You’ve read an awful lot about XCOM: Enemy Unknown, Firaxis’ remake of the original, the legendary X-COM, in our fact’n'theory-fat 13,000 word interview with project lead Jake Solomon here, but the only images we’ve been able to show you thus far are tiny 600 pixel jobbies you need to squint at to make much out. How cruel we were. But how lovely we now are: here are 16 high-res shots to scrutinise for signs of extra information, tribute and/or betrayal. Click on each – including the one above – for an embiggened version.
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Posts Tagged ‘Firaxis’
UFOgle: An XCOM Enemy Unknown Gallery
By Alec Meer on February 6th, 2012.
Time units, modding, Iron Man Mode and failure
Time For A Change: Firaxis On XCOM, Part 3
By Alec Meer on February 3rd, 2012.

In the third and final (for now) part of my enormo-chat with Firaxis’ Jake Solomon, head brain on XCOM: Enemy Unknown, the official remake of the legendary X-COM, we get into the nitty-gritty. To whit: why throw out time units, how the replacement system works, modding support, difficulty, soldier classes, country funding, Julian Gollop, ‘ZCOM’ and why he feels this new game has to bear the X-COM name.
Death & Chrysalids: Firaxis On XCOM, Part 2
By Alec Meer on February 2nd, 2012.

In this next chunk of a mammoth chat with XCOM: Enemy Unknown‘s lead designer at Firaxis Jake Solomon, we talk Chrysalids, the death and critical wounding of your soldiers, the fanbase, why min-maxing X-COM’s not all it’s cracked up to be, the base, the geoscape and which of the original game’s aliens didn’t make the cut…
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Know Your Enemy: Firaxis On XCOM, Part 1
By Alec Meer on February 1st, 2012.

They did it. They really did it. As we unexpectedly discovered last month, Firaxis are remaking/reimagining the original X-COM, the 1993 title that is quite rightly often hailed as the greatest game ever made. Recently, I had a long, fascinating and genuinely reassuring chat with XCOM: Enemy Unknown‘s lead designer and evident fellow X-COM gonk Jake Solomon – in this first of three parts, he talks how, why, when, the response to the controversial XCOM shooter, Cyberdiscs, whether it’s being simplified for console, 2K’s infamous ‘strategy games aren’t contemporary’ comment and missing hyphens.
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New Mutons: More XCOM Remake Glimpses
By Alec Meer on January 31st, 2012.

We’ll have a very big chat with the XCOM: Enemy Unknown devs at Firaxis up for you at some point in the next few days, but in the meantime an American magazine has released a few more screenshots of the strategy reimagining of darling old X-COM. The magazine’s post also shows off some of the tactics you’ll be using, how a battle might play out, a little on the (inevitably) contentious new movement/action system and perks and – you’ll like this – the destructible environents. Plus a close-up peek at the new-look, slighty Stroggy Mutons. I’ve snuck a couple of shots below and hope it won’t result in a threat, but there are many more, plus vital descriptions over here and over here.
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XComforting: Happy Enemy Unknown Details
By Alec Meer on January 16th, 2012.

New screens and resultant info-nuggets have arrived for Firaxis’ X-COM reimaginging, and they’ve assuaged some of my concerns. By which I mean “wahoooooooooooooooooooo! (cautiously)”
In addition to that, I’m hearing that XCOM – the shooter – has been delayed again, to 2013. Whether that means it’s gone back to the drawing board yet again, is waiting to see how the Firaxis game does or has its head on the executioners’ block I just don’t know. It does mean that Enemy Unknown is now definitely the first game in the XCOM relaunch, which pleases me greatly.
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XCOM Remake: Screens, Details, Worries
By Alec Meer on January 9th, 2012.

OK, here we go. Brace for impact. Barricade yourself in your home. An American magazine has just put the first screenshots of the XCOM remake ‘reimaginging’, some teasy details, plus the vital answers to to whether it’s linked to the XCOM shooter and if it’s been… altered for consoles.
Good news! Well, ish.
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The New XCOM: 24 Things We Want
By Alec Meer on January 6th, 2012.

Firaxis making a new, true X-COM remake is the best gaming news of the year, and I fairly much expect to still be saying that on December 31 2012. Of course, it isn’t that simple. There are things this game needs to do, to get right, if it is to be both a successful homage and a successful modern strategy game in its own right. Here’s what I want from it.
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Firaxis Re-Making XCOM: Enemy Unknown
By John Walker on January 5th, 2012.

Oh good heavens, it’s a good job Alec’s in his recovery tank today. He’d be running in circles until he was sick. Firaxis have just revealed they’re making a new version of XCOM: Enemy Unknown.
Civ V++
By Alec Meer on August 9th, 2011.

Civ V’s one of those games I’ve somewhat taken my eye off since launch. While lovely to point my ocular organs at and with a natty new take on Civly combat, it seemed to lack the identity and variety of the evergreen Civ IV. Importantly, however, it’s apparently been a continuing slow-burn success, given the steady trickle of new patches and DLC over the last year or so. Latest to the latter’s ranks is the introduction of Korea as a playable faction, and a clutch of new wonders.
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Civilizing Facebook: CivWorld Is Live
By Jim Rossignol on July 7th, 2011.

The Firaxis team are taking a few pages from Sid Meier’s great gaming history and placing then in the Facebook. The “social” – or maybe “casual”, I don’t really know – version of Civ, named CivWorld, went into an opne beta today, and it actually looks pretty good. I am basing that on having kicked off a game myself after watching the video which I’ve embedded below. If there’s a problem I can report on up front, well, it keeps timing out, and is maddeningly laggy. Still, it is just a beta, and one that is too popular for its own good, I suppose. Anyway, I am sure we’ll be hearing more about this soon.
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