Posts Tagged ‘feature’

The Old Weird Web: Formative Online Gaming Experiences

By Jeremy Laird on January 22nd, 2015.

Usually you’d find Week In Tech in this spot, but it’s been a particularly big week in tech already. With the big Microsoft Win10 and Holowhatsit announcements covered here and here and here, for this column I’m proposing to go off the reservation. Let us, each one of us, reminisce and indeed celebrate our earliest experiences of the internet and of course gaming thereon. And then ponder what the future holds for our internet connections and how we game on them.

I’m thinking less social history, more unapologetic geeky nostalgia. Read the rest of this entry »

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Is Windows 10 Good For PC Gamers Or XBone Owners?

By Laura Hudson on January 22nd, 2015.

“It’s time for us to talk about gaming in Windows,” promised Head of Xbox Phil Spencer in December. A little over a month later, Microsoft has finally stepped up to the plate with a slew of big announcements about Windows 10, Xbox and PC gaming delivered at its Redmond campus yesterday morning.

The big news for gamers—aside from holograms—is that Windows 10 will not only support multiplayer gaming between Xbox One and PC, but allow you to stream Xbox One games locally to PCs or tablets.

Which is all well and good for Xbox fans, but where does that leave PC gamers, especially ones who don’t particularly care about Xbox?

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Infinifactory: Early Access Impressions

By John Walker on January 22nd, 2015.

Oh my goodness, Infinifactory is difficult.

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Hands On With HoloLens And Augmented Reality Minecraft

By Laura Hudson on January 22nd, 2015.

“Is it real?” I ask. I’m looking around at the landscape of Mars, where a dusty, rocky desert stretches in every direction, reddish mountains rising in the distance. It looks so vivid, so strangely plausible that it’s hard to believe that I’m actually looking at the surface of another planet and not the set of a sci-fi movie.

The gentleman who works for Microsoft assure me that it is, in fact, real—depending on how you think about it. I’m currently wearing a prototype version of the HoloLens, a new augmented reality headset announced yesterday by Microsoft, and exploring real three-dimensional images collected from the Mars Curiosity rover using a tool called OnSight.

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Hello, I Have Anxiety Disorder – And Gaming Helps

By John Walker on January 22nd, 2015.

I have generalised anxiety disorder. It’s a condition that falls under “anxiety disorders”, which also includes OCD, despite more often being categorised under “depression”. It sort of fits with both. It’s an obsessive condition that causes someone to be unable to control their fear, to become entangled in irrational and debilitating worry, and at its extreme, to be afflicted by horrible intrusive thoughts.

I’ve had AD since I was in my early 20s, undiagnosed until my late 20s. Those were some fairly horrendous times, not being able to understand why I couldn’t cope with basic situations, and utterly terrified that the awful thoughts I was having might be real. Too scared to tell anyone, and too fearful that if I did I’d be feared, I suffered badly. As it turned out, it was telling someone, anyone, that was the first step to getting a great deal better.

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Basic Smite Builds: Krett’s Quick And Dirty Guide

By Philippa Warr on January 21st, 2015.

Smite builds

Fun fact: we have a monstrously large article coming up which goes into a lot of detail about Smite builds thanks to expert and analyst James ‘Krett’ Horgan. BUT because you might also want build info to hand in a quick and easy-to-digest format we’ve made this – a separate Smite build cheat sheet with the bare bones information.

The idea here is not to be exhaustive but to give new players a basic structures for item builds on each character class so you don’t feel lost. Then you can start to play around with your own ideas, fill in the blanks, or tweak some of the items to fit specific situations. For a more in-depth look and to see how items work together check out the monsterpiece which will be going up as Dote Night’s first real foray into the world of other MOBAs.

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First Look: Battlefleet Gothic – Armada

By Adam Smith on January 21st, 2015.

The news that an adaptation of Games Workshop’s Battlefleet Gothic was in development made for happy reading last week but solid facts were thin on the ground. We knew that the game would be real-time rather than turn-based, which was cause for concern in some quarters, and that four factions would be available. Now, following a meeting with the developers yesterday, I have all of the details necessary to soothe concerns. Armada is packed with clever ideas and I’ve dissected them below.

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Lo-Fi Let’s Play: Where In The World Is Carmen Sandiego?

By Leigh Alexander on January 21st, 2015.

I’ve been doing a series of Let’s Play videos exploring old adventures, text games and lost design forms from the 1980s Apple IIe and Commodore 64 era and beyond. In a time when young men shout over new action games, I will talk softly over strange old ones.

When it comes to my Lo-Fi Let’s Play series, I have just a few hard-and-fast rules. One: No twitch, no arcade. Two: No hits. Don’t ask me to play Monkey Island and King’s Quest unless it’s New Year’s Eve and you’re paying for my party, so to speak.

