Posts Tagged ‘fixation’

Here’s A Procedurally Generated Permadeath Stealth Game

By Nathan Grayson on November 15th, 2012.

Eli Piilonen – he of clever (and admirably top-hat-clad) time-echo puzzler The Company of Myself, among many others – has plans. Big plans. He’s making a stealth game – of which, happily, there are roughly a billion of these days – but his is different. Very different. Excitingly different. But also worrisomely different. Different different different. There. Now you probably hate that word. Anyway, the still-untitled sneaker sees players heist their way through increasingly complex procedurally generated levels of a sci-fi office building. And if you fail? Well sorry, friend. No do-overs.

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Smoke And Lasers: Fixation

By Adam Smith on April 2nd, 2012.

She has extraordinary lung capacity

The Company of Myself combined clever puzzles, occasionally frustrating platforming and a sombre mood to pleasing effect. The prequel, Fixation, ditches the time clones of the original but keeps the melancholy, with similarly atmospheric music, and conversations bleak in their mundanity. Progress is made by indulging in the odd cigarette or fifty. In fact, judging by the amount of smoke pumped out of her face, the lady at the centre of the story might as well use her lungs as an ashtray. Smoke blocks lasers and activates switches, that sort of helpful thing, and is the only protection in a world of stress and anxiety. Play now over at Armor Games.

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