Most survival games are set in the great outdoors, and while The Vanishing of Ethan Carter and Firewatch aren’t survival games, both have taken interesting steps to present natural wilderness. We asked Mitch Bowman to find out more.
The outward appearance of everything on Earth that wasn’t made by humans is one big accident. It’s the result of a bewilderingly complicated system of interactions between organisms that couldn’t care less how pretty their surroundings are, and the end result isa chaotic mess.
As you might imagine, that makes it pretty tough for environment artists to recreate the corners of the planet that humans haven’t messed with. We understand cities – we know what they’re for, we know why they were designed the way they were, and we probably even have some idea how they were built. Not so with the great outdoors, and that presents an interesting challenge to those attempting to emulate wildernesses in video games.
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