But today, I buckled. It’s the season for copious work travel, conferences and speaking engagements, and when I found myself in a Helsinki airport on the way to Malta with an hour to kill, I got this itch. In the car to the airport, the Finnish cab driver was scrolling through his dashboard computer, trying to find Malta on the map, I think so that he could tell me how much more daylight I could expect there than here, when the sun has set each day at 3:30 PM after cold-rinsed mornings of perfectly-white skies. Here, I took a jog to the sea, or what I thought was the sea. What are these snowfields, I wondered? Oh, it is the sea, totally frozen.

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Cardboard Children – Lords of Vegas

By Robert Florence on January 20th, 2015.

Hello youse.

Sometimes you look at a board game’s box and you say to yourself “I am never going to roar and pump my fist in the face of my enemies playing this thing.” Some games look like fist pumpers, and some just don’t. Lords of Vegas doesn’t look like a fist pumper at all. It’s all BUILD CASINOS and EXPAND YOUR INFLUENCE and MAKE MONEY. Where exactly in all of that are you going to pump a fist?

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The Later Early Edition: Sunless Sea, 6 Months On

By Alec Meer on January 20th, 2015.

Starting an irregular series in which I revisit Early Access games a few months on from when I first tried them. Have they come along much? Does a finished game seem a realistic prospect?

Bit of a silly one to start this series with, given Sunless Sea hits 1.0 – and thus release status on February 6th, with a major update due around that time, but I’ve been yearning to revisit Sunless Sea’s mesmerisingly-written and impeccably menacing Fallen London for some time, so let’s do this anyway.

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Wot I Think: Cat Goes Fishing

By John Walker on January 20th, 2015.

I’ll have a quick look at Cat Goes Fishing, I thought to myself, pleased by its silly name. It’s been a few hours since. I’m forcing myself to stop playing to write this, because it’s plainly ludicrous that I’m so, er, hooked. A game in which a cat goes fishing. But a hugely charming one, and surprisingly involved. It’s Ridiculous Fishing with the “ridiculous” replaced by “serene”. Here’s wot I think:

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Premature Evaluation: Vagante

By Marsh Davies on January 19th, 2015.

Vagante is Italian, if you’re wondering. Or rather, if you’re wandering. It means “wandering”, is what I’m saying. So, that’d be a hard “g” with an audible trailing “e”.

Each week Marsh Davies shuffles apprehensively into the dank catacombs of Early Access and returns with any stories he can find and/or a faceful of cycloptic bat guano. This week he quaffs an unidentified cyan potion and throws himself onto a bed of spikes, repeatedly, in procedural permadeath platformer Vagante, a particularly Roguish Spelunkalike.

Did you play Spelunky and think, “What this really needs is to be a lot darker, with several additional layers of complication and a much less parseable tileset”? Somebody out there did, and judging by the wholly positive Steam reviews, at least 68 other folk did as well.

I can’t claim to be one of these strange, troglodytic creatures, but then I also must confess that it took me many concerted attempts before I finally fell beneath Spelunky’s subterranean charm. Maybe it’ll happen with Vagante. It hasn’t quite yet – although some several dozen misadventures later, I am warming to it. It manages that rare trick, as Spelunky did, of making failure the most entertaining part. It’s certainly the most plentiful. My sorties into the underworld have ended in the digestive cavities of man-eating plants, as demon-dog dinners, beneath boulders, in spike-pits and in pieces, thanks to the Bandit King’s axe. But throughout, my most dangerous enemy has been myself – my incaution, my stupidity, my insatiable desire to immediately glug every pungent, bubbling concoction I find in the bottom of a barrel. If I discover a helmet made out of jelly, I’m wearing it. And then, when I realise it’s cursed, I’m going to drink my unidentified inventory dry, set myself on fire, and teleport into a pool of piranhas.

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Shadow of More-dor: Playing With Permadeath In The DLC

By Matthew Cox on January 19th, 2015.

Middle-earth: Shadow of Mordor came out last year to widespread appeal. Sure, the combat’s just a gorier, hyper deadly version of what we’ve already seen in the Batman Arkham games. Yeah, open world icon assassination was clearly lifted from Assassin’s Creed. But this time those icons were orcs, with actual memories and personalities, balanced on a power structure which the player was free to tinker with.

It’s great, but by the end of the game, messing with those systems felt unnecessary. You were powerful enough to just wade into the fortresses and kill your targets willy-nilly. What’s held my attention instead are the extra modes added since launch (one free, the rest paid-for DLC), which allow you to play the game as something approximating a roguelike. The free ‘Test of Defiance’ is the only mode that actually limits you to a single death, but it also doesn’t randomize the enemies or require you to gather intel on them.. Instead, I’m playing the ‘Test of the Wild’, which tasks you with ‘killing all 5 Warchiefs plus all 20 Captains’. I’m only giving myself one life, and to make things more interesting I’ll only use runes which I find as I play, ignoring the haul I gathered while playing the main game. Bring it on, hordes of Sauron.

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