Posts Tagged ‘feature’

The Lighthouse Customer: Unturned

By Christopher Livingston on July 14th, 2014.

Can you smell what the chefs are cooking?

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, surviving a few free-to-play DayZ days and Minecraft nights in Unturned.

Don’t let their looks fool you. Yes, the boxy zombies of Unturned are utterly adorable. On farms, they wear straw hats and overalls. In towns, they dress like chefs, construction workers, businessmen, and police officers. Creeping around a golf course in the middle of the night, I even spot one wearing a sweater vest and slacks. Adorable? Abso-cutely! Dangerous? Abso-deadly!
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More Than A Bit Of Alright – Wot I Thought of Feral Vector

By Philippa Warr on July 14th, 2014.

The logo does look a bit like underpants, yes.

Having just stepped into a church crypt I was confronted with the prospect of a talk on art and videogames. This could so easily be the opening sentence for a horror novel aimed at games journos or internet commenters. Luckily it was actually part of Feral Vector.

Feral Vector – previously A Bit Of Alright, previously World of Love – is an indie games conference curated by David Hayward (he of the Leftfield collection at Eurogamer events). The event I was attending had a room dedicated to games people could actually play, another whose chair infestation and projector lent it to talks and a third which was a tearoom and Puzzle Script classroom. Sidenote: the tearoom windows don’t seem to open so I spent twenty minutes having some kind of Lapsang sauna.

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The Sunday Papers

By Adam Smith on July 13th, 2014.

A brief foray into the external world because this particular Sunday is for waking in a strange city, the body in one timezone, the mind in another. Is it even Sunday? We’ll trust the blinking of the calendar and the messages swirling in the coffee for now.

  • First up, Mike Rose asked the big questions about YouTubers, cash and ethics, and then slipped me a fiver to include the article in the Sunday Papers (Ed – OBVIOUSLY NOT).
  • “We — video creators — live in complicated times,” another YouTuber says. “It is expected from our work to be free. Copyright holders don’t want us to monetize, no one likes ads, no one likes paid content — but we invest our free time into covering the games we love and want to share, basically giving free PR for the game itself. If a YouTuber asks for money for delivering great content, it’s not wrong — it’s compensation.”

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    Wot I Think: Divinity – Original Sin

    By Adam Smith on July 11th, 2014.

    Some RPGs are built around systems and some are built around scripts. Divinity: Original Sin is an example of the former and its one of the finest I’ve ever seen. Oops. Gave away the ending. Larian’s lates is a single or two-player cooperative RPG with turn-based combat, crafting and an enormous world full of objects to interact with and NPCs to converse with or kill. No knowledge of previous Divinity games is required but an appreciation of the older school of roleplaying may help you to acquire this particular taste.

    It’s a sprawling game, responsible for some of the most interesting experiences I’ve had in all my years of gaming. I could write about it for weeks but I’ve limited myself to a single feature. For now. It’s broken up into three parts, all of which are below.

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    More Than Nostalgia: In Defense Of Remakes & Re-Releases

    By Thomas McMullan on July 11th, 2014.

    Isometric-turn-based-point-and-click-platformer is a string of words taken for dead. Sent to the abattoir. They’re all huddled for warmth, waiting for the reaper, when along comes the sausage man and snip-snip-snip he sets them free. “Go on,” he says as he pats their bottoms. “Go back home.”

    Recent years have seen remastered versions of Baldur’s Gate, Monkey Island and MDK, Steam and GOG have provided new platforms for old titles, and the most successful Kickstarter projects have been new games in old styles. ‘Classic’ games are seeing a surge in popularity and it’s a trend that’s so far been largely attributed to nostalgia – to people wanting to play the games they remember from their childhood. Is that all this is?

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    Let’s Chatter Over… Action Henk’s Toy-stalgic Butt Sliding

    By Nathan Grayson on July 11th, 2014.

    Are videogames art? Or are they toys, children’s playthings powered by tech so cutting-edge that it can cut the edges off other edges? Action Henk replies with a curt, confident, “Why not both?” It’s a toy-themed (think Toy Story) racer-platformer that hearkens to classics like old-school Sonic as well as modern leaderboard-driven stunt games like Trials. It’s simple and, as a result, refreshingly pure. It’s just you, the level, and your own easy-to-learn, hard-to-master bag of tricks. You vs other people’s times, you vs NPC ghosts, you vs yourself. It’s already quite good, is what I’m saying, and it’s only in Early Access. Watch below to see me play a bit and show off some of my favorite levels so far. Also I literally die in a fire on a few occasions, which should be fun for some of you.

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    Wot I Think – The Wolf Among Us Episode 5: Cry Wolf

    By Alec Meer on July 11th, 2014.

