Posts Tagged ‘Firaxis’

Hexchat: Watch Civ: Beyond Earth’s Panel Discussion

By Alice O'Connor on April 17th, 2014.

Looking... 'hexy.' Wait, no, 'hexcellent.' How about 'hexciting?'

Perhaps I’m unfairly stereotyping Civilization fans, but I broadly imagine that they’re the type who’ll eagerly watch a panel of developers talk about the next game for half an hour, then perhaps rewatch it, wringing every last fact and morsel of information into their dry eyes. What I’m trying to say is, the panel discussion where Civilization: Beyond Earth was revealed is now online in talkie format, and I imagine you might like to watch it so I’m posting about it on Rock, Paper, Shotgun where you might see it.

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SMAC Your Lips: Civilization Beyond Earth Announced

By Graham Smith on April 12th, 2014.

Firaxis are laying the SMAC down, etc.

This is news worth working on a weekend for. Firaxis have announced Civilization: Beyond Earth, a spiritual successor to Alpha Centauri. There’s an announcement trailer below, which doesn’t show any of the game but does set the scene. (The scene is of me, rubbing my thighs at all the spaceships). Also, it’s due out this “Fall/Autumn” which i) is not far away at all and ii) it’s nice that they wrote both Fall and Autumn because it makes me feel included as a non-American.

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Free Civ V Expansionette, + New SuperMegaComplete Pack

By Alec Meer on February 7th, 2014.

The release of Civilization V: The Complete Edition rather suggests we’ve reached end of the line for Firaxis’ latest history-spanning strategy game, and thus can start drawing up our mental wishlists for Civ VI. Though if I’ve learned anything in this business, it’s that there’s any number of final-sounding suffixes left in the game names cupboard. Be braced for Civ V: Ultimate, Civ V: Director’s Cut, Civ V: What They Couldn’t Show Gandhi Doing In Cinemas, and Civ V: In A Different Box.

Back to that shortly, however. The Cool Thing happening off the back of this new omnibus edition is a new and free Civ V scenario that’s being given to existing and future Brave New World owners for no-pennies. Said scenario is also a little bit Colonizationy (but only a little bit).
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Remembering The Realms: Civ V Faerun Mod

By Adam Smith on November 25th, 2013.

I spent a lot of time playing Civ IV mods, particularly the splendid Fall From Heaven, but I’ve only tried a couple of alterations to Firaxis’ most recent entry in the series, and don’t think I’ve downloaded a single one since installing the two excellent expansions to the base game. That all changed this weekend, when a post on PC Gamer drew my attention to the work of modder framedarchitecture, who has created several historical scenarios and a huge Forgotten Realms total conversion. The Faerun mod requires the Gods and Kings DLC and will disable Brave New World when used, and it adds just about everything you could want from a Dungeons and Dragons themed Civ game.

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Wot I Think – XCOM: Enemy Within

By Alec Meer on November 11th, 2013.

Enemy Within is a proper expansion – like in the olden days – for last year’s XCOM: Enemy Unknown, which was a very different reworking of 90s ultro-classic X-COM: UFO Defense. This time around, we get robo-folk and genetic modification, and one giant leap further away from XCOM’s parentage. Good idea/bad idea? Let’s find out!

Saving the world with a big, pink, French cyborg: this perhaps isn’t the XCOM expansion we asked for, but I think it’s the one we needed.
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The Right To Upgrade Arms – XCOM Enemy Within Thoughts

By Alec Meer on October 23rd, 2013.

I’ve been playing unfinished code for major XCOM expansion Enemy Within.Here are some early impressions for you.

XCOM has a confession to make. All this time it’s been carrying on like it’s a militaristic strategy game (albeit with aliens and robots and psychics), but really, really it’s been a superhero game all along. With major expansion Enemy Within, it proudly rips open its shirt, throws its spectacles to the wind and brazenly displays the lurid spandex beneath. My current squad, for instance, is led by a Mexican in a bright pink mech suit, wearing a matching tribly. He can spray flames from his hands. He can leap over small buildings. He can seep healing gas from whatever’s replaced his pores. He is, in short, about as far away as soldiers get from the mopey-looking, meandering dudes in overalls who characterised X-COM.

