Posts Tagged ‘Firaxis’

Digging Up Civ V: Brave New World Footage

By Craig Pearson on May 9th, 2013.


I am saddened to admit that I am not a Civilization player. My brain does not work in that way. No matter how much I try, I just bounce off the game, and then I’m pushed out the way by mean Civ bullies who mock my tactical and diplomatic failings. It’s like home economics all over again. But I’m a bigger man than those meanies, and don’t begrudge Civ fans the opportunity to see the new expansion pack, A Brave New World. And I don’t begrudge Revison3 the hits for the preview that I am shamelessy yoinking. Do click here, as that Sessler guy seems like a nice chap.
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Token Mac News: XCOM Now Available For Rich People

By Alec Meer on May 7th, 2013.

This is what the staff in the Genius Bar look like underneath their stick-on skin and fashionable facial hair

“Slow news day, eh?” Only in your underpants, loser. For all four of the Mac gamers who read RPS, this is a very, very, very, very, very fast news day. Because one of last year’s best games, XCOM: Enemy Unknown, has arrived on their shiny, overpriced, hard to upgrade PCs-with-different-software.
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Impressions: Civ V – Brave New World

By Adam Smith on April 12th, 2013.

I’ve started more games of Civilization V than a hundred men could ever finish and that’s not only because I enjoy discovering new worlds more than I enjoy conquering them. Civilization doesn’t have a compelling end-game, lacking the peaks and troughs of grand strategy, and instead taking a predictable course once the pieces are in place. Brave New World attempts to fix that by overhauling culture, diplomacy and trade.

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Deep Rising: Firaxis Tease Possible XCOM Sequel

By Adam Smith on March 25th, 2013.

I hate Monday mornings and this was threatening to be one of the worst. My brain is still on the pillow and my body is refusing to obey the most basic of commands. Funny how a forty second video can turn everything around. Kotaku spotted that Firaxis’ panel at PAX East contained a short video that relates to the XCOM developer’s next “big project”. I reckon it might be time to turn our attention from the skies to the seas. My brain has lurched back into my skull and begun to gibber in an excited fashion. Watch below.

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Firaxis Talk Us Through Civilization V’s Brave New World

By Alec Meer on March 15th, 2013.

There’s going to be a second major Civilization V expansion. It’s called Brave New World, it introduces 9 new Civs, the concepts of tourism, ideologies, international trade routes and archaeology, and basically it sounds like it’s pretty huge on an under-the-hood front. I had a big chat with Firaxis lead programmer Ed Beach and senior producer Dennis Shirk on what’s in there, why, how it works and why we’ll be forming impressive in-game art collections.

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They Shall Not Grow Old: The XCOM Memorial

By Alec Meer on December 11th, 2012.

So many friends, loved ones, dead pets, Auotobots and French philosophers have fallen. We’ve each of us made decisions that led to loss of noble life in our attempts to save the Earth from the malevolent alien hordes of XCOM. Briefly, we mourn their loss. Then, all too soon, we move on and forget them forever.

It is time to more meaningfully honour the fallen. Uh, via Facebook.
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Chinese Takeaway: XCOM DLC Out Now

By Alec Meer on December 4th, 2012.

I should be over the moon about new content for one of my favourite games of 2012, but a) I wear specially-made grumpy pants at all times and b) the Slingshot add-on for XCOM really does sound underwhelming. It’s out later today, and currently I’m not particularly likely to play it. The biggest problem with it for me is less its nature – a few bonus missions, a pre-generated hard-ass squadmate and some new outfit options – and more that, reportedly, most of it can’t be accessed without starting a new campaign. I’ve played the game through two and half times now and what I want are new levels of challenge and new types of menace, not to repeat all those early stages once again to play three new maps, even if they are set in China.

See? Like I said, these pants are stitched from the finest grump hide.
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Solid Copy: XCOM Patched To Fix SHIVs

By Adam Smith on November 5th, 2012.

