Posts Tagged ‘FIFA 15’

Wot I Think: FIFA 15

By Graham Smith on October 2nd, 2014.

FIFA – more than any other game – is a game you play co-operatively with your computer.

This is true of any game, of course; there is no play without the computer’s reaction to your inputs. But FIFA requires that you steer eleven footballers in real-time around a pitch you can see less than a third of at any given moment. To make that possible, you’re reliant on the computer to take hold of whoever you’re not directly controlling. You’re reliant on the game to correctly infer your intent as you wrestle with umpteen buttons and twin analogue sticks.

In the space between those two outcomes – intent and action – is where FIFA happens. Everything that’s good or bad about the game exists in that ambiguity. It’s why I love and hate FIFA 15 for all the same reasons I’ve loved and hated the last four iterations.

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Real-Time Tactical Action: FIFA 15 Demo

By Alice O'Connor on September 10th, 2014.

He's feeling down because we lost 5-0.

Our Adam often writes posts about EA’s FIFA games, but as he’s off on holiday this week (sitting in a quiet, dark room, for all I know), I’ll have a crack at this one. Hey there, FIfans! (I imagine that’s the term.) EA yesterday released a FIFA 15 demo, so we might finally answer the question on all of our lips: have they managed to keep the action lively for the fifteenth game (fifteen! can you imagine?) in their real-time tactical series? I strapped on my leg armour to find out.

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FIFA 15 Highlights The Emotional Intelligence Of Footballers

By Graham Smith on July 21st, 2014.

There’s a point in the life cycle of any EA Sports series where, pressured by the need for new yearly features, the game dashes away from the reality of its simulated sport and straight into fantasy. In the old Tiger Woods golf games, that was being struck by lightning to charge up supershots. In FIFA 15, it’s positing a world in which footballers have something called “emotional intelligence.” As the trailer below outlines, players in the next iteration will experience the following feels: neutral, anger, delighted, alarmed, excited, surprise, disgust, tired, happy, sad, and calm.

If you’re going to do this, why not go further?

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FIFA 15 Trailer Highlights “Visible Breathing”, “Visible Mud”

By Graham Smith on July 4th, 2014.

AUTHENTIC. AUTHENTIC. AUTHENTIC.

There’s little I like more than chatting with my co-workers about videogames. Why, it was just earlier today that Adam turned to me and asked, “Hey Graham, what’s your favourite gameplay feature?” I responded with something typically pithy, remarking that “My favourite gameplay features is the incredible visuals. For example the whole new level of visuals which bring fully realised arenas with Living Pitches to FIFA 15, as demonstrated in its new trailer. It’s a natural environment true-to-life look.”

Then we yelled the word “authentic” back and forth at each other for fifteen minutes. That very trailer is embedded below.

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FIFA 15 Gets E3 2014 Trailer, Is Balls

By Graham Smith on June 10th, 2014.

FIFA 15 is a game that I will definitely play. The latest entry in EA’s endless foot-to-ball series will bring the PC version in-line with the next-gen console releases, finally giving us the new physics and graphics engine that console players received last year. It’ll also bring one of E3′s most hyperbolic trailers, which is embedded below alongside a thousand whiny complaints from me.

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And Another: FIFA 15′s ‘Next Gen’ Engine Coming To PC

By Graham Smith on June 6th, 2014.

This is technically a brick fall in FIFA12.

For a long time, FIFA games on PC lagged behind their console counter-parts. Then FIFA 11 came out and brought the joy of parity; the PC version was finally the same as the 360 and PS3 releases, with the maximum number of realistic brick falls, awkward tumbling hugs and imprecise auto-passes that the series could muster. Unfortunately FIFA 14 eventually followed and the world was once again plunged into darkness, as XBone and PS4 players received a fancy new physics engine called Ignite – with harder falls, manlier hugs, equally imprecise auto-passing – while us PC chumps were stuck with an aging FIFA 13.5.

Now FIFA 15 is once again making us all equals.

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