With Enemy Within, XCOM and X-COM almost entirely part company. While that’s a statement that would have seen 2011 me immediately take my seat in the Angry Tank, here’s why 2013 me is absolutely convinced this accentuated divergence is only a good thing.
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XCOM Expansion Grudgingly Acknowledges Save Scummers

By Alec Meer on October 16th, 2013.

I was away when body-horror XCOM expansion Enemy Within was announced, so that means you’ve tragically been denied my thoughts on it. Clearly, I am outraged that Firaxis are going to pervert their beautiful and unique snowflake with CHANGES and I beseech you to sign my online petition demanding that they cancel months of work immediately and develop a 100% faithful remake of Terror From The Deep instead.

Nah, there isn’t a game I’m more looking forward to right now. I can’t wait to play it. I’m especially enamoured of the idea that now is when they truly make XCOM their own game instead of beholden to its noble origins, and the new soldier-modding stuff sounds fascinating. A smaller added feature is that they’re offering the option to deactivate what’s something of a Firaxis house rule – pre-determined outcomes, regardless of how many times you reload the game.
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Hands On: XCOM – Enemy Within

By Adam Smith on October 9th, 2013.

XCOM: Enemy Within escalates the alien invasion, introducing body modification, sky-squids and Mechtoids. After seeing the initial reveal at Gamescom, I was eager to try the expansion before release, but when I had the chance last week, I hadn’t expected to see humanity turning on itself. XCOM have encountered a new threat and this one originates much closer to home.

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An Alien-Focused XCOM? Firaxis Talks Possibilities

By Nathan Grayson on September 27th, 2013.

I recently had the chance to chat with XCOM: The Enemy Within senior game designer Ananda Gupta, and I was immediately faced with a crushing dilemma. Adam had done his job too well in a previous interview and discussed everything (XCOM-related) ON EARTH. I was stumped. I was about to hand in both my hands and my ability to ask questions to the Intergalactic Journalism Police when it hit me: if Earth’s no longer an option, then the only way out is up. Space! So Gupta and I chatted about aliens and the possibility of an XCOM campaign starring said nefarious extraterrestrials, and it was absolutely wonderful. [Warning - some XCOM: Enemy Unknown spoilers ahead.]

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Many Mechanized Minutes Of XCOM: Enemy Within

By Nathan Grayson on September 5th, 2013.

Like T-Rexes, sectoid mechs can't see you if you don't move. No, wait, the other thing: they will murder you no matter what.

For flimsy flesh beings such as ourselves, fighting aliens is rarely a good idea. For instance, Alec hasn’t posted in ages because he attempted to single-handedly stave off an invasion and nearly died but then had to postpone to go help raise his new baby. But thanks to XCOM: Enemy Within, I realize that the solution to our easily fried human organs and tendency to give birth at the most inopportune moments was obvious all along. We just need to replace Alec (and all other would-be extraterrestrial terrorizers) with a really big robot. No, not that one. Mechs, silly. See them punch sectoids over waterfalls after the break.

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Genetically Modified Ops: XCOM – Enemy Within

By Adam Smith on September 2nd, 2013.

I’m fairly sure that this is the most shooty-bangy XCOM trailer that I’ve ever seen. It’s far more energetic and noisy than the videos for the never-born FPS ever managed to be, and if I didn’t know anything about Enemy Unknown, I’d assume this was an advert for some kind of third-person alien-punching game. There’s even a bit at the end that has two mechanical monstrosities punching each other, as if this were Revenge Of The Rise Of The Robots, the sequel that nobody wanted. Has a trailer for a turn-based game of tactics and base-building ever before featured such blatant pandering to the robot fight fan demographic? Not to my knowledge. I’m very much looking forward to playing the expansion, mind.

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