Posts Tagged ‘Firaxis’

Lady Beserkers & Corpse-Carrying In XCOM 2 Footage

By Alec Meer on June 16th, 2015.

Another lifeboat for me reach out to in the endless sea of E3 hype is Firaxis’ XCOM 2 [official site]. Clearly it’s hardly a dead cert they’ll get it right, especially given that Civ Beyond Earth eroded some faith that the studio is willing to go outside its comfort zone, but there’s no game in vidyaland that I’m more excited about right now. Even though all we’ve been given so far is context. That’s just changed: here’s footage there’s footage footage now hooray footage

Read the rest of this entry »

, , , .

67 Comments »

XCOM 2’s Mod Support Sounds Grand

By Alice O'Connor on June 9th, 2015.

Sword 'im!

The announcement of XCOM 2 [official site] talked about “a much deeper level of modding support”, which sounds grand but what does it mean? A lot more than I’d expected, really.

Either alongside or shortly after the turn-based strategy sequel’s launch in November, Firaxis plan to release tools they used to make the game, sharing the gameplay source, the editor, and the assets. It’ll have Steam Workshop support too. Expect grand mods.

Read the rest of this entry »

, , , .

77 Comments »

Fear Of The Unknown: What We Want From XCOM 2

By Rob Zacny on June 8th, 2015.

Here at RPS, we like XCOM: Enemy Unknown so much that we named it the 12th best strategy game of all time. When Firaxis announced the sequel, the entire RPS team smiled, simultaneously for the first time since 1992. That doesn’t mean we’ll be happy with more of the same though and when we asked strategy expert Rob Zacny to contemplate the best possible XCOM 2, he made some bold suggestions. Bring back the fear, he says, and if your game is about insurgency, learn from the best.

Read the rest of this entry »

, , , , , .

65 Comments »

19 Observations About The XCOM 2 Trailer

By Alec Meer on June 2nd, 2015.

I should have been there. I should have been there. But I wasn’t. I was busy toddler-wrangling when XCOM 2 was announced yesterday, so only now can I say my piece about the follow-up to my most-played game of the last decade (at least). I’ve watched the trailer several times over, and I have these things to say about it, in a vaguely shot-by-shot breakdown sort of way.
Read the rest of this entry »

, , , , .

71 Comments »

XCOM 2 Announcement Trailer: Alien Vs. Swordman

By Alice O'Connor on June 2nd, 2015.

The snakerozzers put the squeeze on.

In all our excitement about the announcement of XCOM 2 [official site] yesterday, we missed the cinematic trailer showing XCOM rebels battling snakecops in a futurecity. Perhaps it was for the best: Adam’s happy little dance might’ve gone on so long he ground his legs to stumps had he seen that too. Me, I’m too achy to dance today, so I can safely post about the trailer.

Are you okay to watch it? I accept no liability for any stumpings that may occur.

Read the rest of this entry »

, , , .

90 Comments »

New World Disorder: XCOM 2 Announced

By Adam Smith on June 1st, 2015.

It’s happening. We suspected it would but that hasn’t prevented a swift happy dance before posting of the news could commence.

XCOM 2 [official site] is coming in November of this year. No underwater shenanigans and no race into space. Instead, Firaxis are proposing a grim future in which the alien invasion was eventually successful, leaving humanity as second-class citizens on their own planet. A couple of decades after the war, XCOM re-establishes itself as a hidden force of freedom fighters, striking back against the new world order. Procedural levels, new soldier classes, a mobile base, deeper modding support and more more more. Screenshots and details below.

Read the rest of this entry »

, , , , , .

181 Comments »

Interview: Civ Beyond Earth Devs Reveal First Expansion, “Nudging The Game Further Into True Sci-Fi”

By Alec Meer on May 18th, 2015.

‘Wait for the expansion’, is what RPS’ feeling about Civilization’s sci-fi spin-off Beyond Earth boiled down to. Well, now that expansion has been announced. Sid Meier’s Civlization: Beyond Earth – Rising Tide is due for release ‘this Fall’, and brings water construction and combat, a revamped diplomacy system and two new factions into play. A few days ago, I had a chat with Will Miller and David McDonough, Co-Lead Designers on the turn-based strategy title, about what’s planned, whether Beyond Earth was too conservative both in terms of breaking the Civ template and in its science-fiction, how war shouldn’t be a surprise any more, and whether this is considered redemption.

