Posts Tagged ‘feature’

I Have Played Clicker Heroes For 106 Hours And Counting

By Graham Smith on July 21st, 2015.

I’ve been playing Clicker Heroes [official site]. In fact, I’m writing this on a train after two days away from home and technically I’m playing Clicker Heroes even now. It’s an idle game initially released last year and which, since its arrival on Steam in May, has been sat firmly in the top ten of the most played Steam games.

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Impressions: Niko – Through The Dream

By John Walker on July 21st, 2015.

Niko: Through The Dream [official site] is a ghastly title, but is it a ghastly game? I’ve been wandering through its dream-ish puzzles for a good while, to give you my impressions:

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Premature Evaluation: Caves of Qud

By Marsh Davies on July 20th, 2015.

We’re at a weird place in videogames - and possibly in culture in general - where certain tropes have ingrained themselves around the notion of mutation which diametrically misrepresent how it works. I’m not saying that’s entirely a bad thing - Caves of Qud would be a lesser game if it didn’t indulge the fantasy of being able to sprout multiple legs and quills, while farting out a cloud of sleeping gas. Yet it’s peculiar that we have seized upon and so widely propagated such a fanciful interpretation of a process that, when considered as part of evolutionary adaptation, is defined by its sloth, incrementality and a total lack of governing agency.

Each week Marsh Davies sniffs out advantageous evolutions among the many horrendous deformities of Early Access, and comes back with any stories he can find and/or succumbs to a gruesome fate in a Darwinian dead-end. This week, every which way he turns is a genetic cul-de-sac in Caves of Qud [Steam page], an uncompromisingly old-school Rogue-like set in a doggedly lo-fi post-apocalyptic sci-fantasy world, heavy on simulation and mutation both.

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Impressions: Magic Duels – Origins

By Ben Barrett on July 20th, 2015.

Look, Yu-Gi-Oh jokes are really funny so I'm using them in this piece about an entirely different card game, okay? Don't give me that, I bet you couldn't even tell me the CMC of every WUBRG card. Have you ever even been to a PPTQ? Watched the PT? Yeah, that's what I thought.

I’ve been playing Magic regularly for the past five years, and the blame for all that lost time and money is the first Duels of the Planeswalkers [official site]. During that time, the game grew from gateway drug for its cardboard cousin into a full series in its own right, and one looked forward to by long-time fans and new players alike. Unfortunately last year’s edition did almost as much work making me hate it as the original did making me love it. I’ve been playing the next iteration, Magic Duels Origins, to find out whether it manages to fix the series amid the move to an ever-updating free to play model, or whether it falls into the same trap (cards) all over again.

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Thoughts On Team Fortress 2’s Gun Mettle Update

By Matthew Cox on July 20th, 2015.

You might have forgotten Team Fortress 2 exists, but the same can’t be said of the 50-odd-thousand people that are playing it as I write this. Last week Valve rolled out the games 33rd(!) major update, ‘Gun Mettle’ bringing a new comic, new maps, balance changes and a 3 month long event. I spycrabbed my way back in to check it out.

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Have You Played… Democracy 3

By Alec Meer on July 20th, 2015.

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

That there are so few detailed modern political simulators has always surprised me. It seems like such fertile territory, given internet presence seems to go hand-in-hand with an outspoken political stance. But I suppose it is one thing to loudly object to something and another to bury yourself deeply in putting your beliefs into practice. Importantly, Democracy 3 [official site] isn’t about the sound and fury of getting yourself elected, and instead is concerned with how to keep the ship afloat once you are in power.

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The RPG Scrollbars: A Dip Into… Skyforge

By Richard Cobbett on July 20th, 2015.

It takes quite a lot to get me to download a new MMO these days. When I hear good rumblings though, I listen, and so yesterday I decided to check out the Skyforge Open Beta. [official site]. This is not a review, so it’s not intended as a sweeping look at all systems. Think of it as dipping a toe into the water – did it catch my attention, and was it at least worth the whopping client download?

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The Sunday Papers

By Graham Smith on July 19th, 2015.

Sundays are for rounding up the week’s best writing (and videoing) about (mostly) games, while trying to resist the temptation to link to your own gaming podcast. Shall we?

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RPS Discusses: Game Movies & How To Bring Back Duke

By RPS on July 18th, 2015.

No Rock, Paper, Shot Take this week, as we thought we’d try out a multi-topic chat about the week in PC gaming instead. Discussed: how to bring back Duke Nukem without it being a horrible mess, whether the Warcraft movie looks any good, whether any game moves are any good and the terrifying lure of idle games.
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The RPS Bargain Bucket: Sunlight Sweet

By Cassandra Khaw on July 18th, 2015.

Hello from surprisingly sunny London, which is looking absolutely lovely today, except for the fact I’m limping everywhere post-sparring session last night. But I’m hoping to visit Brixton Market today, regardless. If you have recommendations on what is good, or what should be avoided with extreme prejudice, I’d be totally happy to hear. This week’s plushie comes from rgk! As always, send me more, if you have any lying about!

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Globally Offensive: Let’s Talk About Abuse in CS:GO

By Emily Richardson on July 17th, 2015.

In Pop Flash, a series of insights into Counter-Strike: Global Offensive [official site], Emily Richardson looks past the amazing clutches and crushing defeats to understand the culture and meta of Valve’s everlasting competitive FPS.

This week, I’ll be discussing abuse and toxic behaviour in the CS:GO community. Before we get to it, let me reiterate that I am madly in love with Counter-Strike. It’s simply one of the best team games out there. This piece, however, is meant to highlight one important issue that I think we can overcome.

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Fail Forward: Wolfenstein: The New Order

By Marsh Davies on July 17th, 2015.

Fail Forward is a series of videos all about the bits of games which don’t quite work and why. In this episode, Marsh Davies discusses Wolfenstein: The New Order [official site], its robot dogs and limpid eyes.

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Baldur’s Gate: Siege Of Dragonspear
On Mods, Publishers And The Future Of Baldur’s Gate

By Paul Dean on July 17th, 2015.

“We move from custodian to creator.”

That was how Trent Oster described it. Beamdog’s co-founder who, twenty years ago, was also there when Bioware began, is once again returning to one of roleplaying’s most beloved and most influential series. This time, he won’t just be adding a new lick of paint here or a subtle embellishment there, as he has with the company’s Enhanced Editions of the Baldur’s Gate games. No, Baldur’s Gate: Siege of Dragonspear [official site] is something wholly new. While Beamdog are calling it an expansion pack, its scope and scale mean that it outsizes both Tales of the Sword Coast and Throne of Bhaal. For all intents and purposes, it’s Baldur’s Gate 3.

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