Posts Tagged ‘features’

The Sunday Papers

By Graham Smith on May 18th, 2014.

Sundays are for being brief.

  • Keith Stuart at the Guardian looks at the influence HR Giger had over videogames.
  • In turn, the Alien movies would go on to inspire a whole generation of game designers and artists. The first-person shooter Doom mixed demonic monsters with claustrophobic sci-fi environments, and Giger’s weird organic interior designs doubtless inspired the game’s miles of intestinal corridors and womb-like interiors. The influence was surely there too in Valve’s atmospheric Half-Life adventures, with their repulsively transmogrified humanoid creatures, and face hugger-like Head Crabs.

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    The RPS Bargain Bucket: Mountain High

    By Cassandra Khaw on May 17th, 2014.

    Lightroom is going to eat my soul. Lightroom has already eaten my soul. After weeks of debate, I finally capitulated and resigned myself to purchasing the software. Then, it devoured my Saturday. All of it. Each and every moment not otherwise spent dealing with human ablutions and food. I am ashamed, but also hopelessly smitten with the software. (Do you have any useful obsessions, Bucketeers?) Fortunately, I managed to extricate myself long enough from Lightroom to hunt down a few, nifty bargains for you. Enjoy. I’m going back to cleaning acne from digital faces.

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    The RPS Bargain Bucket: A Bucket of Joy

    By Cassandra Khaw on May 10th, 2014.

    So, I found out the other week that burgers aren’t so much fast food as they are culinary adventures in Britain. Bone marrow, brisket, and fine-cooked beef served in outlets that utilize bodyguards and queues. Is this true, British people? (Tell me about your favorite place to eat. You don’t have to be British.) If so, I need to move. This week’s Bargain Bucket isn’t quite as delicious as one of those fabled burgers, but it does have more than a few meaty surprises. (P.S: That’s Bloop, Oliver and Kristoff in the bucket. And a nameless plant.)

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    The RPS Bargain Bucket: Free Stuff!

    By Cassandra Khaw on May 3rd, 2014.

    Happy Free Comic Book Day! If you live in a city that believes in this most glorious of days, I recommend dashing out to check out your local comic book stores for, well, free comics. Seriously, go! Go and wallow in the splendour of stuff you don’t need to spend money on. At least, if you’re able to. This week’s Bargain Bucket is rife with books, old games and, er, more old games. (I like retro games.) This plushie was its owner’s favorite childhood toy. His name is Fattie. Now, say “D’awwww!

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    The Sunday Papers

    By Graham Smith on April 27th, 2014.

    An act of tradition.

    Sundays are for playing Numenera with good friends, but not before assembling a bumper crop of the week’s best games writing and videoing.

    • Philippa Warr writes about PolitkerStarCraft, a StarCraft tournament in which representatives from Sweden’s political parties do battle. I love that this exists:
    • On April 13, Sweden’s political parties took to the maps of StarCraft II in a struggle for digital supremacy and bragging rights in the ultimate rematch. The PolitikerStarcraft tournament first took place in 2010 in the run up to the Swedish general election. Back then, victory went to the Liberal Party who scored first place in the gaming contest as well as a sort-of first place at the polls as part of a four-party coalition government. With another general election looming, Jonathan Rieder Lundkvist resurrected PolitikerStarcraft, challenging each party in parliament, as well as the Feminist Initiative and the Pirate Party, to field a worthy StarCraft II contender.

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    The RPS Bargain Bucket: Scary Fuzz

    By Cassandra Khaw on April 26th, 2014.

    Ever had one of those weeks where you feel like you were gobbled up, chewed on and spat back out? Yeah, it was one of those weeks for me. I’m not even really sure why. It could well be the inexorable build up to this year’s summer blockbusters and the endless nights of writing that will no doubt follow. On another note, bargain hunters should probably monitor Gamersgate for the next few days. It looks like the site is doing some awesome flash deals and whatnot. This week’s plushie comes from lemming. His buckets put mine to shame. Also, that … thing is terrifying.

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    The Sunday Papers

    By Graham Smith on April 20th, 2014.

    Sundays are for checking in late to write up notes on the week’s best games writing. Let’s get this done; there are games to be played.

