Posts Tagged ‘feature’

Have You Played… Left 4 Dead 2?

By Adam Smith on January 12th, 2015.

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

Of all games, Left 4 Dead and its sequel might well be the ones I miss the most. Sure, I could still play them today if I wanted to, but who would play them with me? They’re two of the smartest and most atmospheric cooperative games I’ve ever played, but I tend to tip my hat at a slightly more approving angle in the direction of the second because it has a wonderful sense of place. It also has improved zombie gore.

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Action Half-Life: The 5AM

By Quintin Smith on January 11th, 2015.

Every Sunday, we reach deep into Rock, Paper, Shotgun’s 142-year history to pull out one of the best moments from the archive. This week, Quintin’s brush with one of gaming’s most fearsome map secrets, originally published March 31st, 2010.

Strangest game I ever played?

Well, okay.

It started when we met in the underpass at dawn. The memory’s hazy now but I remember it was the underpass, and I remember it was dawn, because it was always dawn in AHL_5am.

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The Sunday Papers

By Graham Smith on January 11th, 2015.

Sundays are for telling people what to Sundays are for, of course. And a Sunday without it – as they were over the holidays – is no kind of Sunday at all. Let’s celebrate our return with some of the finest recent words about videogames.

  • This article is in French, but Google Translate does a good enough job with the translation – and John would be sad if I didn’t link it. It’s about Hexcells Infinite, and the difference between handmade and machine-generated puzzles.
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    The RPS Bargain Bucket: Vat Is Going On?

    By Cassandra Khaw on January 10th, 2015.

    And once again, we’re back, with the new year rolling along like the inexorable vehicle of Death that it is, bringing us all closer to – fuggit. I’m a terrible pessimist. Hello again! And welcome back. Predictably, I’m terrified of VAT and how it factors into the calculation of video games. Some people tell me the distribution platforms will take care of things themselves. Others say no. Will they? Won’t they? I’m choosing to go with the former, at least for now. (Tell me if the prices are wrong. Please? Yes. Yes. Picture a sadface if you do not.) This week’s plushie is from Vesperan, and it lacks the all-important bucket. I’m going to pretend it’s hiding just below camera level, however. That goat thing is that cute.

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    S.EXE: Romantic Encounters At The Dome

    By Cara Ellison on January 9th, 2015.

    Thanks but I'm just here to deliver this pizza where do I put this pi - MADAM

    “You have made a career of playing stupid shit,” my friend tells me, as she stares at me playing a 2D MS-DOS platformer that sees a naked man with a semi erect cock jump around collecting beer and pissing on doors to open them. “It may be true,” I say, grazing the man’s knob-end off the side of a floating platform that is strangely reminiscent of Sonic The Hedgehog levels. I leave the naked man to idle for a moment, and his John Thomas drips. This is the eternal metaphor for video games, I think, looking at my character fire urine at things and try to locate a woman to bone, both using a thing that is just more flesh-coloured than usual. It’s time to go back to the old school of MS-DOS, friends! Come and visit Romantic Encounters At The Dome with me via Dan Dolme and Sex Vixens In Space. I promise one of them will be good.

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    Into The Wildstar: Should You Re-Visit The Cartoon MMO?

    By Tom Mayo on January 9th, 2015.

    It’s a strange feeling coming back to WildStar. I played it when it launched back in June 2014, both for professional reasons and personal curiosity. It really did feel… different. The bright, bold aesthetic, the humour, the ambition, the fresh setting, Carbine’s pedigree, it all combined to project a powerful air of confidence about the game.

    Despite myself, I was swept up in the pre-launch hype. That gorgeous Pixar-esque trailer! I started planning my characters, their races, classes and names. An Excel spreadsheet may have come into play. Unfortunately, while I very much enjoyed my colourful space western adventures on Nexus, it was surprisingly easy to untether and float away as soon as a distraction presented itself. How has WildStar changed in the past eight months or so? Is it successful? Populated? Has the original vision stayed firm, evolved, or been compromised? Let’s find out.

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    Smite World Championships Cheat Sheet

    By Philippa Warr on January 9th, 2015.

    Here’s a brief fact dump of Smite facts because the first Smite World Championship is taking place this weekend and it has the third largest prize in eSports history.

    Smite. Smite. Smite. (I have typed that word too many times and now it looks unfamiliar and strange). Let’s talk $2.6 million prize pools instead of typing single words repeatedly.

