Posts Tagged ‘feature’

Interview: Humble Bundles Raise $50 Million For Charity

By Duncan Geere on December 16th, 2014.

Humble Bundles have helped raise $50 million for charity since the service’s launch in 2010. That’s a staggering amount of money, raised by people who love games, through a system that let’s people pay what they want. The money has gone to over 25 different charities, to help fund healthcare, bring food and water to those in need, and to help those with disabilities play games – among many, many others.

To mark the occasion, we asked Duncan Geere to have a chat with co-founder John Graham about the charity efforts, what he thinks of Steam curators, and why the future of digital distribution is colosseum deathmatches.

Read the rest of this entry »

, , , .

24 Comments »

Have You Played… Syndicate?

By Alec Meer on December 16th, 2014.

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

I’m playing Satellite Reign right now, so the Bullfrog subversive squad-shooter which heavily inspired it is very much on my mind. SR marks a sea-change: a game that’s been bewilderingly ignored by studios for decades is only now getting the follow-up it deserves.

Read the rest of this entry »

, , .

43 Comments »

You Can Go Home Again: Fullbright Talk Tacoma

By Alec Meer on December 16th, 2014.

Earlier this month, Gone Home developers Fullbright dropped a trailer for their follow-up, Tacoma. It’s set on a space station! People talk to each other! The gravity ain’t all there! There’s a toilet! And, er, that’s about all we found out. So let’s find out some more, by talking to Fullbright’s Steve Gaynor. Discussed: micro-gravity, Demolition Man, Chris Hadfield, being ‘socially conscious’ devs, accidental BioShock inspirations, what of Gone Home can and can’t work in a fantastical setting, System Shock, locked doors and whether Tacoma is more or less not-a-game than Gone Home was or wasn’t.
Read the rest of this entry »

, , , , , , .

26 Comments »

Premature Evaluation: The Deer God

By Marsh Davies on December 15th, 2014.

A staggering vision.

Each week Marsh Davies launches himself into the bestial bloodbath that is Early Access and comes out with whatever stories and/or handfuls of porcupine innards he can find. This week he gets his game on in the weird woodland-themed survival-platformer hybrid that is The Deer God.

And today in Least Fulfillable Game Development Promises: The Deer God “will challenge your religion and your platforming skills”. Presumably they didn’t hit the stretch goal for a full Damascene Conversion, but, still, that’s a loftier aim than making the player John Romero’s bitch. The Kickstarter blurb also mentions that the game is “dedicated to a small cardinal, whom I ran over recently,” which, if taken in the spirit of Thomas More, might well involve a robust challenge to religion – but I think the author probably just means the bird.

In the event, The Deer God has only challenged my patience so far, but it does start out with a little doctrinal shake up: a hunter reaches the Pearly Gates – via a gruesome mauling by wolves – and discovers that God is, in fact, a ruminant. And She isn’t best pleased about his penchant for venison burgers. Cue reincarnation as a baby deer, forced into a fittingly punitive collision of platformer, endless-runner and survival roguelike.

Read the rest of this entry »

, , , , , , .

20 Comments »

The Bestest Best Words Of 2014: Sunless Sea

By RPS on December 15th, 2014.

Failbetter have been writing the bestest best words in gaming for a while now and in Sunless Sea they have created a worthy vessel to carry those words to new audiences. There is horror, humour and haunting in the cavernous depths, and through it all, your ship cuts through the waters seeking new mysteries and fresh hells.

Adam: Worse things happen on the Sunless Sea.

Read the rest of this entry »

, , , , , , , , .

42 Comments »

Wot I Think: The Dream Machine Chapter 5

By John Walker on December 15th, 2014.

The Dream Machine‘s episodic structure has been… sporadic. Chapters one and two came out in January 2011, with the rest promised soon after. Chapter 3 appeared in November 2011, taking longer than expected. Which was nothing compared to chapter 4, which finally appeared in August 2013. It was quite a wait, and rather a short entry. It’s been slightly over a year since, and now we have Chapter 5 – the biggest part of the game yet. Here’s wot I think.

Read the rest of this entry »

, , , , , , .

5 Comments »

Have You Played… DmC: Devil May Cry?

By Adam Smith on December 15th, 2014.

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

It’s a mark of how much I enjoyed ridiculously named reboot DmC: Devil May Cry that I’m absolutely gutted because there’s no sign of a sequel. It was the daftest game I played in 2013 and one of the deftest as well. Having alienated many fans of the series before release, by featuring a different brand of posturing pretty man than they were used to, Ninja Theory’s gloriously over the top romp seemed doomed to fail, but it’s a beautifully barmy concoction.

