Posts Tagged ‘Firefall’

Prepare For Liftoff: Firefall Gets $23 Million, Not Doomed

By Nathan Grayson on January 25th, 2014.

When we last left promising yet embattled MMO-shooter Firefall, things had taken a turn for worrisome. Its PVP mode had gone down in flames, and CEO Mark Kern was given his walking papers/flying jetpacks at the end of 2013. Even with a solid core concept and admirable ambitions, the game had spent years tumbling all over the place in a wishy washy development cycle, and there was no “end” in sight. Meanwhile, Kern’s departure signaled that change was afoot, but was it good change or a turn for the worse in an already twisty saga? Well, now we at least have something concrete to go on: Firefall has secured another $23 million in funding, and it will finally launch for real this year.

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Player Vs Nobody: Firefall Suspends PvP Element

By Jim Rossignol on September 16th, 2013.


The Firefall forums recently updated with the news that the PvP aspect of the game is going to be shut down, pending a rethink. Bossman Mark Kern explained that the PvP aspect was attracting just 3% of the playerbase, and therefore action had to be taken, with a focus on the PvE game: “People want more content, fewer bugs, and more polish on these world systems. For these reasons, we have made the tough decision to suspend PvP and take the system offline so that we can rethink it and relaunch it. PvP is an important part of our game, and we want to get it right.”

Have to admit that, well, I played a bunch of Firefall PvE, and never looked to the PvP. Hopefully they can figure out a way to get it sorted.

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Firefall Welcomes One And All

By Craig Pearson on July 9th, 2013.


Here’s a fun Firefall fact: everyone on RPS has access except John. For a while it was funny to chat about the game in front of him, talking about the fun we had gliding all over the lumpy land, dropping into battles against the giant bugs that roamed the cartoon landscape, setting up Thumper parties in the middle of nowhere. But eventually it just became awkward, so we stopped. The good news for him, and everyone else, is there’s no longer a barrier of entry into Firefall: the free-to-play MMOFPS combo today dropped into open beta, so everyone can join in. There’s a ridiculous live-action trailer to celebrate this fact.
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Firefall (Finally) Entering Open Beta For Real Next Week

By Nathan Grayson on July 4th, 2013.

Warning: trailer contains excessive use of slow-mo.

If you search the RPS archives for the phrase “Firefall open beta,” you’ll get 17 trillion results. That is not an exaggeration (well OK, maybe slightly). It feels like Firefall’s been running scattered open beta weekends since the dawn of time, but now the real deal is nearly upon us. Soon, any man, woman, or child will be able to strap on a jetpack and lord their airborne superiority over lowly giant ground bugs – bitter acid tears pooling in their subcutaneous emotion sacs as they shudder with quiet jealousy. Also on the docket: expanded story content, which you can see in action after the break.

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Firefall’s Final Public Beta Weekend Approaches!

By Jim Rossignol on June 4th, 2013.


Thrusting and athletic jetpack MMOFPS Firefall will be offering you another free go on its carousel of skill-based combat delights on Friday June 7th, which will see the start of the game’s last event before the fireworks of its July 9th open beta. I’ve rather enjoyed the limited amount of this game that I’ve played so far, so I am deeply interested to see what the ramping up to a full open beta will mean for it. If you haven’t checked it out yet I would recommend doing so.
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Jetpack It All In Come July: Firefall Open Beta

By Jim Rossignol on April 22nd, 2013.


I’m hoping that Firefall‘s co-op PvE focus will prove to be the antidote to my months spend exploding dudes in the purely-PvP Planetside 2. I checked out Firefall’s closed beta some months back, and very much liked what I saw, and I also met some of the team last summer and was impressed by Scott “Tribes” Youngblood’s take on it all. I think this game could well be a Rather Big Deal indeed.

Come July 9th, you’ll be able to decide for yourself. That’s when the open beta will commence. I’ve jammed the latest gameplay trailer below, because that’s what I do.
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To Infinity, And Back Down: Firefall’s Beta Weekend

By Nathan Grayson on February 20th, 2013.

I suppose it's only fitting that Firefall's been in various states of alpha and beta testing since the dawn of time, given that it is, in fact, a game about squashing bugs.

Someday, Firefall will come out. Maybe. Or perhaps it’ll forever lurk in the bug-riddled shadows of beta, only emerging on weekends for a refreshing hover about town. For now, we can only hold out hope for the former, but at least take solace in the latter, given that the gravity-loathing MMO’s penciled in the whole of humanity for a quick flying lesson this weekend. Get an idea of what you’re in for – set to music that suggests you’re both flying and winning a gold medal in every Olympic sporting event at once – after the break.

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Tribal: Firefall Begins Public Beta Tests

By Jim Rossignol on January 23rd, 2013.


That other MMOFPS, the one with jetpacks and PvE, is starting to open up for testing. Firefall will have three open beta weekends, starting this weekend, where anyone and everyone is invited to leap in and try the game for themselves. Red 5 explain: “These Beta Weekend stress-tests will be completely unlocked with no keys required – allowing everyone to participate in the Tribe’s Closed Beta push. Additionally, each 48-hour weekend will incorporate a community unlock, exclusive contest and unique theme to teach new players what Firefall is all about.” I’ve been dropping into the closed beta in the past few months, and I’m very excited about it – more so after chatting with Scott ‘Tribes” Youngblood at Gamescom last year. I really think they know what they’re doing with this one.

Jetpacks vs giant alien insects footage below.
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High Five: Red 5 Announce New Firefall Beta Plans

By Jim Rossignol on November 29th, 2012.


Firefall, Red 5 Studios rather fancy jetpack MMO (one of the project leads is the excellent Scott Youngblood, who worked on the original Tribes games) is heading for some beta weekend plans. They explain: “Firefall’s upcoming Beta Weekends are scheduled Nov 30-Dec 2 and Dec 7-9. These are North American and European 48-hour stress-tests with players encouraged to find bugs, test various features and help the developers improve the beta by providing feedback.”

You can sign up here, with the now-traditional pre-order “founders” pack option alongside it. Recent video below for motivational beta-sign up purposes.
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Fall In For Firefall Beta Weekends

By Nathan Grayson on November 10th, 2012.

Maybe they don't want to fight at all. Maybe they just want to be held.

Firefall. Among the made-up words I’ve met in my many travels, it definitely stands out as quite, er, aggressive. I mean, there’s fire and falling involved. Both tend to perform their designated actions in fairly short order – leaving behind little question as to what happened and usually also some form of smoking crater. And yet, for all that, Firefall the game is taking its sweet time en route to release, polishing up an extended beta with no intentions of going live (or even into open beta) until its good and ready. But now, you can at least drop in for a brief stay in Red 5′s colorful world of shooting and looting. And by “drop in,” I mean never actually touch the ground for more than three seconds at a time, because jetpacks.

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Firing Up: Firefall Beta Patch Brings Sweeping Changes

By Jim Rossignol on August 9th, 2012.

Yellow armour, as favoured by bees and wasps.
I haven’t dipped into Firefall since my excursion back in April, but I think now might be the time. Yesterday’s patch has radically altered the game, as you can see in the update video below. Movement has been significantly changed, one of the classes has been dropped, a new one added. The biggest change, however, is that they’ve removed the traditional levelling system (one thing I felt sat awkwardly for the game) and instead given you experience points that can be spent on your battleframe specialization as you see fit. As Red 5 had promised at the start of this beta, they are genuinely changing the game based on how players respond to it, and I think they’ve shown some impressive responsiveness and agility. I look forward to seeing where they go next.
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