Posts Tagged ‘feature’

Wot I Think: Invisible, Inc.

By Quintin Smith on May 12th, 2015.

Invisible, Inc. [official site] is a game of “tactical espionage” from the creators of Mark of the Ninja, immediately understandable as XCOM meets Mission Impossible. You control a tiny team of sleuths working to rob the procedurally-generated vaults, server farms and detention centres of four high-tech corporations. In just 72 hours you’ll be taking on a fittingly impossible mission, and failure is not an option. Here’s wot I think.

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How Half-Life Killed The First-Person Shooter

By John Walker on May 11th, 2015.

There is a peculiar irony to the impression people have of gaming. When “videogames” are lazily portrayed in the wider world, they inevitably show a soldier being shot through a gun scope. Hell, even within the highest enclave walls, people are wont to dismiss the poor taste of others by snarking, “They’d probably like it if it had a gun floating at the bottom of the screen.” The first-person shooter is the most emblematic genre of gaming, and yet it’s now the most under-served, under-developed, and rarest of mainstream releases. There are barely any new non-indie FPS games. And it’s all Half-Life’s fault.

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Wot I Think: Magicka – Wizard Wars

By Adam Smith on May 11th, 2015.

After a year of Early Access, Magicka: Wizard Wars [official site] has finally graduated from Hogwarts. We’ve already shared our thoughts on various versions of the game but there’s still plenty to say about this maybe-a-MOBA and its complex combo-based elemental magic system. Here’s wot I think.

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The RPG Scrollbars: The Worst Parts Of RPGs, Vol I

By Richard Cobbett on May 11th, 2015.

Hmmm? Sorry, is there something in my teeth?

As wonderful as RPGs are, some tropes and cliches and just general bloody annoyances really do spoil the fun. Some of them might only crop up occasionally, others just won’t go away. Some, you might think, are just petty irritations. But no! All these incontrovertible sins must be destroyed at once! Here’s a few of my least favourite offenders. What others would you add to the cursed list?

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“It’s Like A Storybook Ending” – Jatt On SKT v EDG League Of Legends MSI Finale

By Philippa Warr on May 11th, 2015.

This picture is intended to be spoiler-free. One of the teams wins.

The grand final of the League of Legends [official site] Mid-Season Invitational meant time for the matchup we’d been forecasting from the start: SK Telecom T1 versus Edward Gaming.

But far from playing out a foregone conclusion the best-of-5 turned into a nailbiting finale, complete with pocket strategies, huge teamfights and a Faker with his hands on LeBlanc. Shoutcaster Josh “Jatt” Leesman was on hand to discuss *that* result:

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“In retrospect Bengi looks like a god” – Phreak on League of Legends MSI Day 3

By Philippa Warr on May 10th, 2015.

Remember back when EU LCS hope was real? THANKS SHEEPY!

Day three was semifinals day at League of Legends [official site] Mid-Season Invitational. With International Wildcard team Beşiktaş and underperforming North American side Team SoloMid eliminated, Europe’s Fnatic headed back to the Rift to duke it out with Korea’s SK Telecom T1 before Taiwan’s AHQ faced off against China’s Edward Gaming.

Shoutcaster and analyst David “Phreak” Turley was on hand to pick through the day’s games with us, starting with the five match back and forth between Fnatic’s chaotic aggression and SKT’s strategising and lust for dragons:

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The Sunday Papers

By Graham Smith on May 10th, 2015.

Sundays are, let’s be honest, for doing the same thing we do every day. With one exception: that we first round up and celebrate the week’s best writing (and videos) about (mostly) videogames.

  • Videogame Tourism interviewed Mark Johnson, solo developer of our beloved Ultima Ratio Regum, an ambition procedurally generated 4X roguelike.
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    “This is a guy who plays a different champion pool entirely, some better than Faker” – Quickshot on MSI Day 2

    By Philippa Warr on May 9th, 2015.

    SKT taking on Fnatic

    Day 2 of the League of Legends [official site] Mid-Season Invitational brought with it the best games of the tournament so far, when Europe’s Fnatic and LMS’s AHQ took on Korean side, SK Telecom T1. SKT had dominated the first day of proceedings but Fnatic were the first team to ruffle their feathers and it looked like the European side might actually take a win off the Koreans. Meanwhile, at the other end of the leaderboard, North America’s Team SoloMid continued to crumble despite the chants and support from the home crowd.

    I sat down with shoutcaster Trevor “Quickshot” Henry to take stock of the day’s proceedings and get his take on the MSI so far. The first question: What the heck is TSM’s problem?

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    The RPS Bargain Bucket: Perfect Pain

    By Cassandra Khaw on May 9th, 2015.

    Exercise is hard. Throughout my life, I’ve suffered a hate-loathe affair with physical exertion, which is especially problematic because I try to do a lot of it. (My most recent obsession is muay thai. My shins regret this obsession.) But the thing I don’t get is how some people latch onto the punishment. My training partner routinely coos about the glory of exhausted muscles. This does not compute. While I endeavour to understand why some people love being so tired you could barf, have a bunch of bargains in a bucket. (This week’s plushie is a repeat because I’m desperately trying to prepare for classes after this. But new plushie photos are always, always welcomed.)

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    The 25 Best Puzzle Games Ever Made

    By John Walker on May 8th, 2015.

    The world’s most accurate ranking of the 25 best puzzle games ever to reach a computer. Plucking the peak of PC puzzling, we break down what makes them so special, and put them in the correct order. Read on for more time travel, rearranged tiles, hidden objects and hexed cells than you could ever want.

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    Drinking Myself To Permadeath In Brogue

    By Graham Smith on May 8th, 2015.

    My favourite thing in roguelikes are the unidentified scrolls and potions, and no game does them better than the freeware, long-developed Brogue [official site]. It’s a mouse-controllable and surprisingly pretty ASCII roguelike in which quaffing everything you find is a valid early game strategy for identifying found potions and where reading every scroll is as likely to help you as hurt.

    I decided to play the game with a rule: not only would I drink and read everything I found, I’d do so as soon as I found them, no matter what the situation. This is what happened.

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    How To Play Games And Chat With The RPS Community

    By Scott Constantine on May 8th, 2015.

    Get involved!

    Rock, Paper, Shotgun has one of the friendliest and most active games communities online, but it’s possible that you’ve never peeled back the mask of the frontpage to discover the forums, guilds and game groups that lie beyond.

    If you’re intrigued and you’d like to join the forum, find people to play with, or chat with other RPS readers, read on for a guide to what’s happening and instructions on how to get involved.

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    COGWATCH – 5. Life Is Strange (Spoiler Free!)

    By Quintin Smith on May 7th, 2015.

    Hey! It’s a new episode of COGWATCH, a weekly video series in which Quintin Smith examines one mechanic in one game. This week, the ability to rewind time and re-play decisions in episodic adventure game Life is Strange [official site].

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