Posts Tagged ‘Firewatch’

Field Notes: How Devs Recreate Wilderness In Games

By Mitch Bowman on October 21st, 2014.

Most survival games are set in the great outdoors, and while The Vanishing of Ethan Carter and Firewatch aren’t survival games, both have taken interesting steps to present natural wilderness. We asked Mitch Bowman to find out more.

The outward appearance of everything on Earth that wasn’t made by humans is one big accident. It’s the result of a bewilderingly complicated system of interactions between organisms that couldn’t care less how pretty their surroundings are, and the end result isa chaotic mess.

As you might imagine, that makes it pretty tough for environment artists to recreate the corners of the planet that humans haven’t messed with. We understand cities – we know what they’re for, we know why they were designed the way they were, and we probably even have some idea how they were built. Not so with the great outdoors, and that presents an interesting challenge to those attempting to emulate wildernesses in video games.

Read the rest of this entry »

, , , , .

9 Comments »

Firewatch Livestream: Funnier Than The Trailer Suggested

By Graham Smith on September 5th, 2014.

I think I can see the sasquatch in this image.

Five days ago, the Firewatch trailer attracted plenty of oohs and ahhs: a first-person narrative exploration game in which you play a newly-hired recruit into the thrill-a-minute world of watching-for-fires, set in a very pretty forest. The trailer raised a lot of questions about the exact nature of your interaction with that game world though. Is it Dear Esther with a walkie-talkie? Is it Gone Home in a forest? Is there a pursuing sasquatch among those trees?

Answers come in this livestreamed playthrough, which is altogether more impressive and exciting than the trailer, and embedded below.

Read the rest of this entry »

, , .

27 Comments »

Firewatch: Alight Here For First Trailer And Screenshots

By John Walker on August 31st, 2014.

Goodness me, the Firewatch trailer looks a bit good. Just shown for the first time at PAX by Campo Santo – a team made of developers from DoubleFine, 2K Marin and Telltale – it seems to be a freely explorable, though narrative-led, mystery adventure. And good gravy, it looks pretty. The first trailer, and first eight screenshots showing the 1980s Wyoming first, are below.

Read the rest of this entry »

, , , .

83 Comments »

DevLog Watch: Space Death, Curious Expedition, Firewatch

By Graham Smith on June 2nd, 2014.

Patch notes

DevLog Watch v0.0.09
– Fixed recurring bank holiday Monday freeze bug.
– Added games from places other than the TIGSource forum.
– Added game from the TIGSource forum.
– Double-checked games for juvenile hate speech.
– Temporarily cut ‘archive’ section.
– BUG: Intro text gimmicks still need work.

Spaceships! Procedural butterflies! And have you heard about the Firewatch sasquatch?

Read the rest of this entry »

, , , , , .

12 Comments »

Game Dev Super Group Finally Announces Game

By Nathan Grayson on March 14th, 2014.

I hope they end up calling it Firewatch: Origins

Campo Santo is a new studio made up of top tier talent from – DEEP BREATH – Double Fine, Klei, Telltale, and 2K Marin. OK, that didn’t require much air to say out loud at all and I can type without breathing for probably, like, hours, but you get the idea. With the powers of Mark of the Ninja lead Nels Anderson, Walking Dead: Season One leads Sean Vanaman and Jake Rodkin, ex-Irrational and Double Fine man Chris Remo, and artist Olly Moss (among others) combined, we get a story-based mystery about isolation, the creeping unknown, and human relationships set in… rural Wyoming. Huh. It’s called Firewatch, and it seems interesting. I think. Also incredibly orange. Scant first details below.

Read the rest of this entry »

, , , , , .

32 Comments »