SHIVs, which are like Wall-E’s angrier siblings, have been causing some problems. Sometimes the engineers forget to put a gun on them and, worse still, on occasion the mechanised Muton-mashers stubbornly refuse to leave XCOM HQ. The next patch, which is due soon, should fix all that, as well as issues with the visibility of certain UFO roofs, Interceptor-related hanging and a correction to the use of snapshot during overwatch. Full notes below, including difficulty tweaks. Has anyone found a mod of choice, either for balance or general changes? I installed Warspace (not face) at the weekend but haven’t had much chance to play with it yet.

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Not Much To Phone Home About: XCOM’s First DLC

By Nathan Grayson on October 24th, 2012.

Kill the pink tree. It's clearly not of this world.

As is the custom of most games that have been out longer than three seconds, Firaxis’ journo-murdering (and also wonderful) XCOM revival is about to receive its first* helping of DLC. Titled “Slingshot,” it takes the form of a three-mission Council campaign centered around “enigmatic Triad operative” Zhang. As ever, it doesn’t take long for combat to ensue – but this time, it takes place in both China and the sky. So, in short, you get a “special” new playable character, a few new missions, and… well, that’s pretty much it.

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XCOM: Diary Of A Wimpy Squad #4: The Grilling

By Alec Meer on October 15th, 2012.

The story of my Classic difficulty, Iron Man mode XCOM campaign so far is here. As a result, we’ve got a pretty solid team forming now, which means only one thing: let’s go get someone killed.
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XCOM: Diary Of A Wimpy Squad #1 – Meet The Team

By Alec Meer on October 10th, 2012.

Hah, ‘meet the team’ he says. Most of these guys won’t live long enough to realise they’re in a team. There is every chance they won’t even survive the first mission. Never mind, their sacrifice will not be in vain. It will be stupid, it will be embarrassing and it will be horrible, but it will not be in vain. Fighting for the future of humanity is a brave, terrified group of RPS writers past and present. Who, if any, will survive? I will be playing XCOM: Enemy Unknown on Classic difficulty and in Iron Man mode – so no mistakes can be rectified. Death is forever.

Are you sitting uncomfortably? Then let us begin.
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Wot I Think – XCOM: Enemy Unknown (Singleplayer)

By Alec Meer on October 8th, 2012.

Oh dear, it turns out it’s a first-person shooter with quick-time events and checkpoints after all. Move along, nothing to see here.

No, no, rest assured Firaxis’ XCOM: Enemy Unknown is, like its 1993 predecessor X-COM: UFO Defense aka UFO: Enemy Unknown, a rich brew of turn-based strategy, base management, a sort of roleplaying and the sudden, frequent, horrible death of people you’ve developed an unhealthy fixation with, as you and your changing squad of soldiers struggle to save the Earth from alien invasion. This remake, until fairly recently, seemed like an impossibility – large publishers had lost faith that big-budget strategy games could pay for their yachts, iPads and watches heavy enough to beat a donkey to death with, and the X-COM name was sullied by spin-offs that had about as much in common with it as Hulk Hogan has with Stephen Hawking. X-COM was over, surely.

X-COM is back. I’ve waited 15 years for this, and now I can wait no more. Here’s what I think. (Note – this write-up covers singleplayer only. Thoughts on multiplayer will follow at a later date).
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Hidden Marketing Movement: XCOM

By Adam Smith on October 4th, 2012.

Very soon now, XCOM will launch. Much like a Skyranger emerging from an underground base it will cause people to point at it and go ‘ooooo, that’s spectacular’, of this I am sure. But unlike a Skyranger it won’t fly to a petrol station, unload a group of frightened human beings and then return home hours later with an empty hold and a pilot with a lament for fallen soldiers on his lips. Or maybe he just whistles nonchalantly and says he dropped them off at a party or at a beach resort. One without lobstermen. To celebrate the impending release, here are two videos. One uses footage of the game to make it look like a different game, while the other features lead designer Jake Solomon going undercover to sell the game. That’s the one to watch.

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