Posts Tagged ‘feature’

Premature Evaluation: The Masterplan

By Marsh Davies on December 8th, 2014.

At least I’m good at the “execute” part of “execute the plan”

Each week Marsh Davies saunters nonchalantly into the forbidden vault that is Early Access and then, after a few muffled shrieks and thuds, saunters back out again with any stories and/or incautiously guarded diamond tiaras he can find. This week he steeples his fingers and prepares to execute The Masterplan – a top-down realtime heist-em-up.

Remember Subversion? It was the project that almost brought down Introversion Software: a five-year dev-slog that resulted in a whole load of cool systems and breathless column inches, but, by Introversion’s own estimation, only a void where the core game was meant to be. Subversion was reluctantly put on ice while Introversion pulled money-hats from the jaws of financial oblivion with Prison Architect – pioneering Early Access in the process. So it’s oddly fitting that Early Access should now birth a project that is notionally similar to Subversion, wherein you assemble a crew of specialised goons, case a joint and then rip it off, all in top-down real-time.

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The Bestest Best 4X Of 2014: Endless Legend

By RPS on December 8th, 2014.

Amplitude have released two games this year and either one would be deserving of a place in this bestest best December round-up. Dungeon of the Endless can slumber on in cryosleep for now though because it’s time to sing the praises of Endless Legend, the finest 4X game of recent times.

Adam: Science fiction, fantastic factions.

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Why WoW Is Now All About WarCraft 3-Style Player Bases

By Tom Mayo on December 8th, 2014.

Garrisons are the biggest, splashiest feature of Warlords of Draenor by a considerable margin. Players have been rhubarbing about the lack of player housing for years, and this is Blizzard answering them while drawing from their RTS roots for inspiration. Combine these factors and you get an instanced Warcraft III-style base of your very own, complete with meaningful building choices and dozens of NPC followers.

If there’s one reason to return to World of Warcraft, or maybe try it out for the first time, this is it. Let me tour you around my home and I’ll explain why.

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Have You Played… Skeal?

By Alice O'Connor on December 8th, 2014.

Oh, yeah, just a ski slope, nothing going on here.

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

“An endless stream of game recommendations,” says whoever wrote that intro when we started this. This, however, is a more literal question: have you played Skeal? (Now in browser form too!) Because I’d like to talk about it or maybe just laugh together if you have, but if you haven’t, well, I wouldn’t want to ruin anything. It’s a short, free, absurd, and awfully janky game about downhill skiing which becomes quite the thing. How do you feel about R&B singer Seal, by the way?

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How Christmas Shopper Simulator Ruined Christmas

By Philippa Warr on December 8th, 2014.

Why

Game has released a free download game called Christmas Shopper Simulator. From the description it’s intended as a marketing effort poking fun at the year’s crop of gimmicky, niche and weird simulator projects. Alice downloaded it and challenged Pip to play too. Usually at some point in this paragraph we would have linked to the game but it was awful and we really don’t want to.

Pip: Alice, here’s a question. If you were to indulge in a spot of winky in-jokey marketing for your gaming #brand would you…

a) realise that perhaps this is all a terrible idea and back slowly away
b) try and do it properly and if the thing is good release that
c) release something that makes it seem like you don’t understand good games and feel utter contempt towards your customers

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Wot I Think: Lara Croft And The Temple Of Osiris

By John Walker on December 8th, 2014.

Four years after the surprise twist in the Tomb Raider franchise that was Lara Croft And The Guardian Of The Light, Crystal Dynamics have punctuated the releases of their reinvented Lara with its sequel, Lara Croft And The Temple Of Osiris. The review code we received did not yet have multiplayer switched on, so here’s wot I thought of playing it through on my own.

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The Bestest Best Landscape Of 2014: Mountain

By RPS on December 7th, 2014.

Most PC games are about terrain, but Mountain was the only monadnock this year to cause the RPS chatroom to feel empathy, to mellow, and to excitedly compare notes.

Alec: Passive game-viewing is the new game-playing, apparently. I’m not quite ready to leave the homeland and sign aboard the HMS Twitch myself, but Mountain made for a happy medium. The game that plays itself. The game that tells me when something of note has occurred. Hell, the game which tells me which emotion to feel. A simple line of text and a tiny musical sting evokes so much more than an impeccably-rendered CGI face trying to show love or regret while orchestral strings swirl, it turns out.

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AvP Retro: A Stand-Up Fight Or Another Bughunt

By Alec Meer on December 7th, 2014.

Every Sunday, we reach deep into Rock, Paper, Shotgun’s 141-year history to pull out one of the best moments from the archive. This week, Alec’s 2007 celebration of the real meaning of Aliens, in (the original) Aliens versus Predator.

Like every good geek, I have a favourite gaming moment. It’s in Aliens Versus Predator, a vintage but oft-forgotten first-person shooter that gets mentioned by my games-hack peers about as often as the Pope says “are you sure this hat makes God happy?”

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Have You Played… Half-Life?

By Graham Smith on December 7th, 2014.

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

You read the headline and the tea spurts from your mouth. “Have I pla–!?” Half-Life! The gall of it! To suggest that not every PC owner has already experienced Valve’s formative first-person shooter. The frivolity of it! To give space to those who have might enjoy reminiscing or celebrating a game long loved but no longer frequently discussed.

I know – I’m just a mess about it myself.

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The Sunday Papers

By Graham Smith on December 7th, 2014.

Sundays are for recovering from a train journey to nowhere. Best make a tea, put on some new music, and settle down with words about games.

  • Holly Gramazio makes games for places, among other things. She writes in the Guardian about her work.
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    Libraries And Liquor: A Day In The Life

    By Adam Smith on December 7th, 2014.

    Alec wrote about some of his favourite gaming moments last week and I was inspired to put together something similar. Ever the structuralist, I decided that I’d string my favourite moments across a fictional interpretation of an actual day. Here is one of many days in my life, from a breakfast of champions to the blurred bottles at the heart of Saturday night.

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    The Bestest Best Combat Of 2014: NEO Scavenger

    By RPS on December 6th, 2014.

    A lot of games contain an onslaught of right hooks, high kicks and hot lead, but few manage to make each individual encounter with violence meaningful, tense, exciting, important. NEO Scavenger manages to do all of the above through a turn-based RPG with permadeath, and it has offered more memorable fights than any other game this year.

    Graham: I could happily give every one of this year’s awards to NEO Scavenger.

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    Have You Played… TRON 2.0?

    By Alec Meer on December 6th, 2014.

    Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

    Daft Punk’s Tron: Legacy soundtrack has taken up residency on my speakers once again, so my mind naturally turns to the other time a series with far more potential than actual achievement reached great heights. 2003’s Tron 2.0 was a mixed bag for sure, but for visual style – abstract shapes, big punchy colour, swathes of otherworldly black – it remains one to beat.
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