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    Wot I Think: Sentinels Of The Multiverse

    By Alec Meer on January 9th, 2015.

    I suspect I’m going to spend a lot of time with singleplayer digital card games this year. I want that tactical, long-tail learning play, but too much of my life is currently spent having a midget shout “MILK” or “BANANA” at me to permit joining a local Netrunner group or similar. Also, I think the PC CCG might just be this year’s roguelike, in terms of it being a starting point for all kinds of great ideas, particularly ones which add structure and purpose to a non-competitive singleplayer mode. Sentinels of the Multiverse came out in the dregs of 2014, but I’ve just had a chance to look at this superhero-themed card-battler. Based on an existing dead tree-based card game, it goes full bore for its concept of capes in pitched battle against a super-villain.
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    Week in Tech: 2015 Hardware Hotness

    By Jeremy Laird on January 8th, 2015.

    Your new gaming PC...

    We wrapped up 2014 with the best hardware bits of the year. Ever the innovator, I’m thinking how better to start 2015 than a look at the likely highlights for the next 12 months? Empty speculation and a dash of rampant SEO cheekiness? Perish the very thought. Instead, hang your cynicism on a coat hook for half an hour and humour me. With upsides that start with faster graphics and cheaper SSDs and might extend to some free gaming performance for your PC courtesy of Microsoft, turning your TV into a massive gaming rig for under £100/$150 and perhaps even a VR revolution, 2015 might not be so bad after all.

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    Wot I Think: The Depths Of Tolagal

    By Adam Smith on January 8th, 2015.

    Dark Souls is the only other game that has made me think about shields quite as much as I have over the last two days. In most games, once the blasted things have been equipped they’ll merrily absorb damage until the end of time. Not here. Not in The Depths of Tolagal. Deceptively simple in appearance, Tolagal has some of the smartest turn-based tactical combat I’ve ever seen in a fantasy hack ‘em up, and that alone makes it worthy for consideration as one of the great modern roguelikes.

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    6 Things I Learned Playing Metal Gear: Ground Zeroes

    By Alec Meer on January 8th, 2015.

    I bailed on the Metal Gear Solid series fairly early on in MGS2, as I found its frenzy of cutscenes both patience-testing and risible. Safe in my PC ivory tower of sneering youth, I was happy to dismiss anything that followed as bunkum, swaddled in unfiltered narrative excess that seemed to be its own fanservice. Maybe I was right, maybe I was wrong, who knows? Part of me wouldn’t mind seeing how I felt about it all now these old eyes are less snobby than they used to be, but time, oh time. One thing I certainly lost sight of is that, somewhere underneath all the melodrama, MGS is supposed to be a stealth series. I’ve been hankering for a bit of ‘pure’ stealth lately, so when I heard the phrase ‘open world stealth game’ applied to last month’s Metal Gear Solid V prequel Ground Zeroes, I paid unexpected attention. Those are four extremely appealing words.

    Deep breath. Embrace that which you believe you hate, Meer. So I did. And I’m very glad I did.

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    Wot I Think: Warhammer Quest

    By Adam Smith on January 8th, 2015.

    Warhammer Quest is a port of a tablet adaptation of a tabletop game originally released by Games Workshop in the mid-nineties. Its problems include a stack of day one DLC, an in-game gold shop and an interface that hasn’t made the transition from touchscreen quite as smoothly as you might hope. Despite all of that, it’s simple turn-based tactical combat is weirdly compelling and sundering skaven and snotlings can be a fine way to while away a few lazy evenings.

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    Lo-Fi Let’s Play 17: Altered Destiny

    By Leigh Alexander on January 8th, 2015.

    I’ve been doing a series of Let’s Play videos exploring old adventures, text games and lost design forms from the 1980s Apple IIe and Commodore 64 era. In a time when young men shout over new action games, I will talk softly over strange old ones. Come along on a visitation of a different era that’s one part meditations on my childhood, one part adventure game criticism, and one part preservation effort. Bonus: Everyone says the quiet talk, lo-fi handmade feel and keyboard tapping triggers ASMR responses. Please enjoy!

    Lo-Fi Let’s Play has been on a little break, but now we’re back on the regular, DOS willing. This time, we visit the year 1990. I remember once seeing a couple screenshots of Altered Destiny on the back of the box, or among the ads in the manual or something, from some other computer game I owned. I don’t remember which one, but those two screenshots instilled in me such a fierce wish to own this game that it took me quite a while, playing it over the holiday, to be certain that I never actually did.

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