July 27th, 2015.

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

Consortium [official site] is one of those games that’s kinda hard to recommend… but I really respect and wish more people would play. I know. Contradiction. Let me explain. With words.

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Hands On: RymdResa

By John Walker on July 27th, 2015.

It’s tough to pin down exactly what sort of game RymdResa [official site] is going to be when it comes out next month, not least because it keeps changing as you go through. Split into three chapters, each slightly varying on the last, it’s a 2D space exploration/thruster-based arcade game, with poetry. You know the sort. I’ve had my hands on some code.

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The RPG Scrollbars: The Choices Of A Samurai

By Richard Cobbett on July 27th, 2015.

You know, I’m not entirely sure that Way of the Samurai 4 [official site] is the most authentic historical game. Not sure what makes me think that. Possibly the British ambassador to Japan being a tiny girl in a Lolita dress. Maybe the stock dialogue option “I’m allowed to kill you if I want to.” At a pinch, maybe the fact that the British Royal Marine Commander’s name is “Melinda Megamelons”. No, no, it’s probably nothing. I’m sure you could use it for homework and walk off with an A.

But as well as being educational, it’s the ideal candidate for an RPG cultural exchange – a pot of great ideas and potential cool things just sitting there for Western games to both play with and pilfer, and a refreshing change from the sprawling norm. If you don’t mind your eyes sometimes rolling so hard that you get a quick peek inside your own skull. Ouch, that gets painful after a bit.

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The Sunday Papers

By Graham Smith on July 26th, 2015.

Sundays are for resisting the pull of Rocket League. Rocket League, with its short, exciting matches. Rocket League with its swift and easy matchmaking. Rocket League with its fast cars and alluring balls. Mmm, Rocket League.

Quick! Round up the week’s best games writing before it’s too late!

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The RPS Bargain: S Dot T Dot A Dot And So On

By Cassandra Khaw on July 25th, 2015.

The best game deals can be hard to find on your own, popping up as they do on obscure sites and often vanishing hours later. That’s what the Bargain Bucket is for – to round up the week’s sales in case your short on money and high on desire to play something new.

This week’s plushie diaroma is from Welverin. Well, damn.

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Galaxies, Wrenches And Disclosures: Gunpoint Creator Tom Francis’ Heat Signature

By Alec Meer on July 24th, 2015.

Heat Signature [official site] is an action/stealth game in which you can go inside the spaceships, from the team behind Gunpoint. I played a recent build last week and spoke to its lead designer Tom Francis about how how it’s grown into a game of factional war, if it can ever be finished, comedy wrench KOs and the awkwardness of journalists covering ex-journalists’ games. By which I mean: disclaimer – I used to work at the same magazine company as Tom, and we socialised on occasion.

Heat Signature’s pratfalls-in-space concepts were a giggle already, but the scope has expanded dramatically since the first time I saw it, less than a year ago. It’s becoming Galactic Civilizations as well as this sort of high-speed, outer space heist game. Gunpoint’s use of physics as both freeform puzzle and source of Three Stooges comedy ethos is very clearly in there, as is a shared determination to ensure the player is doing their own thing in any given second of the game, but as well as stealing procedurally-generated spaceships you now get to play galactic factions against each other in a persistent universe. This wasn’t the original plan.

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An Anthropological Jaunt Through Ark: Survival Evolved

By Brendan Caldwell on July 24th, 2015.

A tree fell in the distance, lumberjack style, and I knew I would have to investigate. A second tree fell as I approached, then a third. By the time the man in red armour turned and saw me, I had already resolved to die in whatever mundane or horrible fashion he deemed appropriate. Hours of DayZ and Rust had instilled in me an understanding of survival gaming’s harsh realities. Yet, for some reason, all that time spent respawning had never eroded my essential curiousity for the human beings who inhabit these deadly environments. I said hello to the man in red. He held his axe aloft for a moment and stood eerily still. “Hello,” he said. Then he did something entirely unexpected. He took me into his home.

Ark: Survival Evolved [official site] has been straddling the Steam bestsellers list for months since its release. Like the many survival games before it, the dinosaur infested island of Ark has been attracting PC gamers non-stop, as if they really were arriving to its pristine beaches by the boatload. And yet the response of the games media, outside of the YouTube dimension, has been kind of muted. You can understand why. It is another survival game.

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Have You Played… Psychonauts?

By John Walker on July 24th, 2015.

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

Tim Schafer’s last great game? Oooh, there’s a statement. Whichever way you fall on that, it’d be hard to argue that Psychonauts [official site] weren’t a wondrous thing.

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Wot I Think: The Talos Principle – Road To Gehenna

By John Walker on July 24th, 2015.

The Talos Principle [official site] arrived very late in 2014, such that it erroneously missed out on the Game Of The Year accolades it unquestionably deserved. It had puzzles to match the exquisite Portal 2, and a story which fascinatingly and engagingly explored the philosophy of consciousness and existence. But hurrah, it can now return to our attention some seven months later with the addition of Road To Gehenna – an extensive expansion pack with a whole new story. Here’s wot I think:

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