    • Simon Parkin over at Eurogamer speaks to some of the key team members behind the creation of the original BioShock, including JP LeBreton and Jordan Thomas:
    • Not every aspect of the game evolved so effortlessly. At one point the team needed to create a demo for the American video game magazine Game Informer. The magazine was set to run a BioShock cover story. “The pressure was on to create something that would impress, and our deadline was looming,” says LeBreton. “In a level review, there was some discussion of how an AI should be presented in the short demo. Someone mentioned System Shock 2’s evasive cyborg ninjas as a reference point. Ken threw his glasses down and yelled: ‘I don’t want to hear anything about any f***ing cyborg ninjas!'”

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    The RPS Bargain Bucket: Fluffy Showdown

    By Cassandra Khaw on April 19th, 2014.

    If it wasn’t obvious already, I have a camera. An actual camera. Not a dinky, built-into-my-phone camera but an actual camera. Obviously, plushie-related images are now going to appear in abundance. (Bargain Bucket regulars may recognize the floppy white figure in the foreground; it’s the first plushie we ever featured on this column.) As always, it’s that time of the week again and it looks like the Bargain Bucket has discounted shinies to spare.

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    Impressions: Broforce

    By Marsh Davies on April 17th, 2014.

    Broforce is a run-and-gun platformer which joyously spoofs the bellicose masculinity of action cinema. It’s available on Steam Early Access for £12/$15, but its featureset punches above its alpha status: singleplayer, online co-op, deathmatch, time trials, a level editor and more are already in a fairly well-polished state with more tweaks and content planned.

    Here are three uncharitable assumptions you might have made about Broforce: it’s a ten-a-penny mindless blaster; the whole “bro” thing makes it more ironic meme than game; it’s snoresomely reverent of bygone shooters like Contra. Happily, Broforce dodges all these bullets like a spry Sly Stallone weaving through a hail of preposterously inaccurate Kalashnikov fire. On the evidence of its Early Access release, it’s actually a game of breezy invention and energetic pace which deploys both its nostalgia for action films and pixellated shooters with a lightness of touch. And, though there’s a very good deal of carnage, it enforces some degree of tactical caution – partly because even a single bullet will kill you, but mostly because the levels are wholly and very readily destructible, quickly evaporating over-eager bros in devastating chain detonations or squashing them with falling detritus.

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    Dwarf Fortress: The Detailed Roguelike That’s Easy To Play

    By Graham Smith on April 16th, 2014.

    Dwarf Fortress is famous for producing anecdotes by the minute. The two-man, twelve-year, donation-funded indie project weaves together procedurally generated geography, civilizations and histories to create a rich fantasy world. It simulates its characters – standard fare like dwarves, elves, goblins, etc. – down to the most minute detail, and when all its systems combine, the results are often hilarious, occasionally tragic, and always surprising.

    It’s also blissfully easy to play. The game is free to download and easy to install, the UI comes with a detailed and handy help system, and there’s a community wiki full of guides – not that you’ll need them. I started from scratch last night and was having fun immediately. Let me tell you about my experience.

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    The Sunday Papers

    By Graham Smith on April 13th, 2014.

    I'm back whether you want me or not.

    Sundays are for whatever you please. Don’t let me tell you what you can and can’t do. You’re free and the world is your lobster.

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    The RPS Bargain Bucket: Convention Season

    By Cassandra Khaw on April 12th, 2014.

    Ah, conventions. While a reason for giddy exuberance among gamers big and small, they’re not unlike games journalism’s answer to The Labors of Hercules. Seriously, these stop being fun after the fifteenth interview of the day. Trust me on this. Brr. Anyway. With everyone else on the floor and alit with excitement about upcoming games, this is probably the perfect time to talk about discounted games. Old games, new games, games you’ve probably never heard about. They might lack the razzle and dazzle of upcoming games but at least you can play them now. Either way, the Bargain Bucket is rattling with cheap bargains for you. Today’s plushie is brought to you by Angel Tear and the number 12.

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    DevLog Watch: Curious Expedition, Lift, Office Management

    By Graham Smith on April 1st, 2014.

    Tesla! Flight! Offices.

    The problem with turning this into a regular column is that I have to write it regularly. I have clearly failed this week, but that shouldn’t stop you enjoying day-late development blogs and GIFs from around the web.

    Includes: dinosaurs, Nikola Tesla, flight sandboxes, conference tables, ‘game jams’.

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