Read the rest of this entry »

, , , , , , .

85 Comments »

The AI Wars Continue: Civilization V Battle Royale

By Adam Smith on March 23rd, 2015.

Toward the end of February, Richard Moss documented the great AI wars that were sweeping through the Civ V [official site] community. If you haven’t read that feature, you should do so immediately. I’d intended to follow the 42-player AI-only game as updates arrived but when I checked in yesterday, it was my first visit in a good while. And, to my horror, I found that the game had stalled. Something was rotten in the code of Japan and the save file crashed when processing the nation’s 239th turn.

The save file ended up in the hands of Firaxis but Battle Royale organiser TPangolin managed to find a solution before hearing back from the devs. A few hours after I checked in, the problem had been fixed. The AI wars continue and, by thunder, they make for good reading.

Read the rest of this entry »

, , , , , .

7 Comments »

Industrial Era: Civ III Switches To Steam From GameSpy

By Alice O'Connor on March 17th, 2015.

The price of progress.

I thought we’d long since seen the last of the GameSpy refugees fleeing the multiplayer service’s shutdown towards the welcoming embrace of Steamworks. If a developer hadn’t switched their game’s tech by now, I’d assumed, they’d left its multiplayer to die in the digital dust. Oh what a terrible cynic I am! There is still love and hope in the world, Alice! Have faith.

Firaxis yesterday released a patch for Civilization III that switched from GameSpy tech to Steamworks, bringing official online multiplayer support back to the 14-year-old strategy game.

Read the rest of this entry »

, , , .

21 Comments »

Wot I Think: Sid Meier’s Starships

By Adam Smith on March 13th, 2015.

Starships [official site] shares a story and theme with Civilization: Beyond Earth but it’s not part of the Civ family. It’s not part of the Pirates! family either, much to my disappointment. There’s a world of wonder in that exclamation mark, a world in which an inept starship captain blunders from one planet to the next searching for pieces of a galactic treasure map, raids a space station and retires on a distant moon, married to the Lunar Governor’s daughter,

Starships does not take place in that world. After playing for a couple of days, I find myself wishing that it did. Here’s wot I think.

Read the rest of this entry »

, , , , , .

35 Comments »

Big 2.0 Update To Fix ‘Conservative’ Civ Beyond Earth

By Alec Meer on March 12th, 2015.

looking anything like its concept art might have helped, actually

Civilization: Only Very Slightly Beyond Earth, more like. While perfectly serviceable, Firaxis’ sci-fi themed strategy spin-off proved far too reluctant to step out of Civ V’s shadow for my tastes, and I haven’t been at all tempted to go back. Conventional wisdom had it that an add-on might add the verve and variety it needs, but it turns out there’s a 2.0 update planned which may (or may not) get Beyond Earth back into orbit.
Read the rest of this entry »

, , .

60 Comments »

Touch The Sky: Sid Meier’s Starships Release On March 12

By Graham Smith on February 24th, 2015.

In January, Firaxis announced Sid Meier’s Starships [official site], a new, small-scale space game that’s actually designed by the name in its title. Now we know that it’s coming next month on March 12th, which gosh, is only a couple of weeks away. If only all marketing campaigns were so brief.

Read the rest of this entry »

, .

28 Comments »

Sid Knows Best: Poppa Meier Builds Starships

By Alice O'Connor on February 9th, 2015.

Pew pew

Do you worry you’d call Sid Meier “dad”? A half-hour stream over the weekend with the Civfather showing off Sid Meier’s Starships (not anyone else’s) has been saved for posterity under the name ‘Sid Meier shows you how to build a Starship’ and I can’t help but imagine you, dear reader, sitting on his knee. “Can we put cannons there?” you ask. He smiles, a knowing twinkle in his eye, and adds some. He sneaks in a stealth system you didn’t ask for, knowing it’ll help turn this ship into a long-range sniper sort of thing, but you’re happy: you wanted lasers and Daddy Sid added some. This is getting awkward. I’m going to embed the video now. Let’s move on.

Read the rest of this entry »

, , .

23 Comments »