Posts Tagged ‘Firaxis’

Hands On: XCOM – Enemy Within

By Adam Smith on October 9th, 2013.

XCOM: Enemy Within escalates the alien invasion, introducing body modification, sky-squids and Mechtoids. After seeing the initial reveal at Gamescom, I was eager to try the expansion before release, but when I had the chance last week, I hadn’t expected to see humanity turning on itself. XCOM have encountered a new threat and this one originates much closer to home.

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An Alien-Focused XCOM? Firaxis Talks Possibilities

By Nathan Grayson on September 27th, 2013.

I recently had the chance to chat with XCOM: The Enemy Within senior game designer Ananda Gupta, and I was immediately faced with a crushing dilemma. Adam had done his job too well in a previous interview and discussed everything (XCOM-related) ON EARTH. I was stumped. I was about to hand in both my hands and my ability to ask questions to the Intergalactic Journalism Police when it hit me: if Earth’s no longer an option, then the only way out is up. Space! So Gupta and I chatted about aliens and the possibility of an XCOM campaign starring said nefarious extraterrestrials, and it was absolutely wonderful. [Warning - some XCOM: Enemy Unknown spoilers ahead.]

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Many Mechanized Minutes Of XCOM: Enemy Within

By Nathan Grayson on September 5th, 2013.

Like T-Rexes, sectoid mechs can't see you if you don't move. No, wait, the other thing: they will murder you no matter what.

For flimsy flesh beings such as ourselves, fighting aliens is rarely a good idea. For instance, Alec hasn’t posted in ages because he attempted to single-handedly stave off an invasion and nearly died but then had to postpone to go help raise his new baby. But thanks to XCOM: Enemy Within, I realize that the solution to our easily fried human organs and tendency to give birth at the most inopportune moments was obvious all along. We just need to replace Alec (and all other would-be extraterrestrial terrorizers) with a really big robot. No, not that one. Mechs, silly. See them punch sectoids over waterfalls after the break.

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Genetically Modified Ops: XCOM – Enemy Within

By Adam Smith on September 2nd, 2013.

I’m fairly sure that this is the most shooty-bangy XCOM trailer that I’ve ever seen. It’s far more energetic and noisy than the videos for the never-born FPS ever managed to be, and if I didn’t know anything about Enemy Unknown, I’d assume this was an advert for some kind of third-person alien-punching game. There’s even a bit at the end that has two mechanical monstrosities punching each other, as if this were Revenge Of The Rise Of The Robots, the sequel that nobody wanted. Has a trailer for a turn-based game of tactics and base-building ever before featured such blatant pandering to the robot fight fan demographic? Not to my knowledge. I’m very much looking forward to playing the expansion, mind.

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The Mod Squad: XCOM – Enemy Within Interview

By Adam Smith on August 27th, 2013.

I’ve been watching the skies, waiting for news about XCOM: Expansion Unknown ever since the first teaser trailer landed. Turns out I would have been wiser watching my inbox instead because that’s where I found an invitation to speak to Firaxis about the Enemy Within expansion at Gamescom. I spent half an hour with senior games designer Anand Gupta. As well as details on the contents of the expansion, we talked about the theme of the game, Lovecraftian possibilities and moral choices. Oh, and base invasions. Then Gupta casually mentioned that it’s possible to rip out a soldier’s heart.

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XCOM: Enemy Within Is An Expansion, Out 15 November

By John Walker on August 21st, 2013.

Ah well, not a full sequel then. But a hefty expansion, nonetheless – Firaxis style. (Actually, it’ll be a standalone game on consoles, but not PC, oddly.) Rather obviously XCOM: Enemy Within will have new maps (40 of them), and new soldier class (stompy mech) and multiplayer stuff (cuddles), but also introduces a rather significant new mechanic, changing how you approach the game.

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Wot I Think: Civ V – Brave New World

By Adam Smith on July 23rd, 2013.

I’ve founded religions, spied on my neighbours and sent a spaceship in search of a new home on a distant star. The promise of a Brave New World was enough to bring me crashing back down to Earth though, and I’ve been making new friends, meeting old enemies and creating great works of art. This latest expansion takes on the greatest challenge of all – injecting some meaningful activity into Civilization’s end-game. I’ve spent a week uncovering its charms and chores, and here’s wot I think.

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Tempest Fugit: Civ V – Brave New World

By Adam Smith on July 1st, 2013.

Civ V brings out the worst in me and Brave New World may be the expansion that changes all of that. I was approaching the industrial age in a recent multiplayer game when I realised what a terrible ruler I was – ‘terrible’ not because I was a failure but because I was too much of a success. I was the coal-devouring, smoke-belching face of global domination, like a nightmarish Punch cartoon come to life, the leader of a people who saw foreign nations as obstacles to be removed. Civ V is a strategy game that encourages the drive toward victory rather than the establishment of a culture with character. Brave New World may change that when it is released on July 12th. Here’s an early launch trailer.

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Civil Served: Civilization V: Brave New World Footage

By Jim Rossignol on June 17th, 2013.


Civilization V: Brave New World adds a continent-sized piece of content to Civ V, with nine new civilisations, more wonders, trade-routes, ideologies, and an over-hauled cultural victory. Looks like this could be a fairly big deal compared to Gods & Kings, partly thanks to the “world congress” feature intended to facilitate greater diplomatic happenings between nations.

Footage and details below.
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Digging Up Civ V: Brave New World Footage

By Craig Pearson on May 9th, 2013.


I am saddened to admit that I am not a Civilization player. My brain does not work in that way. No matter how much I try, I just bounce off the game, and then I’m pushed out the way by mean Civ bullies who mock my tactical and diplomatic failings. It’s like home economics all over again. But I’m a bigger man than those meanies, and don’t begrudge Civ fans the opportunity to see the new expansion pack, A Brave New World. And I don’t begrudge Revison3 the hits for the preview that I am shamelessy yoinking. Do click here, as that Sessler guy seems like a nice chap.
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Token Mac News: XCOM Now Available For Rich People

By Alec Meer on May 7th, 2013.

This is what the staff in the Genius Bar look like underneath their stick-on skin and fashionable facial hair

“Slow news day, eh?” Only in your underpants, loser. For all four of the Mac gamers who read RPS, this is a very, very, very, very, very fast news day. Because one of last year’s best games, XCOM: Enemy Unknown, has arrived on their shiny, overpriced, hard to upgrade PCs-with-different-software.
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Impressions: Civ V – Brave New World

By Adam Smith on April 12th, 2013.

I’ve started more games of Civilization V than a hundred men could ever finish and that’s not only because I enjoy discovering new worlds more than I enjoy conquering them. Civilization doesn’t have a compelling end-game, lacking the peaks and troughs of grand strategy, and instead taking a predictable course once the pieces are in place. Brave New World attempts to fix that by overhauling culture, diplomacy and trade.

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Deep Rising: Firaxis Tease Possible XCOM Sequel

By Adam Smith on March 25th, 2013.

I hate Monday mornings and this was threatening to be one of the worst. My brain is still on the pillow and my body is refusing to obey the most basic of commands. Funny how a forty second video can turn everything around. Kotaku spotted that Firaxis’ panel at PAX East contained a short video that relates to the XCOM developer’s next “big project”. I reckon it might be time to turn our attention from the skies to the seas. My brain has lurched back into my skull and begun to gibber in an excited fashion. Watch below.

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