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Stargate Worlds - A Gated Community
Written by John Walker on August 28, 2008.

The best bit about the Stargate movie (no, seriously, there is a best bit) is when all the soldiers are running around the pillars under some Egyptianesque building. Every time they get to a pillar they press their backs against it and “cha-chunk” their big rifles. Next pillar, “cha-chunk”. Pillar after that, “cha-chunk”. The amount of live ammunition lying all over the floor in that room must have been a hazard. And that is definitely the best bit in that film. Apart from trying to guess if that baddy is a boy or a girl. Fortunately this is unlikely to have an influence on the MMO Stargate Worlds, for which there is a trailer below.
30Double Blammy: StarGate Worlds Footages
Written by Jim Rossignol on July 26, 2008.

Blimey, it sure is convention season. There’s a whole load of other stuff coming out of Comi-Con in San Diego (where our own Mr Gillen currently pimps his second career) and one of the most interesting bits of info-fluff is this first look at StarGate Worlds. An MMO with machineguns? And people apparently using cover? Stealth? Beautiful sci-fi worlds? Okay we were expecting that last bit, but still: stuff!
StarGate Worlds Beta Signup
Written by Jim Rossignol on May 1, 2008.

I have to admit I never quite saw the appeal of the StarGate TV series, but there’s no accounting for taste. It is clear, however, that the gates make the perfect fiction for a science fiction MMO. It’s a fair bet that StarGate World’s creators Cheyenne Mountain are feeling a little nervy in the light of Tabula Rasa’s high-profile lack of success, so perhaps the huge TV show fanbase will be help them along a bit. And, y’know, let’s hope the game is fun too.
Anyway: there’s a beta coming up. “A game is nothing without players. We’re fired up to finally get our game in the hands of the community,” said Dan Elggren, Stargate Worlds studio head. “We’re at the point where we need external testers to take Stargate Worlds to the finish line. Our devoted fans have helped guide us for more than two years through our forums. Together, we’re going to craft a balanced, polished, and most of all, fun game.” I hope he’s right. And I’ll hopefully see you lot in there.
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