Read the rest of this entry »

, , , , , .

44 Comments »

Hands On: Total War – Arena

By Adam Smith on December 15th, 2014.

Total War: Arena reminds me of Magicka: Wizard Wars, a game that I’m extremely fond of. Wizard Wars took the chaotic elemental combos of Magicka and directed them into a team-based multiplayer showdown. If it had simply been a team deathmatch iteration of Arrowhead’s original concept though, it wouldn’t have captured my attention for quite as long as it did. Arena strikes a similar chord because it presents one aspect of Total War intelligently re-imagined as a short-form multiplayer game that hasn’t forgotten its strategic roots. After an hour of play, I’m eager for more.

Read the rest of this entry »

, , , , , , .

22 Comments »

The Bestest Best Strategy 2014 – Distant Worlds: Universe

By RPS on December 14th, 2014.

Moving from the earliest steps toward the stars to space operas and sci-fi dreams that could be responsible for an expanded universe of spin-off novels, Distant Worlds has never seen a horizon that it doesn’t want to touch. It copes with the enormous scale by allowing players to pick and choose their responsibilities. Yes, the game was first released four years ago and, yes, it’s an expensive and acquired taste. But this is the most complete version of one of the most unique, enormous and engrossing strategy games ever made.

Adam: They should have sent a poet. And a playwright, and possibly a novelist or two.

Read the rest of this entry »

, , , , , , , , .

77 Comments »

Dark Futures: Clint Hocking

By RPS on December 14th, 2014.

Every Sunday, we reach deep into Rock, Paper, Shotgun’s 141-year history to pull out one of the best moments from the archive. This week, we re-visit Kieron’s Dark Futures series, which spoke to the leaders of the immersive sim. This is part five, an essay written by Clint Hocking.

Clint Hocking’s career started with sending his resume into Ubisoft Monreal “on a lark”. Six week’s later, he’s working on the original Splinter Cell, ending up as a designer/scriptwriter. After its enormous success, he rose to the position of Creative Director on Splinter Cell: Chaos Theory and Far Cry 2 before leaving this year to chase new horizons. Away from his game design, he’s a prolific essayist on his own blog. And in keeping in that, rather than a traditional interview, Clint has wrote us an essay…

Read the rest of this entry »

, , , , , , .

18 Comments »

The Sunday Papers

By Graham Smith on December 14th, 2014.

Sundays are for catching up on emails, commissioning words about videogames, and plotting for a Christmas break. Let’s go.

  • Andy Baio – he of Waxy.org – wrote this week about an experiment of sorts he carried out with his son, by introducing him to videogames in chronological order. I’ve seen a lot of different opinions of this, but it seems to me like a lovely story of a parent being active in playing games with their kid.
  • Read the rest of this entry »

    , .

    60 Comments »

    Have You Played… TowerFall Ascension?

    By Graham Smith on December 14th, 2014.

    Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

    Local multiplayer games have made an unlikely resurgence these past two years, meaning there’s half a dozen I’ve played and loved during the period. Gang Beasts is great though still feels incomplete. Nidhogg is great but I found, after years of playing the free version, that my enjoyment of its full release was shortlived. It’s TowerFall: Ascension, then, that I would recommend to anyone who wanted some single-screen gaming.

    Read the rest of this entry »

    , , , .

    8 Comments »

    No, Please No, Not Another Game Player Has Baby Article

    By John Walker on December 14th, 2014.

    Here is my dilemma. It’s nice, I think, to approach supporter posts with a desire to be more personal, more intimate, to shine the light on ourselves a little more brightly. Or to be even more self-indulgent than ever, if you’d prefer to think of it that way. So when considering what to write about in my weekly supporter column, I like to think about what’s going on in my life, pick a lens to look through. Except, four weeks ago my first son was born, and good grief, who wants to hear about that?

    Oh my goodness, how many more games-journalists-becoming-parents can the internet cope with? And who is it for? People without kids are likely far less interested to read about an experience they don’t relate to. People who don’t want kids and never intend to have them can feel marginalised, excluded. People who want kids and haven’t yet, or those who want them and cannot have them, can find the whole topic misery-inducing. (My wife and I were trying for three years before ours came along, and I can testify that it’s really shit.) And people with kids already went through it, roll their eyes at the naivety of it, or don’t want to be reminded of it. Can the internet hold another, “How I game with my kid in my arm” article, without keeling over and just collapsing on the floor?

    Let’s find out!

    Read the rest of this entry »

    , , , .

    78 Comments »