Posts Tagged ‘feature’

Dote Night: The Pinging In My Ears

By Philippa Warr on September 3rd, 2014.

Part of a miscellany of serious thoughts, animal gifs, and anecdotage from the realm of MOBAs/hero brawlers/lane-pushers/ARTS/tactical wizard-em-ups. One day Pip might even tell you the story of how she bumped into Na’Vi’s Dendi at a dessert buffet cart.

A few days ago I was playing Dota as part of a group of four. The fifth slot went to a total stranger. Maybe it’ll be fine, we told ourselves. Maybe it’ll be alright, we thought as he took Pudge mid. Maybe it’ll be – oh God no he’s a ping fan.

Read the rest of this entry »

, , , .

28 Comments »

I Seem To Be Having Trouble Starting Titan Quest

By John Walker on September 3rd, 2014.

Titan Quest is a game I’ve gone back to a few times over the eight or so years since it came out. A straight, classic(al) Action RPG, I find it hard to fully justify why its calm ways engross me so much. Yet every so often it calls to me, so back once again I went. And found I couldn’t start. Not because of technology issues – it holds up extremely well – but because of that opening moment: it felt too good.

Read the rest of this entry »

, , , .

76 Comments »

Lo-Fi Let’s Play: Neuromancer

By Leigh Alexander on September 3rd, 2014.

[I've been doing a series of Let's Play videos exploring old adventures, text games and lost design forms from the 1980s Apple IIe and Commodore 64 era. In a time when young men shout over new action games, I will talk softly over strange old ones. Come along on a visitation of a different era that's one part meditations on my childhood, one part adventure game criticism, and one part preservation effort. Bonus: Everyone says the quiet talk, lo-fi handmade feel and keyboard tapping triggers ASMR responses. Please enjoy!]

Interplay’s 1988 Neuromancer game is only very loosely based on the William Gibson novel of the same name. As it turns out, legendary acid psychologist Timothy Leary was the one who originally wanted to make a game about the book — he thought escaping into computer games might be the next psychedelic frontier.

Read the rest of this entry »

, , , , , .

42 Comments »

The Risen 3 Report, Day 7: Shadow Injustice Warrior

By Alec Meer on September 3rd, 2014.

I want to talk about fighting. No funny animals. No testicular adornments. No Matt Berry impersonations. Just good old-fashioned murder.
Read the rest of this entry »

, , , , .

30 Comments »

Cardboard Children – Board Game News

By Robert Florence on September 2nd, 2014.

Hello youse.

There is SO much board game news right now that we really have to do another column that is about BOARD GAME NEWS. Company mergers, massive releases, re-prints, you name it – it’s all happening in the wide world of sports we call “Board Game Sports”. (We don’t call it that.)

Read on!

Read the rest of this entry »

, , .

33 Comments »

Impressions – IL-2 Sturmovik: Battle of Stalingrad

By Tim Stone on September 2nd, 2014.

Ever since witnessing an unfortunate accident involving a home-built Fieseler Storch and a cement works chimney, I’ve made it a rule never to go aloft in incomplete flying machines. When it comes to incomplete flying machine simulations however, I’m a little less Beardmore Inflexible. 777 Studios and 1C Game Studios claim IL-2 Sturmovik: Battle of Stalingrad is now 70% finished. In an effort to find out what ’70% finished’ means, I’ve spent the last few days yoyoing Yaks, pranging Peshki, and sending He 111s to He ll. Read the rest of this entry »

, , , , , , .

35 Comments »

Invisible, Inc. Early Acccess Impressions:

By Alec Meer on September 2nd, 2014.

Invisible Inc is a turn-based, grid-based, cyberpunkish stealth strategy game from Klei, creators of Don’t Starve and Mark of the Ninja. It’s about secret agents breaking into sinister corporations to steal cash and data. It’s about risking everything and losing everything, but then trying it all again because you’re damn sure you can do better. It’s out now on Steam Early Access, and I’ve spent the last couple of days sheltered within its billowing trenchcoat.
Read the rest of this entry »

, , , , , , , , .

37 Comments »

The Monday Papers

By Graham Smith on September 1st, 2014.

Sundays are for wandering around Croatian national parks in glorious sunshine. Mondays, meanwhile, are for sitting inside Croatian apartments, watching thunderstorms roll by the window. And for belatedly rounding up the week’s best writing about videogames.

Read the rest of this entry »

, , .

Comments Off

Hexcells Infinite: Wot I Think

By John Walker on September 1st, 2014.

I wasn’t subtle about how much I enjoyed Hexcells last year. The original Hexcells appeared from nowhere in my inbox in September, and I fell instantly in love. The second game, Hexcells Plus, arrived in December, after we’d already decided the original deserved a spot in our top games of 2013. I’ve replayed both games multiple times, because it’s a puzzle game of exquisite pleasure, delivered with calm poise and utter beauty. I was primed to think I might quite like Hexcells Infinite. Here’s wot I think:

Read the rest of this entry »

, , , , , , .

37 Comments »

The RPS Bargain Bucket: Death by Fluff

By Cassandra Khaw on August 30th, 2014.

It’s my birthday tomorrow, and I can write about the most incredibly fluffy present I’ve ever received in my life if I want to, damn it. A close friend and ex-colleague mailed me this a few weeks ago and allowed me to open it pre-emptively, to make up for a dreadful week. This is what I found. If it was any fluffier, I’d weaponize that lamb and turn it against curmudgeons everywhere. It would rule households. Worlds. But, well, it didn’t quite hit the bar. Poor Fritz. As always, however, here is a bucket of discounts to tide you over till the next week. Have a good one!

Read the rest of this entry »

, .

61 Comments »

Wot I Think: Cloud Chamber

By Adam Smith on August 29th, 2014.

Cloud Chamber is a multiplayer narrative adventure, in which players discuss, theorise and contemplate. It’s a cooperative game in which everyone is anonymous and the only goal is to understand. Original live action footage is spliced together with documentary videos from the European Space Agency to create a sci-fi story that is, at least in part, a changeable thing, created by the commentary and input of human observers.

It’s FMV focus makes it seem like a portion of the past but it’s approach to multiplayer gaming feels like a slice of the future. Here’s wot I think.

Read the rest of this entry »

, , , , , , .

8 Comments »

A Log Book: The Forest Diary Part Two – Sharkrolling

By John Walker on August 29th, 2014.

Oh stop being so melodramatic.

My diaried adventures within The Forest began with my foolhardy attempt to build a log cabin. It was hubris. So following a remarkably similar plane crash into a remarkably similar – but slightly different – woodland, I’ve attempted a more modest life of brutal fights, daring cave escapes, and most of all, sharkrolling.

Read the rest of this entry »

, , , .

14 Comments »

The Risen 3 Report, Day 6: The Price Of A Monkey

By Alec Meer on August 28th, 2014.

What price a life? Specifically, what price a simian life? Specifically, what price a helper monkey trained in thievery?
Read the rest of this entry »

, , , , .

23 Comments »