Posts Tagged ‘feature’

Have You Played… Democracy 3

By Alec Meer on July 20th, 2015.

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

That there are so few detailed modern political simulators has always surprised me. It seems like such fertile territory, given internet presence seems to go hand-in-hand with an outspoken political stance. But I suppose it is one thing to loudly object to something and another to bury yourself deeply in putting your beliefs into practice. Importantly, Democracy 3 [official site] isn’t about the sound and fury of getting yourself elected, and instead is concerned with how to keep the ship afloat once you are in power.

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The RPG Scrollbars: A Dip Into… Skyforge

By Richard Cobbett on July 20th, 2015.

It takes quite a lot to get me to download a new MMO these days. When I hear good rumblings though, I listen, and so yesterday I decided to check out the Skyforge Open Beta. [official site]. This is not a review, so it’s not intended as a sweeping look at all systems. Think of it as dipping a toe into the water – did it catch my attention, and was it at least worth the whopping client download?

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The Sunday Papers

By Graham Smith on July 19th, 2015.

Sundays are for rounding up the week’s best writing (and videoing) about (mostly) games, while trying to resist the temptation to link to your own gaming podcast. Shall we?

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RPS Discusses: Game Movies & How To Bring Back Duke

By RPS on July 18th, 2015.

No Rock, Paper, Shot Take this week, as we thought we’d try out a multi-topic chat about the week in PC gaming instead. Discussed: how to bring back Duke Nukem without it being a horrible mess, whether the Warcraft movie looks any good, whether any game moves are any good and the terrifying lure of idle games.
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The RPS Bargain Bucket: Sunlight Sweet

By Cassandra Khaw on July 18th, 2015.

Hello from surprisingly sunny London, which is looking absolutely lovely today, except for the fact I’m limping everywhere post-sparring session last night. But I’m hoping to visit Brixton Market today, regardless. If you have recommendations on what is good, or what should be avoided with extreme prejudice, I’d be totally happy to hear. This week’s plushie comes from rgk! As always, send me more, if you have any lying about!

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Globally Offensive: Let’s Talk About Abuse in CS:GO

By Emily Richardson on July 17th, 2015.

In Pop Flash, a series of insights into Counter-Strike: Global Offensive [official site], Emily Richardson looks past the amazing clutches and crushing defeats to understand the culture and meta of Valve’s everlasting competitive FPS.

This week, I’ll be discussing abuse and toxic behaviour in the CS:GO community. Before we get to it, let me reiterate that I am madly in love with Counter-Strike. It’s simply one of the best team games out there. This piece, however, is meant to highlight one important issue that I think we can overcome.

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Fail Forward: Wolfenstein: The New Order

By Marsh Davies on July 17th, 2015.

Fail Forward is a series of videos all about the bits of games which don’t quite work and why. In this episode, Marsh Davies discusses Wolfenstein: The New Order [official site], its robot dogs and limpid eyes.

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Baldur’s Gate: Siege Of Dragonspear
On Mods, Publishers And The Future Of Baldur’s Gate

By Paul Dean on July 17th, 2015.

“We move from custodian to creator.”

That was how Trent Oster described it. Beamdog’s co-founder who, twenty years ago, was also there when Bioware began, is once again returning to one of roleplaying’s most beloved and most influential series. This time, he won’t just be adding a new lick of paint here or a subtle embellishment there, as he has with the company’s Enhanced Editions of the Baldur’s Gate games. No, Baldur’s Gate: Siege of Dragonspear [official site] is something wholly new. While Beamdog are calling it an expansion pack, its scope and scale mean that it outsizes both Tales of the Sword Coast and Throne of Bhaal. For all intents and purposes, it’s Baldur’s Gate 3.

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Have You Played… Warhammer 40,000: Armageddon?

By Alec Meer on July 17th, 2015.

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

I put off playing Slitherine’s hexual take on Games Workshop’s reliably ridiculous sci-fi tabletop game for the longest time. On paper, Warhammer 40,000: Armageddon [official site] sounded like exactly the Epic-scale adaptation I’ve long wanted from an Only War simulator, but I feared that it couldn’t possibly live up to it in practice.

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Wot I Think: MechaNika

By John Walker on July 17th, 2015.

I’m getting a touch fed up of games that don’t make it clear they’re episodic. I had a lot of good things to say about MechaNika [official site] (along with some raised eyebrows), right up until it ended with an anticlimax, no suggestion of how it would continue, and no mention that it was an incomplete story on its Steam page. It really doesn’t help that there’s little to no optimisation for PC, either. Dammit people, these things aren’t hard. It’s incredibly cheap, I have lots of good things to say about it, but dammit. Here’s wot I think.

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Impressions: The Flame In The Flood

By Alec Meer on July 16th, 2015.

The Flame In The Flood [official site] is a ‘post-society’ survival game from The Molasses Flood, a new studio formed from the ashes of Irrational. It was successfully Kickstarted last October, and just sent out its first, very early and not at all finished build to backers (and press). I thought I’d have a look and see how it’s coming along.

Don’t starve. Don’t freeze. Don’t drown. Don’t dehydrate. Don’t drink suspicious water. Don’t break all your bones. Don’t ram your raft into a boulder. Don’t get mauled by wolves. Definitely don’t leave the game alt-tabbed without having hit pause first, because then you’ll definitely starve.

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A Bastard In Neverwinter: Part Two – Tipping The Tables

By John Walker on July 16th, 2015.

As I replay Neverwinter Nights 2, being as horrid as possible, I’ve noticed how much my year of playing a table-top D&D game is affecting my experience.

In the last year, I’ve begun playing my first ever real-life D&D game. We’ve the mighty Jim Rossignol as our Dungeon Master (DM), and alongside me at my dining room table sits RPS’s own Graham Smith and Marsh Davies. Together we adventurers from Far Lotus explore the lands in search of signs of an old god that Marsh’s bonkers zealot cleric Tiefling worships. And as someone who’s played RPGs since the 80s, it’s been quite an interesting process to finally learn from where it all came. It certainly influences how I’m seeing Neverwinter Nights 2 this time around.

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Have You Played… Batman: Arkham Asylum?

By Graham Smith on July 16th, 2015.

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

I grew quickly weary of Batman: Arkham City and initially had no interest in Batman: Arkham Knight, but that game being released and then unreleased left me thinking about and eventually longing for the Bat. Batman: Arkham Asylum [official site], the first in the series, is where I choose to return. It’s still a remarkable game.

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