Posts Tagged ‘Firaxis’

XCOM 2 Screenshots Venture Into The Wilderness

Most of what we’ve seen of XCOM 2 [official site] so far has been in the ADVENT cities, those sinister gleaming metropolises where humans supposedly live in harmony with their alien overlords. Shyeah right. But what lies beyond the spires and sculpture parks? A new load of screenshots from Firaxis show cabins in the woods, overgrown petrol stations, and icy fun. I’m going to assume these are from delightful little walking simulator side-missions where you’ll get to swim beneath waterfalls, chase squirrels, watch ducks, and end turn after turn listening to crickets.

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Civ BE Rising Tide Patch Makes Peace Less Ridiculous

Oh, Civilization: Beyond Earth [official site], how sad you make me. You work so very hard to make me love you but… well, maybe you’re fundamentally unlovable. The Rising Tide expansion, that was a good try. You became more alien, less like your dad trying to wear a spacesuit, but gosh, you made a pig’s ear of Diplomacy, didn’t you? Bugs and bonkers design decisions queered the pitch.

But maybe it’s not too late. I hear there’s a big new patch intended to address one of your biggest problems; what flowers are you bringing to my door this time?

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Warpals – Civ: Beyond Earth’s Rising Tide Diplomacy Fix

When our Alec told us wot he thinks about the Rising Tide expansion for Civilization: Beyond Earth [official site], he grumbled about a nasty bug in its overhauled diplomacy system – a very playground bug. When you declared war on someone, your allies might not back you up. “Yeah, go on, I’ve got your back,” they’d say, “go on, ‘it ‘im!” Then you’d ‘it ‘im. Then your pals would turn their backs and start whistling as a Siege Worm thundered towards you.

Relax! That bug is now fixed, thanks to a swift-ish hotfix.

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Civilization: Beyond Earth – Rising Tide Trailer Intros New Powers

Here’s the latest Civilization: Beyond Earth – Rising Tide [official site ] trailer talking about hybrid affinities, overthrowing dictatorships, and combining harmony and purity in a part faux-propaganda, part technical rundown of what the upcoming expansion has to offer.

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So, Uh, Who Wants An XCOM 2 Prequel Novel?

I… Uh. Erm. Must be polite. As much as I love it, I don’t know if I’m into XCOM/X-COM for the fiction? Like, at all? It certainly didn’t work for me when they wrote a tie-in book for the original 90s game. But, here we go. XCOM 2: Resurrection is a whole damned novel which explains what happened between XCOM 1 and XCOM 2 – i.e. how the aliens ended up in charge of the Earth and besties with humanity. I feel like an introductory cutscene might have been enough to explain that, but then again I’m pleased that XCOM is clearly enough of a success that it’s getting spin-offs.
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XCOM’s Free This Weekend, Or £3/$7 To Own Forever

Is it you? No? What about you? Or you over there, with the… oh God, what is that on your face? Oh, sorry, you’ve just been at the cronuts again, haven’t you? Well, I know it’s one of you. One of you hasn’t played XCOM: Enemy Unknown [official site] yet. Just the one, though. This means that this post will surely be our lowest-trafficking of all time, but I shall write it anyway as a public service. XCOM’s free on Steam this weekend.
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XCOM 2 Release Pushed To February 2016

Alec took the news badly

A message, beamed into the RPS mobile base from an unknown source:

“Hello, Commander. In light of our desire to ensure that the upcoming extraterrestrial reign of terror is a significant improvement on the gloriously successful incursions of 2012, this council of developers has convened to approve the activation of the XCOM 2 Delay Project. You have been chosen to spread word of this initiative. To oversee our first… and last* change to the release date. You may believe that releasing this year would have made all of your planet’s dreams come true but we are looking to the future. We urge you to keep that in mind as you proceed.”

Actually, I spotted the news on Twitter. XCOM 2 [official site] won’t be with us until February 5, 2016.

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Over An Hour Of Civilization: Beyond Earth – Rising Tide

In our initial preview of Beyond Earth’s Rising Tide expansion [official site], Firaxis were keen to make it clear that the expansion would have a heavier sci-fi focus than the base game. They also spoke about the new diplomacy system, in which you interact with the leaders of opposing factions in hopefully more realistic ways. That’s what has been detailed in not only a new trailer but a full, hour-long livestream that took place yesterday, heralding a free weekend for the base game. Both videos and all the details are below.

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XCOM 2: Base Mode & The Return Of The Avenger

I suspect our Adam will be filing a fulsome hands-on XCOM 2 report from the Gamescom frontline before too long, but as my frail vegetarian body couldn’t possibly cope with another week of watching people eat sausages, all I have to go on in these here 19 screenshots and a video. They’re particularly exciting screenshots for me, however, because they focus on soldier customisation, what goes on back at base and how the aliens are now essentially playing XCOM themselves. I want it I want it I want it, and I’ve written some thoughts about what’s been revealed below.
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Lady Beserkers & Corpse-Carrying In XCOM 2 Footage

Another lifeboat for me reach out to in the endless sea of E3 hype is Firaxis’ XCOM 2 [official site]. Clearly it’s hardly a dead cert they’ll get it right, especially given that Civ Beyond Earth eroded some faith that the studio is willing to go outside its comfort zone, but there’s no game in vidyaland that I’m more excited about right now. Even though all we’ve been given so far is context. That’s just changed: here’s footage there’s footage footage now hooray footage

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