    Well, how to do this without spoilers? “In the final episode of the first season of Telltale’s adaptation of/prequel to comic series Fables, the current storyline is concluded semi-satisfactorily and there are more quick-time events than usual.” There you go, we’re done here.

    Fine. FINE. You want more? Fine.
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    Impressions: The Triumphs And Struggles Of Xenonauts

    By Adam Smith on July 10th, 2014.

    Xenonauts is a spiritual successor to UFO: Enemy Unknown, which means that it’s also a spiritual successor to many of the most tense and glorious hours of my teenage years. Following a successful Kickstarter and a period in Early Access, the game has been available for almost a month now. With its loyal approach to the original design, Xenonauts doesn’t step on XCOM’s toes, but I wondered if it could succesfully muscle in on the original game’s territory. Several days of playing later, I have the answer. And some anecdotes about intra-squad romance.

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    Hands On: Due Process

    By Graham Smith on July 10th, 2014.

    All of this art will change, but I like the way it looks now.

    Due Process is a tactical, team-based multiplayer first-person shooter inspired by SWAT, Rainbow Six and Counter-Strike. After I wrote about its first trailer, the developer’s invited me along to a testing session so I could play it for myself. It is, as the trailer asserts, “alpha as fuck.” It’s also tons of fun.

    “I’m going to kick it.”

    There’s a thud of a door being kicked open from the other side of the building. The gunfire, between two of our team and the criminals inside, begins immediately. “Blow it, blow it, blow it.”

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    Dote Night: Fairness, Tactics And The Poirot Of Esports

    By Philippa Warr on July 9th, 2014.

    Part of a miscellany of serious thoughts, animal gifs, and anecdotage from the realm of MOBAs/hero brawlers/lane-pushers/ARTS/tactical wizard-em-ups. One day Pip might even tell you the story of how she bumped into Na’Vi’s Dendi at a dessert buffet cart.

    “Dota 2 is not about kills, it’s not about how many towers you can take, it’s about killing the throne. That’s the game”

    I’m talking to Alliance’s manager Kelly Ong Xiao Wei about the “rat Dota” tag you’ll often hear applied to her team. I’ve been thinking about the phrase since I overheard her asking one of the Dota 2 commentators at ESL One to stop using it. Her point is that it’s not a neutral term. Rat Dota is also a judgement on the team and it implies they’re using an inferior or unworthy playstyle. That’s why she’s asking the casters to refrain from using it. But the more I think about the problem the more I wonder if there’s another solution.

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    Impressions – Habitat: A Thousand Generations In Orbit

    By Alec Meer on July 9th, 2014.

    Habitat: A Thousand Generations in Orbit is a strategy/simulation/survival game about constructing an improbable spacecraft out of debris floating in a post-disaster Earth’s orbit. It’s out on Early Access now.

    The first time you move is incredible. You’ve slowly built this absurd, rickety contraption of rockets, buses, burger restaurants, fire-breathing animatronic T-Rex heads and cruise liners, and it looks like a stiff breeze would tear it into so many lethal pieces. Yet now you have to fire up assorted jet engines and thrusters, and make this absurdist space hulk travel across the skies. Never mind that there are deadly, mine-spitting nanoclouds and inconveniently-placed explosive gas cannisters strewn about Earth’s orbit – simply going up and a bit left feels comparable to asking a massive, skinheaded Londoner in a red and white football shirt if he’s a Tottenham supporter.
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    How Epic Hopes To Avoid Pay-To-Win With Fortnite

    By Nathan Grayson on July 9th, 2014.

    Fortnite is, technically speaking, Epic’s first free-to-play game. The crayola colored smash-and-shoot-and-loot-and-build-er is being designed primarily as a co-op thing, but with persistent MMO-style progression underlying it all. There’s also still-nascent PVP in the works, further necessitating balance in the name of fair fun. Fortnite is, however, a giant mixed bag of moving parts, multiple genres (action, building, crafting, a Gears-of-War-style horde mode, etc) mashed together. How do you make all of that free-to-play without mucking it up?

    I asked producer Roger Collum about Epic’s plans, influences from games like League of Legends and Team Fortress 2, the potential emergence of a tedious grind with things like XP boosters in the mix, whether or not you can really equate time and money as free-to-play devs so often do, and more. It’s all below.

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    Cardboard Children – Merchant of Venus

    By Robert Florence on July 8th, 2014.

    Hello youse.

    Many thanks for watching that epic Top 50 Board Games of all time video series. I had a lot of fun doing it, and it made me revisit a lot of my favourite games. Today we’ll talk about something new. Merchant of Venus is a trading game set in space, and it’s considered a bit of a classic. Does it still stand up today? Read on.

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