Or heaven, if you’re one of the 12 people who liked it. We kind of lost track of what was going on with Flagship’s flagship game after their messy demise, but looks like it managed to squeeze out a few more months of half-life. That’s all over come next February though, when the gate to hell will be permanently sealed.
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Posts Tagged ‘Flagship’
By Alec Meer on October 27th, 2008.
By John Walker on August 19th, 2008.
The mystery behind the Flagship fiasco has produced much speculation. At last Bill Roper has spoken out, in an interview with 1Up. You can now learn about the last couple of months at Flagship in detail. And it looks like it really is the last couple of months at Flagship. Sad stuff.
“Really, our focus now has been on how we best take care of the guys that aren’t there anymore and help them find jobs with other teams… We’re really working to get those guys placed. Then, past that, we’ve been spending a lot of time trying to take care of our creditors and other fiscal challenges. But it’s definitely at the point where we’re not exactly trying to plot a gigantic turnaround with a bright, rosy future at Flagship. It’s unfortunately more the other side of the coin… We’re working hard on how to end gracefully.”
By Alec Meer on July 21st, 2008.
Whichever lost souls are still haunting Flagship’s corridors attempted to make light of what’s officially and optimistically being termed “a hiatus”:
We, the ancient elders of Uld are issuing this warning to all citizens and travelers. Hurry! The great darkness that once plagued Uld is returning. Everyone is ordered to close down their shops and prepare. We predict the when night is at its peak the darkness will arrive. The ancient elders of Uld will be leaving immediately in order to preserve the lore of this wonderful world. Citizens please prepare thyself and know that the elders will be back from their travels some day.
Which is the roleplaying way of saying “Shit! The jig’s up!” Will the free-to-play MMO Diablolike ever return? I hope so. While it veered a little too close to genre stereotypes in its tone and mechanics, it was a fun old time – and I’m very keen to know whether free-to-play can work in the US/Europe.
By Kieron Gillen on July 17th, 2008.
The Hellgate situation appears to be descending further into Hell. Hellgate Guru have translated this story in the Korean press where their Hanbitsoft are terribly mean about partners-in-Hellgate Flagship. “Selfish”? “Irresponsible”? You wouldn’t be surprised if they went on to say they smelt bad too. The reason for the rancour is that they claim while they tried to find a deal to keep Flagship going, the founding-fathers preferred to just sack all the staff. They claim to be making good progress in getting the rights to Hellgate, and are preparing a lawsuit against the founding directors of Flagship. Our industry analyst thinks: Hanbitsoft must fancy Flagship. If they start pulling Flagship’s pigtails, we’ll know for sure.
We’re planning on giving our industry analyst the heave-ho, admittedly.
By Alec Meer on July 16th, 2008.
Those of us hoping for a fairytale ending to the snowballing Flagship Studios saga aren’t going to get one. But we do get one of those ambiguous movie endings where whether the hero lives or dies after the credits roll depends on the viewer’s rationalisation/wishful thinking. Yes, a weird story gets weirder: despite reports of their demise since Friday, the troubled studio behind Hellgate: London and Mythos still functions.
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By Alec Meer on July 8th, 2008.
I recently had a bit of a chinwag with Flagship COO Max Schaefer for Eurogamer. Primarily it’s about free MMO Mythos, a game they sound supremely confident about: “Can we take down the big boys? I think we can take down some of them. And I’d like to put a dent in the others.” He’s also remarkably honest about its similarities to Diablo and WoW, adamant that being so is in their audience’s best interests.
There’s also some interesting light-shining on the Hellgate: London balls-up. Of course he doesn’t actually say it’s a balls-up, but it certainly sounds as though Flagship are no longer pretending all is sweetness and light in Hellgateland: “When you’re starting with a brand new game studio with very limited budget and no existing technologies, that was probably biting off too much.” Read the full interview here. It was a long old chat – there’s another 3000 words on the cutting room floor, which I may lob up here later on.
By Alec Meer on June 25th, 2008.
Half the planet might be getting its knickers of skeleton slaying +1 in a twist about whether or not Blizzard will announce Diablo 3 this weekend, but it’s worth remembering we won’t be left starving of slick, hacky-slashy action-RPG treats if it isn’t. I’ve been tooling around in the Mythos beta lately, and Eurogamer have given me enough jelly beans to coax a preview out of me.
Mythos is a fascinating wee thing – as well as it quite clearly chasing both the Diablo and WoW audience, Flagship Studio’s reputation fair hangs on it after Hellgate went a bit awry. Plus, it’s one of them free to play affairs. There’s quite the chance it’ll absolutely massive. Find out a bit more about it, and how it’s changed dramatically in the last few weeks, over yonder.
By Alec Meer on April 11th, 2008.
We’re hearing contradictory reports as to the success of the oft-maligned Hellgate: London. Well, we know it’s not doing so well over here, but grindfest-lovin’ Korea’s another matter.
Developers Flagship have chucked out a press release claiming it’s the most successful online launch in Korea in three years, rising to become the ninth most-played online game in the country. Which, in a country with a lot of popular online games, is a pretty big deal. Anti-fansite Flagshipped.com, however, links to a Korean site charting the game since launch, which reveals it slipped to 20th most-played online game within a month and a half of release. Then comment-folk at Flagshipped angrily claim the chart’s inaccurate. Oy gevalt. Anyone here still playing HGL, by the way?
By Kieron Gillen on September 24th, 2007.
I’m interviewing Flagship Studio’s Ex-Blizzard-ite Bill Roper tomorrow for a magazine, so have been doing a little research into what sort of things the man’s been saying recently. Some interesting stuff out there. Hellgate: London is a game which I’ve been, while not ignoring, I’ve been more waiting to actually actively have a chance to play the bally thing than following the hype. So, while this is a couple of weeks old, it’s new to me. Newsweek’s always excellent N’Gai Croal chatted to Bill Roper in two separate interviews this year, which he serialised in four parts. He’s now lumped it together in one mega-interview which annoys me by asking all the sensible questions I’d have gone for, forcing me to actually apply my brain a bit harder than normal. Damn N’Gai Croal.
Anyway, here’s Bill on what sort of game Hellgate is. Is it a turn-based strategy game set during the Punic Wars?
“No, it’s an MMO. I mean, MMO means “massively multiplayer online.” We’re gonna be connecting hundreds of thousands to millions of players online. You know, Diablo 2 is an MMO, but in people’s heads when they think MMO they think the EverQuest model so that gives them all these parameters of what an MMO is. And then—I don’t know if this gets driven by marketing groups or by sales or fans, I don’t know–people really seem to need, have that need to be able to strictly define things. Like I know that Raph Koster at one point referred to Guild Wars as a hub-and-instance MMO, trying to narrow down what kind of MMO it was. It’s an MMO. You go online and you’re playing with, you know, thousands of other people in your community. That’s what Hellgate is. It’s an MMO. But to me the more quote-unquote “confusing part” is that its both a single-player game and an MMO. I was thinking of it as trying to be kind of like the Swiss Army Knife of games or the Reese’s Peanut Butter Cup of games. You’ve got your single-player MMO or whatever, or it kind of has these different arms that it reaches out to, these different people that want to play it. But we talk about it as being a massively multiplayer online game in the fact that we’re gonna be putting a massive amount of people together to play a game.”
Good to get that sorted. Every topic imaginable – from pricing decisions to randomised content to Guitar Hero – is dealt with herein. Go read.
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